GameSalad

NOTICE: DO NOT UPGRADE TO HIGH SIERRA

124

Comments

  • pHghostpHghost London, UKPosts: 2,280Member

    @Braydon_SFX said:
    We are still working on fixes for High Sierra compatibility. We've got a beta build right now that (outside of 1 display issue) is fully functional, and you can download it via the link below for short-time use until the final build is released.

    https://www.dropbox.com/s/kl5cgjt8huo0dgn/GameSalad-1.25.81-beta.zip

    @Hypnorabbit @Soufi

  • pHghostpHghost London, UKPosts: 2,280Member

    Would still be great to have a stable no-workaround version soon, though!

  • SoufiSoufi Posts: 244Member, PRO

    Thanks @pHghost , I hope using this beta version won't affect my game, I am using 3 different Macs and I don't want to have some issues related to backward compatibility

  • SoufiSoufi Posts: 244Member, PRO

    @phghost and nope the version you provided is giving the same issue, it is not working.

  • cgrios88cgrios88 Posts: 3Member, PRO

    Any up date on a fully functioning High Sierra build? Even using the work around you stiil can not change the attributes of any actor's instance in a scene because there is no way to add attributes. Although this isn't a huge problem because attributes can always be changed in behaviors it creates more work. Also, and more importantly, we are having a lot of issues with game salad quitting unexpectedly at random times. Sometimes if I reinstall the issue goes away but not all the time. Finally some of my students have realized that on a few occasions when they changed the image for an actor by dragging the new image into the actor icon in the actors window they can no longer drag them on to the scene. However if I look in the layers section the actor is present but if you select it from the layers section it does not show up on stage.

  • pHghostpHghost London, UKPosts: 2,280Member
    edited December 2017

    @Soufi said:
    @phghost and nope the version you provided is giving the same issue, it is not working.

    You need to add (and delete) an attribute for the menus to appear, I think, that's the workaround.

    That's why they call it beta, but there are no changes that would make your projects unusable.

  • SoufiSoufi Posts: 244Member, PRO

    @Gladonia said:
    I think this will be my last month as a pro. I am an Italian teacher and I have often shown gamesalad in my classes. I love gamesalad and I think that Adent42 has done a great work to solve many problems .... but reading his messages I perceive that in the company, maybe, he is the only one working for this and this scares me because, for sure, in the future the technology will change and there will be new problems to solve ... and I do not want to spend my time on something that does not give me certainty. With great regret I greet you. Thanks Gamesalad.

    @Gladonia is 100% right, Its strange that such a good engine is having a very slow updates, I personally speak out of jealousy here! I do prefer gamesalad over any other engine ! even Unity ! but with subscription being wasted like this .. just waiting for an update .. is unfortunate! I hope you guys can prepare yourself a bit ahead in the upcoming MacOS updates !

  • ValanValan Posts: 402Member

    This really does highlight the need to move to the web.

    Apart from this annoyance, is all else OK?

  • TomCoffeeTomCoffee Posts: 175Member, PRO

    I was able to update two existing iOS apps as well as an Android app, all with the beta version. Yes, the attribute thing is annoying, but it did work, so I give GameSalad props for having something in place.... though the delay in formal version is concerning me.

    http://spillingcoffeemedia.com/ - Apps for Parents and Kids

  • adent42adent42 Posts: 968Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee
    edited December 2017

    FYI. We don't have a full release because of an issue with the Dashboard (where all the templates show up), but we'll be posting a "State of GameSalad" soon with a link to another beta build that fixes the core problem. At that time, we'll be unpinning this thread.

  • HypnorabbitHypnorabbit SingaporePosts: 121Member, PRO

    Thanks @adent42 for your hard work. It hasn't gone unnoticed these past couple of weeks :smile:

  • ValanValan Posts: 402Member

    @TomCoffee
    Good to know. Just about to move on to a new project. Looks like I'll update today.

    @adent42
    I still remember having to quit every 10 min due to slowdown. It was worth it then so, I guess, this is just an annoyance at the beginning of each session. Thanks for making the beta available.

