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numeric expressions
by mhedges ·I am currently on my phone, so pardon any typos. If you want to add a condition, look for the plus sign (+) at the top right of the behavior window you just dragged. You will then have another condi -
numeric expressions
by mistressinferno ·I am sorry for being vague, I thought I was clear. When I goto the "library" and choose the tab "behaviors", I can choose a "behavior". And I want -
Sneak Peek at Creator version 1.25 (Video)
by Icebox ·Perfect timing , im glad you did this thanks! Can Sleep, Chartboost rewards , custom fonts , better collisions , Group run once , you just made my day i cant wait for it -
help needed for actor movement
by DeadpoolBro13 ·As you all know, I have a new game called Pong King up on the Arcade. The thing is though, you might be experiencing a problem. After game over and going back to the background color select, and choos -
Sneak Peek at Creator version 1.25 (Video)
by The_Gamesalad_Guru ·The staff at Gamesalad have given me the green light to show and explain the features you have to look forward to in version 1.25. This is one of the most feature packed builds Gamesalad has done in a -
numeric expressions
by Socks ·Your question is a little vague, it sounds like you are trying to create a rule with 2 conditions ? -
numeric expressions
by The_Gamesalad_Guru ·You have to make them on your own as those are self attributes. The need to be selected via the expression editor which is the a and e buttons in the window. This brings up the attribute browser. -
The Bibblebobs on iPhone!
by RedRobo ·Thanks @smurfted for the suggestion. Just to check, did you click the more button in the description? And if so what extra information do you think would be useful to people? -
numeric expressions
by mistressinferno ·I made a screenshot, you can find the pic here: nl.tinypic.com/view.php?pic=29o4sbm&s=9 -
numeric expressions
by mhedges ·Welcome! Could you specify which tutorial is the one with the 2 numeric expressions you are referring to? I'm pretty sure someone can help out. -
Heads up for 1.25 release
by mhedges ·I didn't know you were a professor! My respect. (Image) -
The Bibblebobs on iPhone!
by smurfted ·Nice one.Though I do think you could add more detail to your description in iTunes, it would help people know what they're going in for.. -
The Bibblebobs on iPhone!
by RedRobo ·Thank you! @BigDave (Image) -
Swinging When Hit With Actor
by Gnarly ·If I understand you I think I would animate the lamp swaying. Have an alpha 0 (invisible actor) with collide rule in it. If ball collides the actor then animate swaying lamp. -
GameSalad Pinball Jam!
by Valan ·I tried a pure physical plunger but couldn't make it work. -
Rotate to position counterclockwise
by tatiang ·You could have two rules based on the vectorToAngle between the two actors. -
Rotate to position counterclockwise
by aurynstar ·According to the cookbook, you should be able to rotate your actor clockwise or counterclockwise to a specific coordinate. By default it seems to go clockwise. Cool, but how do I make my actor turn -
projectile actors following their shooter actor's Y
by Wonder Maru ·I understand the logic of this though, I'm gonna take a deeper look at how tables work. -
projectile actors following their shooter actor's Y
by tatiang ·You can sync actors by having the spawning actor change the value of an integer game attribute right before spawning and setting its own self attribute to that game attribute and having the spawned ac -
It's finally here|| Pong King!
by DeadpoolBro13 ·In the next few months, it will definitely be there and ready for actual reviews and ratings. I am planning to make the game about $2.99 if it is worth that by the time I'm ready to upload. if not, I