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Camera options
by kipdev ·This is something that I'm not sure gamesalad is even capable...hard to explain without giving away to much if what I'm trying to create. But basically what I'm wondering is it possible to let players -
Dress Up Game for Girls
by motorcycle boy ·I create an actor for each picture and have them spawn on the screen when an icon is touched then perhaps that might be easier. I could put a constrain behavior on it's x and y coordinates so that wh -
either/or statement?
by Yonpiece ·e.g if attribute value is "2" spawn "this" else spawn "that" -
either/or statement?
by Yonpiece ·how can i make the same actor spawn either of actor at random time? -
How can I specify the area of target for collision?
by Socks ·If you are spawning two actors, spawn the first one at your random location and have this first actor spawn the second actor (at 0,0 relative to actor). -
How can I make sure that the last actor to spawn stays behind the first one?
by tatiang ·Are you asking how to spawn to a different layer? If so, that's not possible. However, you can simulate it by having the "spawner" actor change the value of a game attribute and th -
How can I make sure that the last actor to spawn stays behind the first one?
by Dell7730 ·that I figured out, but how about letting the spawning actor behind another actor that is static in its place? like a box for example, how can I make it spawn behind that? the layer where the spawner -
How can I make sure that the last actor to spawn stays behind the first one?
by tatiang ·The Spawn Actor behavior has a drop-down menu that allows you to specify that the actor to be spawned is placed in front of the spawning actor, behind the spawning actor, at the front of the spawning -
How can I make sure that the last actor to spawn stays behind the first one?
by Dell7730 ·Another actor spawned a second earlier, and the last actor to spawn, did it on top of the first one, how can I make it where the last to spawn stays behind? -
How can I specify the area of target for collision?
by Dell7730 ·there's no issue of the two actors spawning at the same time, the issue is for them to spawn same random location and for them to reattach themselves together -
Long scene loads -- What is behind them?
by pHghost ·though instead of the extra scene, I just spawn a big loading image at the end of the scene I am leaving and the same at the start of the scene I'm entering, so it looks smooth. But the fact remains -
How can I specify the area of target for collision?
by Socks ·it is possible to spawn two actors at the same time, what was the issue when you tried ? -
How can I specify the area of target for collision?
by Socks ·Spawn two actors at the same time !? Impossible !!! -
Flop Drop out now!
by http_gamesalad ·@As Of Latte thank you very much! Many people have been telling me about the expanding grey ball. I'll most likely make the instructions more clear & spawn less of the expanding balls at a tim -
[Solved] Change image with Animate
by tatiang ·Spawn actor [animation actor] -
pulling an item from pause menu
by kipdev ·@jamie_c So like "if touch is release spawn actor"?...il try it...basically wanting people to be able to place multiple towers. Also Jamie since i know ur very knowledgeable with ga -
pulling an item from pause menu
by jamie_c ·@kipdev, if you don't want the item to draggable again Spawn a new non-draggable copy of the actor once its dropped and use a Destroy Behavior to get rid of the old draggable actor. -
pulling an item from pause menu
by Manto ·Anyways, you could for example create spawners, actors that spawn another actors when clicked. And add drag and drop ability to the spawned actors, so the player can move them anywhere on the screen. -
Stopping a movement after spawn
by kipdev ·I have a rule for an actor "when touch is pressed spawn tower," then in the tower I have it to where the play can drag it anywhere on the screen that they want. The problem Im having -
Eating Man huge update, free on Google Play
by robertkdale ·Unique concept! Will it be coming to the Apple Store? I like the animation.