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I think I found a bug... :(
by Armelline ·I can definitely spawn actors with a negative value. Try making a new project, and adding just the logic above in a touch is pressed or something. If it's still happening, upload the project here so w -
I think I found a bug... :(
by ryast ·I mean something like " You can use whole numbers for your spawn actor behavior but if using negative numbers blah blah" -
Stable Release 0.13.6 - FireTV Support
by kirafu ·I spawn a white actor make it the transition fadeOut at initializing the scene In the top of the Layers,at 0.12.20 a white actor will be spawn immediate then fadeOUT, -
I think I found a bug... :(
by Socks ·Can the spawner only be used relative to scene ? No, it can be used relative to either scene or actor. -
I think I found a bug... :(
by ryast ·I can't find any documentation that explains the usage of the spawn actor behavior while using only negative values in the Y axis... -
I think I found a bug... :(
by ryast ·basically, just spawn an actor with a negative Y position, but it will not spawn below zero (no negative value), it instead spawns at X=(value) and Y=0. -
Stable Release 0.13.6 - FireTV Support
by BlackCloakGS ·* Single Player and Multi Player support. Single Player allows every connected Gamepad to act as Player 1. Multi Player treats every gamepad as a unique player. This can be toggled through the &qu -
Loop attribute name
by tatiang ·* It's best not to unlock actors (e.g. your spawner actor) unless you have a very specific reason for doing so. Unlocking an actor creates an instance with unique rules that differ from the prototype -
Loop attribute name
by tatiang ·I don't know how your game is supposed to work but you also might consider not spawning actors but just changing their alpha value to make them appear/disappear and then constraining certain attribute -
Loop attribute name
by ryast ·actor Spawner (on scene load) -
How Can I scale the spawn actor
by Braydon_SFX ·(Quote) -
How Can I scale the spawn actor
by Socks ·You could also pass that value on through the spawn's 'Direction' field without any need for attributes. -
How Can I scale the spawn actor
by tatiang ·In your ball actor, right before you spawn the explosion Change Attribute game.ballWidth (real) to self.Size.Width [if it's round you don't need to worry about the height]. In your explosion actor, C -
How Can I scale the spawn actor
by PotatoesApps ·I have this question of how I can scale the spawn actor. -
Questions about a spawning a grid full of actors (Or not necessarily a grid...)
by osakamitsu ·Thanks for the vid! But I'm not too sure if that is exactly what I am looking for. I won't have an actor moving on top of them an activating them as he moves by them. I really just need to spawn an ac -
Questions about a spawning a grid full of actors (Or not necessarily a grid...)
by osakamitsu ·The grid of squares would be spots I want an actor(s) to spawn. Would I need to start with the full grid of actors laid out like this? Or would it better to use tables to spawn them in certain places? -
Cosmos: Moon Gravity...Soon....
by RabidParrot ·•50 Unique levels -
Spawning animated image in the wrong place?
by chirikosan ·How do you after clicking on the textbox initiate the other actors to animate continually? I was able to create a prototype attirubte so that the images spawn on the right X and Y position but not ani -
Change Tag Attribute
by vernr1 ·I started getting mystery, invisible actors spawning and blocking the shots fired from the avatar. -
Top tips for first time publishing on iOS?
by jigglybean ·These 3 new titles aren't unique but exciting none the less so I am considering these to be my 'serious' games as I have spent a lot of time nailing down the finer details and quality.