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  1. Basic shape animation (logic)

    Socks
    by Socks · May 2015
    One thing that always occurred to me was that if you were going to sneak up on a planet and destroy it then don't go calling your machine the Death Star, you are only going to raise suspicions, why no
  2. Additive and stacked?

    Socks
    by Socks · May 2015
    of code (the lowest code element reading from top to bottom) and use that, so if you have (reading top to bottom) a Stacked Move at 27, a Stacked Move at 200 and a Stacked Move at 123, your actor wil
  3. "KungFu Jump: Unleash the Ninja" on Android

    UtopianGames
    by UtopianGames · May 2015
    I found it a little hard, managed a top score of 6 but could see me getting better with a little more play time.
  4. Animated objects becoming quite squares upon ending animation

    Socks
    by Socks · May 2015
    still occurs/doesn't occur'' 'If I switch off destroy, the last frame still goes white/doesn't go white', 'If I end the animation early, just use 6 frames instead of 18, the last frame is still white
  5. Lunar Lander. landing orientation problem

    rszarka
    by rszarka · May 2015
    was over or under x degrees then it would destroy the actor.... so many thanks for the idea..while you didn't give me the logic you gave me the idea and possible solution to the riddle which made me
  6. Chartboost Crashing

    AngryBoi
    by AngryBoi · May 2015
    I have noticed this in my most recent game Top 2 Bottom. Is anyone else experiencing crashes on the published version of your game when an ad appears? It doesn't happen every time, but it can really r
  7. This game will be a hit. Top 2 Bottom

    AngryBoi
    by AngryBoi · May 2015
    Go get it now! Help me get my game to the top! https://itunes.apple.com/us/app/top-2-bottom/id985853372?ls=1&mt=8
  8. Animated objects becoming quite squares upon ending animation

    ADSentertainment
    by ADSentertainment · May 2015
    I noticed that when I transferred my game to my phone for testing purposes, explosions from destroying enemies (it's a shoot 'em up) would become white squares upon the ending of the animation and bei
  9. Anyone Played with LumpApps Digmee

    floatingwoo
    by floatingwoo · May 2015
    another button and have another sequence play on top of the first. But also start at the beginning of the measure. That would require using only one table ??
  10. Timer through scenes question

    Thunder_Child
    by Thunder_Child · May 2015
    If by chance you notice the timer continues to run during even the scene change you could always place a pause game behavior with scene change to next scene. In each scene at the top place a un-pause
  11. I need a objectspawner spawn actors on the bottom of my screen going to the top of screen?

    mmreyes12
    by mmreyes12 · May 2015
    I have wasted a lot of time trying without finding the solution.
  12. Image Changing/Animation not working

    tatiang
    by tatiang · May 2015
    Please don't start new threads for the same issue. You can update an existing thread by clicking on the My Discussions link at the top-right of the forums page.
  13. Disabling ads by using airplane mode

    Thunder_Child
    by Thunder_Child · May 2015
    I think this is a good discussion for us developers to think about how bad some games are so ad laden to want to make a player go into airplane mode. Personally I delete any games that are so ad domin
  14. Movement like a RPG with multiple characters.

    UtopianGames
    by UtopianGames · May 2015
    Sounds like you need to move the player 2 to the heroes last X&Y position each time you change direction, you will also need to think about layers…notice how the follower is in a higher layer
  15. store

    tatiang
    by tatiang · May 2015
    I sent you a private message (PM). You can access it from the Inbox link at the top of the page.
  16. Moving Platform Problem - Solved

    Balvamar
    by Balvamar · May 2015
    Ok, there are 2 things that made the player behave strangely.
  17. Game of the Month: May Submissions Thread

    mhedges
    by mhedges · May 2015
    Pilot the Neidalus through space using your control and thruster. Pulverize the Space Quartz with your laser cannon. Destroy incoming enemy ships before they obliterate you!
  18. saving and loading attribute not working?

    RawanAlodeh
    by RawanAlodeh · May 2015
    Yes i am using a single key for all unlocks. should i make a unique one for each level? okay ill try putting the destroy after and tell u
  19. Spawning problem?

    http_gamesalad
    by http_gamesalad · May 2015
    @RThurman I've made the green lines 10 px by 10 px its smaller & easier to spawn & won't take up space. ALSO I've told the actors to destroy after it passes the red square to help with
  20. saving and loading attribute not working?

    tatiang
    by tatiang · May 2015
    It's hard to tell from your screenshots but are you using a single Key for all of your unlock attributes? Also, in general I always make the Destroy behavior the last in the list since it's possible
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