  • adent42adent42 Posts: 968Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee

    I just realized we never redirected people, sooo, if you've already upgraded:

    http://forums.gamesalad.com/discussion/95848/state-of-gamesalad-on-12-11-2017#latest

  • smurftedsmurfted Posts: 492Member, BASIC

    I'm going to say again. Wow!

  • ForumNinjaForumNinja Posts: 534Key Master, Head Chef, Member, PRO GameSalad Employee

    A new update is out that fixes the High Sierra issues, you can download it here: http://releases.gamesalad.com/creator/1.25.84/GameSalad-Creator-1.25.84.dmg

  • smurftedsmurfted Posts: 492Member, BASIC

    So its been checked and i can update my mac now?

  • pHghostpHghost London, UKPosts: 2,280Member

    Yeah, you can update your Mac.

  • roy.burr%40btinternet.comroy.burr@btinternet.com Posts: 26Member, PRO

    @pHghost said:
    Yeah, you can update your Mac.

    I wouldn't. Its got bugs.

  • pHghostpHghost London, UKPosts: 2,280Member

    @roy.burr@btinternet.com said:
    I wouldn't. Its got bugs.

    Can you mention what bugs you are seeing?

  • smurftedsmurfted Posts: 492Member, BASIC

    I think he means the inability to publish that people are talking about

  • roy.burr%40btinternet.comroy.burr@btinternet.com Posts: 26Member, PRO

    @pHghost said:

    @roy.burr@btinternet.com said:
    I wouldn't. Its got bugs.

    Can you mention what bugs you are seeing?

    Open an actor which has an image already assigned to it. You used to get a small x to get of the image. That is no longer there.

    Import a new image with the same name as an image already in the project. You'll still see the old image until you save, quit, then reopen the project.

    Names of actors you are editing won't always update.

    The above don't always seem to happen, but have been happening to me today.

  • roy.burr%40btinternet.comroy.burr@btinternet.com Posts: 26Member, PRO

    @roy.burr@btinternet.com said:

    @pHghost said:

    @roy.burr@btinternet.com said:
    I wouldn't. Its got bugs.

    Can you mention what bugs you are seeing?

    Open an actor which has an image already assigned to it. You used to get a small x to get of the image. That is no longer there.

    Import a new image with the same name as an image already in the project. You'll still see the old image until you save, quit, then reopen the project.

    Names of actors you are editing won't always update.

    The above don't always seem to happen, but have been happening to me today.

    That should read get rid of the image.

  • pHghostpHghost London, UKPosts: 2,280Member

    @roy.burr@btinternet.com said:
    Open an actor which has an image already assigned to it. You used to get a small x to get of the image. That is no longer there.

    Will check that.

    @roy.burr@btinternet.com said:
    Import a new image with the same name as an image already in the project. You'll still see the old image until you save, quit, then reopen the project.

    That’s actually been the case for several years now, nothing to do with this version. You don’t actually have to save and quit. If you preview the game, it shows the correct image and then when you come back to the scene after previewing, it’s correct there as well. Most of the time just switching the scene solves it as well.

    @roy.burr@btinternet.com said:
    Names of actors you are editing won't always update.

    Noticed that, yeah. Not a game breaking issue but it is annoying.

  • smurftedsmurfted Posts: 492Member, BASIC

    I don't know why this is slipping down into the past. As far as i've heard this is still a very good idea (i.e. not upgrading)...

  • PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,341Member, BASIC
    edited January 12

    @smurfted Well, if we keep commenting here we can bump it to the top until everyone has read it... And if it's not fixed soon there will be nobody left to even see this post! >:)

  • smurftedsmurfted Posts: 492Member, BASIC
    edited January 13

    Indeed :/

  • PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,341Member, BASIC

    @ForumNinja Over the past three months several members have suggest that GS should send out a broadcast email to everyone about avoiding upgrading to High Sierra. It's pretty easy to do.

    I would save a lot of grief for members and ill-will towards GS?

    More people are going to upgrade now because last week Apple started advising everyone to upgrade to High Sierra 10.13.2 because of Spectre and Meltdown vulnerability. Members who don't read the Forum may read about the advice to upgrade elsewhere.

    Apple has already released mitigations for the Intel chip flaw in Macs as part of macOS 10.13.2 released in December to help defend against Meltdown exploits. (Source: MacWorld)

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