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  1. Dynamic lighting on Sprites with Sprite DLight

    Socks
    by Socks · December 2014
    complain in the least, it ran at 60fps on an old iPad2, and like I say you don't actually have to do anything with the images other than import them as it would all be automated on the generation sid
  2. How will my iPhone game looks in the iPad? (RI on)

    joaosjc
    by joaosjc · December 2014
    I started a project for iphone and checked the resolution independence option. Once the screen proportions are different in iPad and iPhone 5, for exemple. How shaw my game look on those devices?
  3. Game of the Month: December Submissions Thread

    pardesimedia
    by pardesimedia · December 2014
    Our Christmas themed game 'Save The Santa' available for iPhone/iPad on iTunes.
  4. Game of the Month: December Submissions Thread

    lkmad
    by lkmad · December 2014
    Now available for the iPad on iTunes: https://itunes.apple.com/us/app/panmorphia/id946683596?mt=8
  5. Panmorphia - new adventure game - Now out on iTunes!

    lkmad
    by lkmad · December 2014
    • Available for the iPad!
  6. Universal build iPhone 4 support

    Moogus
    by Moogus · December 2014
    Putting final touches to a new iOS Universal game. All good on latest devices (5,5c, 6, 6+, iPad air, iPad air2), working fine as should. BUT on legacy iPhone 4, after the loading/splash screen and ma
  7. Neko Montaaju dev. thread - the new fun and entertaining iPad app for cat lovers!

    Socks
    by Socks · December 2014
    (Quote)
  8. Neko Montaaju dev. thread - the new fun and entertaining iPad app for cat lovers!

    gyroscope
    by gyroscope · December 2014
    Hi, I'm working on another app while trying to solve the technical problems with SORT 'EM! so here is a sneak peak at progress of the fun new entertainment app for the iPad called Neko Montaaji.
  9. What resolution should I make all my iPhone games in?

    LuMa Games
    by LuMa Games · December 2014
    popular, than I would most likely convert it to iPad.
  10. What resolution should I make all my iPhone games in?

    colander
    by colander · December 2014
    iPad suits vertical scrollers perfectly. I have just completed a rewrite in iPad of my first game which is a vertical scroller originally written in iPhone 4. If you feel up to it change over iPad now
  11. What resolution should I make all my iPhone games in?

    LuMa Games
    by LuMa Games · December 2014
    (Quote)
  12. What resolution should I make all my iPhone games in?

    colander
    by colander · December 2014
    @Luma It is a very confusing topic along with image sizes when you are new to it. Do you eventually want to publish to iPads? If you are going to publish to iPhone 4 you may as well include iPads. Wha
  13. What resolution should I make all my iPhone games in?

    gyroscope
    by gyroscope · December 2014
    I can help there, @Luma - the binary is the made app when you publish, the one you upload to Apple. Universal Binary is an app bundle that covers all and every device, not just iPhones - which you've
  14. What resolution should I make all my iPhone games in?

    gyroscope
    by gyroscope · December 2014
    Thanks guys, but both @Luma and I are talking about iPhone only, leaving iPad, etc out of the equation all together.
  15. What resolution should I make all my iPhone games in?

    Socks
    by Socks · December 2014
    Yep, that's petty much the central question, is the project widescreen or iPad (16:9 or 4:3).
  16. What resolution should I make all my iPhone games in?

    colander
    by colander · December 2014
    I am updating the second game I wrote in Phone 5 while I was still learning about UB's. All graphics are 2x and it looks good on both iPhone 6+ and iPad 5. However like @Socks says going up is not ide
  17. What resolution should I make all my iPhone games in?

    gyroscope
    by gyroscope · December 2014
    (On this note, I'm still confused about supplying 3 different resolutions for iPad apps - for a start - which resolution do you use for making the master game?
  18. Get reviews

    djdee
    by djdee · December 2014
    @bbenk 1 last question. my game is for both iPhone and iPad. So to "show banner" (iAds) should i go for 300x250(All) or should i give iPhone and iPad separately??
  19. Is there anyway to make game salad recognize screen size on device?

    BBEnk
    by BBEnk · December 2014
    http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion/p1
  20. Is there anyway to make game salad recognize screen size on device?

    inkoqnito@icloud.com
    by inkoqnito@icloud.com · December 2014
    The best solution for me would be if i could check for screen resolutions and then tell game salad to use different graphics for different devices like ipad, iphone 5, iphone 6 and so on.
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