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  1. Adding health to an actor. Pick up items/health ammo etc.

    Spaceface
    by Spaceface · November 2009
    I'd like to have a healthbar at the top that takes decreases each time an enemy attacks and increase when picking up health items eg. food.
  2. Two Actor :second actor when touch not destroy

    CodeMonkey
    by CodeMonkey · November 2009
    need to see the rules on the destroy actor.
  3. Two Actor :second actor when touch not destroy

    venon_it
    by venon_it · November 2009
    the second actor in random exit and i want when touch is pressed destroy
  4. Untouchable

    butterbean
    by butterbean · November 2009
    Great job! At age 14 creating games for the iphone, you should be on top of the world! (Image)
  5. Reset a Actor....Help

    venon_it
    by venon_it · November 2009
    first rule: attribute , game.score up 500p in behaviors insert "Change Velocity" direction 180 , speed 180 , Timer 3sec after destroy
  6. Reset a Actor....Help

    venon_it
    by venon_it · November 2009
    i have a actor, and want that actor exit a game.score up 500p - game.score up 1000p , this actor move in automatic from right to left ( after destroy ) .
  7. Icon creation

    CoIin
    by CoIin · November 2009
    My worry would be that if you make an icon that looks like the final product, GameSalad will still impose another set of rounded corners and shading on top of your version.
  8. blank project window

    CoIin
    by CoIin · November 2009
    The tools all show along the top, but the body of the window, the +- and Project Size parts at the bottom, are all blank.
  9. Issue with spawning

    alexxxhp
    by alexxxhp · November 2009
    How do you keep the main player always to stay on top of the screen no matter what is going on in the scene. for example in some of my levels when the level begins the player appears very quickly then
  10. Apple Approval process

    gregr209
    by gregr209 · November 2009
    'Gizmodo is reporting that Apple has added another layer of protection/rejection to the App Store approval process. According to some (well sourced?) developer Tweets, Apple has added a static analys
  11. A few quick questions

    Eastbound
    by Eastbound · November 2009
    5) So programming an effective AI for say, a top down shooter is out of the question?
  12. Any way of showing item picked up.....

    butterbean
    by butterbean · November 2009
    When you want to destroy the item that is trailing when the character reaches a certain point, then you just put, when character reaches point x.... destroy actor (egg)
  13. Help! I can only spawn ONE bullet - 2nd one causes crash

    butterbean
    by butterbean · November 2009
    Do you have a rule in there that says to destroy the bullet after so many seconds?
  14. Boolean to destory actor

    scitunes
    by scitunes · November 2009
    if you have created GAME attributes called existence 1, existence 2, etc. you can access them in any actor. Then in each actor you create a rule (if existence 1 is true, destroy this actor)
  15. Can I make another actor be destroyed?

    bladeolson
    by bladeolson · November 2009
    When I set a rule for example, click a button, I want it to destroy another actor than the button, but it only allows me to "destory this actor". How do I make it destory for example
  16. Create a pop up button to reset scene or game

    butterbean
    by butterbean · November 2009
    That's what I'm looking to do too.... How do you spawn an actor or buttons that say, restart level, and restart game, do you have to place it in an unscrollable layer? If so, how do you spawn it?
  17. How to create a ball that bounces?

    venon_it
    by venon_it · November 2009
    Hi all, I would create a ball that bounces on top of objects, I'm trying for a few hours but with little result!
  18. problem about spawning a bullet to Player

    jonmulcahy
    by jonmulcahy · November 2009
    Then in your bullet actor add a move and destroy rule. Make the move rule in the direction you want at a speed you want. Add a destroy rule so after 1 second it is destroyed (plenty of time to leave t
  19. rule for player not dying after spawning right away by enemies

    Zachhoard
    by Zachhoard · November 2009
    another way you could do this is copy player, and name player copy "invincible player" Take out the destroy rule you put in, add timer, put destroy rule in timer, put timer to 3 sec
  20. How can I reset an attribute when player gets destroyed?

    Zachhoard
    by Zachhoard · November 2009
    ok, never mind. One last thing, how can I put walls on the top and bottom of the screen?
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