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IPhone 6 & 6+ resolutions...
by Lovejoy ·Start with iPad and make your images @3x the size you want them to be. Not much has changed when it comes to universal apps. -
My first game is live on the App Store
by Malkovich ·Hi everybody, i want to share with you my first game, Nix the Cat: Jump Adventure, finally is live on the App Store for Iphone and Ipad users. I really appreciate that you install and play it, because -
IPhone 6 & 6+ resolutions...
by BBEnk ·I build with iPad always, and you can take a look at my thread for some options. It's very easy to build a game to work with any device. -
IPhone 6 & 6+ resolutions...
by Thunder_Child ·So Ive pretty much NOT built any projects with a template using anything larger than an ipad or 5...i have focused much on the rule of inages as actor doubled or quadrupeled for retina display. Now -
Android.apk Sign Error in RC 0.12.9, RC 0.12.8, RC 0.12.6 on Yosemite
by RowdyPants ·@jigglybean I'm going to try and follow in your footsteps. Can you tell me which version (exactly - 1.8.x.x) you're using of java. And which version of GS you're using to sign. And, just to be sur -
Go Home, You are Drunk!, presenting my new little game!
by Chechesoft ·Available for iPhone and iPad: https://itunes.apple.com/us/app/go-home-you-are-drunk/id922373847?ls=1&mt=8 -
Game of the Month: November Submissions Thread
by Figuromo ·Best experienced on large screen devices (iPad Air, iphone 6 Plus) -
The trick with Game.Screen.Size.Height - Positioning and scaling actors based on device width
by jsorr2 ·On my game i gave up on resolution and just changed the camera size and use overscan. I also build around what the iphone 5 can see, even though its an ipad project (Image) -
FREE MONTHS OF PRO · CASH PRIZES · GAMESALAD 2014 GAME JAM!
by Armelline ·My submission. I only had a day to make it so it's pretty bare-bones, but I've had some fun playing it. It plays beautifully smoothly even on an iPad 1, but it really doesn't seem as happy in Arcade. -
Game of the Month: November Submissions Thread
by frank067 ·Description: iPad only coming soon for iPhone and Android -
The trick with Game.Screen.Size.Height - Positioning and scaling actors based on device width
by HappyBadgers ·This was driving me CRAZY. My project was set to iPad portrait and it looked fine on ipad, but on my iphone 5 the actor would be WIDER than the screen width. ARRRG. I even tried hardcoding the actor w -
Can Google Analytics be used with GameSalad?
by offtheradar ·http://www.quora.com/What-is-the-best-iOS-analytics-for-iPad-games -
Lagginess of preveiwer?
by jsorr2 ·* When previewing in ipad landscape (in GS) the actors will lag and the whole thing seems choppy. -
Hi there , What's ur largest width in a scene ?
by BBEnk ·I have 32 scenes for main game 28 of them are 11264 and 4 are 12288 in width and testing game on iPad mini it ran just fine. -
Game of the Month: November Submissions Thread
by clee2005 ·Here's the sequel no one's been waiting for! Well a few people probably have....no matter, it's a good ole fashioned word making frenzy for all! -
Does Support get back to you if you are a pro member with an issue?
by natclarke ·How do I get it to fit in portrait mode on the surface? I built it as an ipad app with universal stretch. -
Stable Release - Macintosh GameSalad Creator 0.12.10
by IcedB ·My load time for a 77mb project has gone from 1minute on an iphone 5, to 1 minute 40 on an ipad air :S -
Hi there , What's ur largest width in a scene ?
by BBEnk ·I built a 2D Platformer and my scenes were 12k wide at max and on app store was 86.4 MB. 50k wide is just over 48 iPad screens wide thats a lot of area to fill. -
Would I be able to create.....
by ILikeTrains2413 ·Well, I'd make the game for the iPad for sure, but for the iPhone is the real question. I guess that would mean I would have to make the iPhone version portrait, even though you cant see that much ahe -
Anyone tried to make Zuma?
by UtopianGames ·I did manage to test it on my old iPad 1 and its running at 60 FPS.