HTML5 Positional Audio Testers

adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,034

If anyone is curious I've implemented positional audio and pitch for Play Sound in HTML5.

The problem is, I'm not 100% sure on the positional audio because I think I hear the position change, but it could be me tricking myself with the visual or my interactions (I really need to test with something other than ring tone).

I'm still working through the API, but I can't seem to get the same amount of positional drop-off I do with the native engine, so while I hear the movement, it's not as big of a change as there is on the native engine.

Pitch is pretty close to correct (I need to double check the documentation to make sure my math is right).

Anyway, PM me if you have a game with positional audio or pitch adjustment want to test this experimental HTML5 engine.

Cheers.

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