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Universal build for iPhone and iPad existing apps possible?
by smalling ·Back in 2012 I built an iPad game and later added an iPhone version. They both have the same name except for an HD after the iPad version. Can I update with a universal build for both versions so that -
drag and drop for ipad
by SLOCM3Z ·@NipaDidIt Oops. That is what I meant. Thanks for fixing my error (Image) -
drag and drop for ipad
by Pedagogen ·Hi all. Im totaly new to this and just need some help. im on a pc and trying to figur out how to make an drag and drop funktion. Please help (Image) -
Proper screen shakes, how they should be.
by Approw ·@NipaDidIt @Braydon_SFX Thanks guys enjoy:) thanks for the reminder, I will post it in the spare code thread. -
How many hours to make a Slot game?
by Socks ·For example I had an iPad3 (the first Retina iPad) quite a while before GS had Retina support, but that was no barrier to creating a Retina iPad project in GameSalad, the process was trivial (and now -
Will my 320x480 iPhone app be accepted?
by JimmyMesser ·I would say do both android and iPhone. You can just save a copy and change the size for all the different devices and have a game for each format. I made mine iPad size and will be scaling to fit all -
Problems integrating rev mob into iOS
by Goodnight Games ·3) I've taken the Media ID I got from the monitization tab and pasted it into the iOS universal, ipad and iphone slots in the publishing menu in gamesalad. -
Spawn Actors randomly, but never overlapping?
by FlyboyTrevy_ ·So I want to spawn various actors (it could be up to 15 or so) on the screen, and I want that every time you play the game, those actors are in different places. So obviously I want to spawn these ran -
Complete Beginner, best place to find free assets to start with?
by Armelline ·When I make demos and need a nice image to stick in, I just pop over to http://www.openclipart.org -
About overscanning techniques
by Braydon_SFX ·Then what you're seeing is not how it will look like on the actual iPad. So I assume the numbers you're using are what you put in for the 50% view, which is why you're seeing some differences between -
About overscanning techniques
by misterycat ·I have designed my game for iphone 5, and use the overscanning techniques for the legacy and iPad resolutions. -
Release 0.14.0 inquiry
by Armelline ·0.14.0 is, as @NipaDidIt says, a nightly release. It is not stable, has more serious bugs, and should be used only for experimenting with new features, not for production. -
Just received my third Anniversary badge!
by Approw ·@NipaDidIt Thanks:)! I'm doing the best I can to get it out -
Follow Along Video Tutorial - Waypoints
by UtopianGames ·Thanks @NipaDidIt glad you found it useful. -
Release Candidate 0.13.12 Mac ARC with performance improvements
by Tomvn ·(Quote) -
my new game "Roll Turtle" gamedev progress prototype art :)
by kirafu ·@NipaDidIt thank you (Image) -
Actore image resets to original when changing scenes
by Thunder_Child ·Well thanks for asking my help...but I was busy and did not see your tagging me in this thread. I'm glad @NipaDidIt was able to find a solution for you. -
My Universal Binary Overscan Secret Weapon
by Lovejoy ·As always, iPad as a base is always my recommended starting point. -
Looking to have Specific Demos Made
by floatingwoo ·portfolio. That I can keep on my GSViewer on my iPad. That would give me the ability to demo my animation work for those that might be interested. I probably will go through your tutorial as they are -
Looking to have Specific Demos Made
by floatingwoo ·into my GSViewer (thats already setup on my iPad) for demonstration purposes. A portfolio if you will. I have gone through the provisioning and certificates, etc.I have clear drawings with outlines o