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Interpolate 2 actors together
by bob loblaw ·*gs processes from the first actor in the lowest scene layer first. -
Destroying Two Matching Actors Randomly Spawned from Two Different Tables
by bob loblaw ·so is this a game where you spawn random cards/icons like in that tutorial (actor2), as well as spawning another random icon (actor1) that you need to match to one of group of random icons? then if yo -
Destroying Two Matching Actors Randomly Spawned from Two Different Tables
by bob loblaw ·are the actors linked to a value in a table? if so, maybe a rule that says if they collide and their table value matches, within a timer (after 0.05 sec, run to completion) destroy. -
Destroying Two Matching Actors Randomly Spawned from Two Different Tables
by SuperDanniStone ·Now, what I'm having difficulty doing, is destroying the matching actors. I want to destroy both actors when I drag the matching actor from the right to the one on the left. I am able to drag the acto -
can't log in or create a new account in appformative
by gingagaming ·@Hopscotch has gone awol again. Both myself and a client of mine has been trying to reach him for weeks he just ignores all emails, Skype message and PMs. What was once a really good thing for GameSal -
Why won't this work?
by Darvey ·My actor, a car, is driving around in a top down view. -
Echoes of Aeons - Our 2d Action RPG - Is now available for iOS after 8 years in development!!!!
by AlchimiaStudios ·Thanks! Yep, Gamesalad's weakest point in my opinion. You'd think you could move an actor to another layer or layer position in real time, but not in GS! But yeah, that's exactly what it is, one chara -
Parental Gate on baner/interstitial ads on iOS
by pinkio75 ·https://forums.gamesalad.com/discussion/comment/613909#Comment_613909 -
Parental Gate on baner/interstitial ads on iOS
by adent42 ·Not right now. My guess is they want us to use the parental blocking / approval functions. I'd have to put some thought into how best to implement those behaviors (off-the-top-of-my-head, it would be -
Changing scene size (zooming in)
by bob loblaw ·use an actor that’s unlocked that’s first on the bottom layer of your scene. unlock it. then change attribute camera size height and width to whatever you want. -
Layer problem
by bob loblaw ·is your score set up/meant to display on a non-scrollable layer? if yes, you need to set up the display within an area the size of your camera in the bottom left corner of your scene. -
Layer problem
by goubet.patrick ·I used the Layers for my score to be fixed, however the position of my score do no correspond with what I have set up. -
How to keep jump height normal on vertical moving platforms?
by Dariush ·Thank you both very much, but this is not an optical illusion. We tried slowing the platform down, but this did nothing. Let me explain, let's say the platform is just starting to rise, we can do a bi -
What is the URL to work with GS online editor?
by jamie_c ·You can also just go to Gamesalad.com and click the 'Creator' in the top menu bar. -
Text Issues
by adent42 ·Sadly we don't do text align top / middle / bottom at this time. it's always centered. But you should be able to use the Position parameters to offset from center. -
Text Issues
by staffordsigns ·Is there a special way to get text to display at the top of the actor? I've set everything to top align. -
GameSalad Creator 1.25.98 for macOS Release
by adent42 ·FYI we uploaded a new 1.25.99, so try the link at the top again if you want to give it a shot. -
Echoes of Aeons - Our 2d Action RPG - Is now available for iOS after 8 years in development!!!!
by AlchimiaStudios ·Wow, surreal to be writing this but after 8 years Echoes of Aeons has been released!! It has been a crazy journey and I just want to thank all of GS forums and users for the support and help (especia… -
Legends of Learning + GameSalad + YOU!
by adent42 ·You will receive more details, including specific contract details, available topics, and how to submit games once you become an approved developer. -
Adding new scenes
by bob loblaw ·any level should have an actor to reset global attributes, and it should be placed as the first actor on the lowest/last layer of a scene - unless you want the value of that attribute to continue thro