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  1. what type of color should i use for my images?

    Socks
    by Socks · November 2014
    I suppose it would depend on your target device, for example the iPad's colour gamut is pretty close to sRGB, but ultimately you can use whatever you like (which translates as whatever looks good to y
  2. My first adventure game - Panmorphia!

    lkmad
    by lkmad · November 2014
    I may need a few retina iPad beta testers in the next day or two. I have a retina mini tester, but would like to see how everything looks/plays on the full sized retina iPad since for app size reasons
  3. Jump Fighter Free / Review [iPhone & iPad Game]

    icoze
    by icoze · November 2014
    1. Supports widescreen version on the iPad.
  4. Any ads for GS for PC

    sysads
    by sysads · November 2014
    Hi, under services, all I see is Playhaven for iphone & ipad but none for android. So how do you use this in android
  5. Application Loader Error: Requires Payload?

    Lovejoy
    by Lovejoy · November 2014
    Here are some videos tutorials you can follow, they are before iOS8 but still follow the same principals
  6. Application Loader Error: Requires Payload?

    Lovejoy
    by Lovejoy · November 2014
    (Quote)
  7. Application Loader Error: Requires Payload?

    iMaxxGaming
    by iMaxxGaming · November 2014
    ERROR-ITMS-9000 "This bundle is invalid. The IPA format requires a top-level directory named Payload, containing only a .app bundle and option plugins in a Plugins directory."
  8. Notes on Resolution Independence on 0.12.x

    PhilipCC
    by PhilipCC · November 2014
    Keep in mind that you can make a scene as big as you like. In portrait mode I have one that is 19200w x 1136h to suit up to iPhone 5 and Retina iPads.
  9. iAd universal banner

    JaeKhan
    by JaeKhan · November 2014
    If I use iAd behavior and set it up for all (ipad and iphone, 300 x 250),
  10. My first adventure game - Panmorphia!

    lkmad
    by lkmad · November 2014
    @sebmat86‌ & @robertkdale‌ aiming for an early December 2014 release for the iPad, followed by iPhones, Android etc in mid December!
  11. My first adventure game - Panmorphia!

    robertkdale
    by robertkdale · November 2014
    Will it be available for the iPad?
  12. Is it possible to check project in the viewer for different devices?

    Belwas
    by Belwas · November 2014
    (Quote)
  13. Is it possible to check project in the viewer for different devices?

    jsorr2
    by jsorr2 · November 2014
    In mac version you can preview your game in ANY device (iphone 4/5/6/6+, ipad, kindle, etc)
  14. Open URL issue

    sysads
    by sysads · November 2014
    (Quote)
  15. Open URL issue

    MichalCh
    by MichalCh · November 2014
    I'm installing it on my iPhone and iPad through Xcode, in the preview it doesn't show anything also.
  16. Notes on Resolution Independence on 0.12.x

    colander
    by colander · November 2014
    on a iPhone 4s, iPad Air and an iPhone 6+. Looking at the headings for example the 6+ is blurred where the others are not. Looking at these scenes on a device I cannot see it it is only looking at th
  17. •••Indies vs Pewdiepie•••

    Lovejoy
    by Lovejoy · November 2014
    (Quote)
  18. •••Indies vs Pewdiepie•••

    crazycam99
    by crazycam99 · November 2014
    In anyone participating in the Indies vs Pewdiepie game jam? Is it possible to use GameSalad to build the game or is it not compatible?
  19. Does iAd banner reduces fps?

    Ed_Perkin
    by Ed_Perkin · November 2014
    (tested on ipad)
  20. Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.

    BBEnk
    by BBEnk · November 2014
    Oh my bad I forgot it was iPhone5 version, but yes just change the numbers 320 to 768 and 568 to 1024 and thats it..but heres a iPad portrait version to save you the trouble and you can see better how
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