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  1. Touch only ONE.

    TheT
    by TheT · November 2009
    If you spawn them, make the actor spawn behind the spawning actor or back of layer ? (there is a setting for this in the spawn tag)
  2. FPS Indicator

    TheT
    by TheT · November 2009
    Yeah, well, the problem isn't that the falling actors aren't fast enough, actually the player's fire should could them slow down to a certain degree, but at the moment, if the player fires "t
  3. Touch and destroy actor

    Weswog
    by Weswog · November 2009
    I have a different actor that spawns this certain actor that I want to destroy when I touch it.But in my situation when I destroy one actor it stops spawning this certain actor that I want to continuo
  4. Touch and destroy actor

    Weswog
    by Weswog · November 2009
    How do you destroy an actor when you press on it with your finger without destroying all that same actor at once? I do know to put when its pressed destroy this actor but I have it to where it spawns
  5. Using GS Viewer for development before signing up with Apple

    IPHONEGAMERZ
    by IPHONEGAMERZ · November 2009
    ok u go in ure developer folder then go on - Platforms- iphoneOS.platform- Developer-SDKs- choose the device version u have -then drag the SDKsettings.plist on your dessktop. open the one on your desk
  6. Check out my finished game, Endless Apples!

    butterbean
    by butterbean · November 2009
    true! I was trying to keep it old school like Asteroids where you can wrap anywhere on the screen, and I thought by putting walls on the top and bottom would pose more of a challenge for the younger g
  7. Check out my finished game, Endless Apples!

    jonmulcahy
    by jonmulcahy · November 2009
    What about if you kept the wrapper going left to right, but put walls on top to bottom? That makes a little more sense in my eyes. The ground should stop a bird from flying
  8. smaller target area ... collision question

    design219
    by design219 · November 2009
    And I have my invisible actor and visible actor moving together. Now I'm stuck on how to make the invisible actor communicate with the visible one... I want to visible to animate briefly and destroy i
  9. Spawning from an unexpected point

    DjangoZ
    by DjangoZ · October 2009
    In other words, I want the penguin to spawn on top of the igloo, whichever of the 10 igloos was clicked.
  10. Need some help whit random stuff.

    TheBlueLegions
    by TheBlueLegions · October 2009
    Destroying actors, it will be airplanes and flying things that will be coming in from the side, but i cant get them to destroy when i shoot at them. Any idea what i shuold do? I also want some of the
  11. Creating Background so player can climb run up.. ect

    darrelljr00
    by darrelljr00 · October 2009
    how do I make it so that the player can climb on top of it or jump over it? Im a complete newbie and dont have a clue..
  12. Z is for Zombie - Available tomorrow (Oct 27) in the App Store!

    JamesBoucher
    by JamesBoucher · October 2009
    I'm using an ipod touch second generation. The first time it reset was at the very start of the game. I moved up to the top just as the first zombie came out and it reset. You also need to get a websi
  13. Health Bar: add/subtract size to the left or right?

    xacto
    by xacto · October 2009
    The only other way I can think about doing this is spawning multiple PNG boxes that would touch and I would destroy them when I need to reduce. (This seems like a lot of work)
  14. Now available on the App Store roll call

    quantumsheep
    by quantumsheep · October 2009
    Edit: @iphonegamerz - when I make $1000 in a day, I'll let you know - otherwise, it's all top secret for now (Image)
  15. Now available on the App Store roll call

    design219
    by design219 · October 2009
    Nice idea and graphics. I didn't like having to move the ship with touch as I was always covering the ship or some other part of the active area... which is limited with the top and bottom margins. It
  16. Bugzone - Available now on the App Store!

    quantumsheep
    by quantumsheep · October 2009
    Using your trusty, indestructible, auto-firing Debugger, destroy as many bugs as possible using vertical shots and the horizontal firewall. Different coloured enemies are destroyed using different sho
  17. Memory reset issue

    Toby
    by Toby · October 2009
    Do a simple test by creating a spawning actor and moving the spawed actors across the screen. When they reach the opposite side destroy them on collision with another actor.
  18. Bullet Tracking

    TheT
    by TheT · October 2009
    towards the enemies, which will collide and destroy the enemies. However I assume that this spawning will take lot of cpu power when it comes to the IPhone so I'm searching for a way by checking whic
  19. Possible to toggle/modify Max Speed attribute on the fly?

    lordsprinkles
    by lordsprinkles · October 2009
    Accelerate at a speed of 700 is way too fast when the button is held down for more than a few seconds (the top speed is way too fast for what I'm doing) but the acceleration and deceleration speed is
  20. Performance with PNG transparency question

    CodeMonkey
    by CodeMonkey · October 2009
    I believe if you have an image with a transparency layer compared to one without one, the one without one would have better performance. But I'll need to get back with you.
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