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  1. Moving an actor in a particular axis - not working?

    Karim_S
    by Karim_S · February 2015
    The movement of the spawned actor, seen as they duplicate I'm trying to spawn them along the y axis at random...
  2. Moving an actor in a particular axis - not working?

    Karim_S
    by Karim_S · February 2015
    So I have an off-screen spawner which I programmed to spawn actors in random directions all over the screen, only I need them to spawn vertically though still at random points in the y axis. I've trie
  3. Stopping an actor

    diegolaya_
    by diegolaya_ · February 2015
    I asked that because: The expression socks gave me was for aligning the actor with the grid, but he didnt tell me about spawning o replicating that actor several times in different positions.. So I th
  4. Why is it not working with rotate

    Socks
    by Socks · February 2015
    In the spawn behaviour . . . change 'Relative' from actor to scene.
  5. Why is it not working with rotate

    freneticz
    by freneticz · February 2015
    The red bars spawn like it should and all good with no rotate on them, but if i turn on rotate its spawned only 4-5 times and in different x position(like random)
  6. Swap three

    kipdev
    by kipdev · February 2015
    Are games like candy crush or bejewelled, actually possible with gamesalad. Every post and template i've seen has been a dead-end. I've went as early as post from 2012 on the subject, and still do not
  7. Finding the X or Y coordinates an actor covers

    tatiang
    by tatiang · February 2015
    Spawn Actor [x=0] [y=random(-self.Size.Height/2,self.Size.Height/2)] relative to actor
  8. Finding the X or Y coordinates an actor covers

    Meeped
    by Meeped · February 2015
    Yes, but it won't only spawn on the y covered by the actor.
  9. Display High score

    tatiang
    by tatiang · February 2015
    (Quote)
  10. Display High score

    http_gamesalad
    by http_gamesalad · February 2015
    @tatiang okay you know when you play flappy bird & you beat your old score how the it says "new" best. But the "new" only shows when you beat your score sco
  11. Display High score

    tatiang
    by tatiang · February 2015
    That rule will only fire when game.Highscore is exactly equal to game.Score. I'd have to see the project file to know how this all fits together. I can't really understand the purpose of that rule (
  12. "Animation cycle over animation cycle (finish), and returning to previous animation cycle."

    tatiang
    by tatiang · February 2015
    In actor(A), do When touch is pressed, spawn actor [actor(B)] in front of actor. Then destroy actor [actor(A)] right after that.
  13. "Animation cycle over animation cycle (finish), and returning to previous animation cycle."

    PotatoesApps
    by PotatoesApps · February 2015
    I have this actor standing, with his own animation cycles, so I push a button and another animation spawns over it,
  14. help with my five night at freddys clone(DOORS)

    tatiang
    by tatiang · February 2015
    .....Spawn Actor [actor name]
  15. help with my five night at freddys clone(DOORS)

    Koridai011
    by Koridai011 · February 2015
    (Quote)
  16. help with my five night at freddys clone(DOORS)

    tatiang
    by tatiang · February 2015
    You could spawn an image or change an image within either of those rules. Is that what you mean?
  17. Stopping an actor

    tatiang
    by tatiang · February 2015
    I don't think I understand but if you want to generate a random number that is a multiple of 40 minus 20 as you've shown above then the expression would be random(minimum multiple of 40, maximum multi
  18. Finding the X or Y coordinates an actor covers

    tatiang
    by tatiang · February 2015
    If your scene size is 1024x768 because you're developing for iPad Landscape and you've placed the spawner actor on the left edge of the camera area at y=384 (768 divided by two) then it would look lik
  19. Finding the X or Y coordinates an actor covers

    tatiang
    by tatiang · February 2015
    But another important aspect is that if you spawn an actor relative to actor it won't work using those values. You'd have to leave out the self.Position.Y and just use self.Size.Height/2 or -1*self
  20. Finding the X or Y coordinates an actor covers

    Meeped
    by Meeped · February 2015
    In that image you can see the scene border and camera, and outside of it is the red actor, which is the spawner. I need that to spawn an actor throughout the entire height of the actor, which is Y coo
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