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Layering & collide problem
by ookami007 ·The problem you are having is that even though they are on different layers, the actors are colliding. -
Layering & collide problem
by http_gamesalad ·purple background is set to the far back of the layer the grey actor is above of the purple actor and the main actor is above the grey actor. But when I preview the game it automatically sets gameove -
5 Years Today :)
by UtopianGames ·we released it on the store to a huge success (top 20 US charts) which was soon followed by another top 20 Hit Red Balls of Goo so thank you GS and all the lovely forum members. -
Coin counter
by ookami007 ·You will see that I put them all on a layer that is ON TOP of all of the other layers and scrollable is unchecked. Hopefully it will help. -
Ammo
by ookami007 ·Clicking on the ammo types at the top of the screen will switch to that "gun" and space bar will shoot, decreasing the ammo with each shot. If there is no ammo, no shot is fired. -
Cinematic and Credits
by Cabbagehead ·The animation behavior is your friend. Basically you make stop photos of whatever you want to make a cinematic off. Put them in order inside an animation behavior, and let her rip with a simple timer -
Spawn actors randomly inside another actor
by Cabbagehead ·So, I have a grid system going on, with a top-down game I made, where my floor consists of lots of squares, called tiles, and I want all my actors (walls, protagonist, enemy, resources etc.) to spawn -
How to make another actor lose health to only my animation?
by deej011 ·When overlap with fire actor and space bar pressed destroy actor -
Coin counter
by ookami007 ·Put your HUD (touch control) on a seperate layer and make that layer non-scrollable (checkbox on the layer) -
Changing Layer Order and nothing works
by UtopianGames ·Sounds like you have an unlocked actor that's accessing another actor via the scene.layer and is no longer working because you've moved it into a different layer section, just a guess though. -
Changing Layer Order and nothing works
by Socks ·Click on the scene tab, then Layers to view (and reorder) your layers. -
Changing Layer Order and nothing works
by FastlaneSuccess ·So, I have been changing layer orders and when I do, the code doesn't seem to work anymore. Is there a way to view the layers of all actors instead of just guessing send forward and backward? Honestl -
Publishing HTML5 to your own website through iframe
by JimmyMesser ·As far as I'm aware you can create a leaderboard using tables which are in game only. No score sharing or network stuff. but still if you design your startup screen listing the top five players I can -
Spawned Actor Movement not correct
by charles.tagliaferro ·I tried searching, but maybe I am not sure what I am searching for... I have a top down game in a room. The hero is throwing a weapon at the enemy. The hero's movement velocity changes with the arr -
Tethering actors together?
by RThurman ·Yes, those are three custom attributes. The top and bottom actors need to know where the sim actor is. They also need to know it's height. These three attributes are used to pass that information f -
Tethering actors together?
by WOLFENSTEIN ·I'm creating a platformer, there are certain blocks that are breakable when hit from underneath, but not breakable when you walk on top of them, and certain enemies that hurt you when they bump into y -
Problem with graphics not displaying
by WOLFENSTEIN ·If you highlight the behavior or rule, click edit in the top left corner, then 'copy', click the new actor, anywhere in the open space back stage then go back to edit and click paste. This will more t -
Collision Is Not Working
by UtopianGames ·Couple of things…have you made sure the spikes are on the correct "layer" if you just drag a actor onto the scene it will by default go to the top layer which is where most use a hud -
Magic Spawning from an actor.
by mewilli ·(Quote) -
Change camera rotation - Actors appearance change but their touch area doesn't? How to fix?
by Bad wolf Guy ·I have a scene where I have changed the camera rotation to 45 degrees. This for a better effect. But if I place an actor at the top on the scene, when the game is previewed, The touch area is still at