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  1. Apple requires dev to support the iPhone XS Max & Ipad pro. What does this mean for samesalad users?

    bob loblaw
    by bob loblaw · September 2019
    would you be able to post a display screen grab of an ad hoc build off your ipad, as well as your universal build logic for those ipads, so i can understand better please?
  2. Apple requires dev to support the iPhone XS Max & Ipad pro. What does this mean for samesalad users?

    unbeatenpixel
    by unbeatenpixel · September 2019
    (Quote)
  3. Apple requires dev to support the iPhone XS Max & Ipad pro. What does this mean for samesalad users?

    paulkerry
    by paulkerry · September 2019
    The issue is nothing to do with this, it doesn't matter what you do it won't fill the entire screen of the NEW iPad Pros 3RD GENERATION 11 inch and 12.9 inch.
  4. Apple requires dev to support the iPhone XS Max & Ipad pro. What does this mean for samesalad users?

    paulkerry
    by paulkerry · September 2019
    ok you obviously don't understand, run any GameSalad game in stretch or overscan it doesn't matter you will still get the black boarders around the entire screen when you run it on a iPad Pro 3RD GENE
  5. scoring does not show on android phone

    bob loblaw
    by bob loblaw · September 2019
    if you did the build on a screen size different to what you’re testing on (eg. created on an ipad/ 4:3 set up but displaying on a longer flatter android screen), you need to put logic into the actors
  6. Apple requires dev to support the iPhone XS Max & Ipad pro. What does this mean for samesalad users?

    paulkerry
    by paulkerry · August 2019
    Game Salad doesn't support the new 11 inch and 12.9 inch ratios, I have tested this on any other iPad or iPad pro based on the 4.3 ratio will work no issues will fill the whole screen
  7. Apple requires dev to support the iPhone XS Max & Ipad pro. What does this mean for samesalad users?

    paulkerry
    by paulkerry · August 2019
    Incorrect, the iPad Pro 3rd gen for teh 11 inch and 12.9 inch model is a different ratio to the previous iPad Pros
  8. Screen size for iphone X

    gingagaming
    by gingagaming · August 2019
    you need to build the game in either iPhone 6 or iPad mode and then publish using overscan. This will allow you to support the all iOS devices (iPad is an optional extra). Personally, I always build
  9. Need some help for publishing. Confused about process.

    sinbot
    by sinbot · August 2019
    Getting ready to finally publish a game. I have a desktop version and an iPad version. The desktop process is very straight forward and since I will be offering it directly from my own site I don't ne
  10. SDK Version Issue when publishing to iOS I phone

    bob loblaw
    by bob loblaw · July 2019
    (Quote)
  11. SDK Version Issue when publishing to iOS I phone

    uptimistik
    by uptimistik · July 2019
    The steps I outlined can be used to get an .ipa file without having to do the 'Payload' process
  12. SDK Version Issue when publishing to iOS I phone

    bob loblaw
    by bob loblaw · July 2019
    don’t we get another file type, that we need to put in a folder first, rename the folder “Payload”, then zip it, then change the extension to “.ipa” before it can be uploaded using xcode?
  13. SDK Version Issue when publishing to iOS I phone

    uptimistik
    by uptimistik · July 2019
    When you do this, you will receive an .ipa file which you can then upload using Application Loader.
  14. SDK Version Issue when publishing to iOS I phone

    four8games
    by four8games · July 2019
    Hi adent42, I did try the “Build RC” it qued for generation and then I got message saying it was done but I can’t we’re it downloaded the file? Is it an .ipa or .app file I’m looking for? Thanks
  15. Q2 2019 - Spring has Sprung and Summer Is Coming

    muusi
    by muusi · July 2019
    I just made 27 new achievements into my game and because of this bug I can't use automatic platform login in the game. When the Google Play login is behind a button it decreases participation in achie
  16. Working resolution

    AlchimiaStudios
    by AlchimiaStudios · July 2019
    (Quote)
  17. Working resolution

    Mullog
    by Mullog · July 2019
    What resolution are you working with at your apps or games? Is the default iPad size 1024x768 still good enough on the new iPhones or will it be blurry? I only have an iPhone 7 so I don’t know how it
  18. I've been testing iOS 13 and iPadOS.

    AlchimiaStudios
    by AlchimiaStudios · June 2019
    Hey all. I have been doing some testing with iPadOS and iOS13 Beta 2 to see how GameSalad apps run on them since they are fairly major updates to iOS and, of course; iPadOS is a new branch altogether.
  19. What do you think?

    famekrafts
    by famekrafts · June 2019
    (Quote)
  20. What do you think?

    bob loblaw
    by bob loblaw · June 2019
    motis, have a look through my threads for a very simple stretch landscape demo, and hopefully that will help you get your head around it. that demo was one way to do it (detects the screen x/y size, t
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