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~Amazon Fire Phone Giveaway~
by KillerPenguinStudios ·How to participate: -
Will attributes make the game slower?
by Socks ·4 kb on an 8 million kb device (8GB iPad for example) isn't really going to register, you could even have ten thousand booleans (using your estimated figures = ~400kb) and it would still only weigh in -
What Resolution Should I Make My Game?
by BBEnk ·http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion/p1 -
Edugaming Conference 2015 Call for Games
by adent42 ·June 30, 2015 Deadline for providing names and affiliations for all participants -
What Resolution Should I Make My Game?
by Parendinate ·(Quote) -
What Resolution Should I Make My Game?
by jigglybean ·I always design for tablet. So ipad 1024x768 or 768x1024. -
iAds Testing In Previewer (the fake ad box doesnt show)....WHAT am I doing wrong?
by hzapps ·I have completed my game and am now adding the ads to the bottom of the screen......and when I test on ipad in previewer they do not show up.... -
GameSalad - App support for multiple iDevices?
by colander ·In some ways it is much the same as Stretch. The added benefit is extra code in the HUD actors to reposition them and change their size. This means you can have a busy HUD with a lot of actors in many -
My First Game Ever, Extremus is Officially Live On The Google Marketplace!
by Dell7730 ·(Quote) -
0.13.7 - App Rejected - No Audio
by robertkdale ·Additionally, I am testing my app out on an iPhone 6 Plus as well as iPad air. Also I currently have iOS 8.2 and I am developing on a newer Mac Book Pro running OS X Yosemite 10.10.3. -
Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.
by As_Of_Latte ·One small thing...I do have a black space above the game while previewing on other devices, other than iPad. Like you mentioned, I have to take into account my graphic size while designing, correct? W -
GameSalad - App support for multiple iDevices?
by BBEnk ·(Quote) -
Dice won't stop
by DocJ ·So far I only have the tables for the dice. One for each since they contain different words. I tied a Display Text Rule to the table as shown in the video. So far, that's my only rule or behavior. -
GameSalad - App support for multiple iDevices?
by ErikAuranaune ·But the problem here is if the user use a ex. iPad in Portrait, the images will go further up, and now stick in the same spot. That will mess up the whole game.. -
GameSalad - App support for multiple iDevices?
by ErikAuranaune ·(Quote) -
GameSalad - App support for multiple iDevices?
by BBEnk ·You can check out my thread below using iPad build for all devices. -
GameSalad - App support for multiple iDevices?
by ErikAuranaune ·If i want my game to be working good on iPad, iPod , iPhone 6, and iPhone 5 and such, what do i have to choose? -
Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.
by BBEnk ·(Quote) -
Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.
by As_Of_Latte ·I am making a vertical (portrait) endless runner type game with multiple scenes; (menu, gameplay, shop, characters...etc). I've created my entire project for iOS, in iPad (portrait). What I am trying -
step by step for android publish
by Shenanigans Studio ·I have followed these directions step by step, Ive watched the video carefully. Yet still when I go to open the APK signer, gamesalad can not find the zipalign. I show it the path and it excepts and s