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  1. IPhone 6 & 6+ resolutions...

    Lovejoy
    by Lovejoy · November 2014
    Start with iPad and make your images @3x the size you want them to be. Not much has changed when it comes to universal apps.
  2. My first game is live on the App Store

    Malkovich
    by Malkovich · November 2014
    Hi everybody, i want to share with you my first game, Nix the Cat: Jump Adventure, finally is live on the App Store for Iphone and Ipad users. I really appreciate that you install and play it, because
  3. IPhone 6 & 6+ resolutions...

    BBEnk
    by BBEnk · November 2014
    I build with iPad always, and you can take a look at my thread for some options. It's very easy to build a game to work with any device.
  4. IPhone 6 & 6+ resolutions...

    Thunder_Child
    by Thunder_Child · November 2014
    So Ive pretty much NOT built any projects with a template using anything larger than an ipad or 5...i have focused much on the rule of inages as actor doubled or quadrupeled for retina display. Now
  5. Android.apk Sign Error in RC 0.12.9, RC 0.12.8, RC 0.12.6 on Yosemite

    RowdyPants
    by RowdyPants · November 2014
    @jigglybean‌ I'm going to try and follow in your footsteps. Can you tell me which version (exactly - 1.8.x.x) you're using of java. And which version of GS you're using to sign. And, just to be sur
  6. Go Home, You are Drunk!, presenting my new little game!

    Chechesoft
    by Chechesoft · November 2014
    Available for iPhone and iPad: https://itunes.apple.com/us/app/go-home-you-are-drunk/id922373847?ls=1&mt=8
  7. Game of the Month: November Submissions Thread

    Figuromo
    by Figuromo · November 2014
    Best experienced on large screen devices (iPad Air, iphone 6 Plus)
  8. The trick with Game.Screen.Size.Height - Positioning and scaling actors based on device width

    jsorr2
    by jsorr2 · November 2014
    On my game i gave up on resolution and just changed the camera size and use overscan. I also build around what the iphone 5 can see, even though its an ipad project (Image)
  9. FREE MONTHS OF PRO · CASH PRIZES · GAMESALAD 2014 GAME JAM!

    Armelline
    by Armelline · November 2014
    My submission. I only had a day to make it so it's pretty bare-bones, but I've had some fun playing it. It plays beautifully smoothly even on an iPad 1, but it really doesn't seem as happy in Arcade.
  10. Game of the Month: November Submissions Thread

    frank067
    by frank067 · November 2014
    Description: iPad only coming soon for iPhone and Android
  11. The trick with Game.Screen.Size.Height - Positioning and scaling actors based on device width

    HappyBadgers
    by HappyBadgers · November 2014
    This was driving me CRAZY. My project was set to iPad portrait and it looked fine on ipad, but on my iphone 5 the actor would be WIDER than the screen width. ARRRG. I even tried hardcoding the actor w
  12. Can Google Analytics be used with GameSalad?

    offtheradar
    by offtheradar · November 2014
    http://www.quora.com/What-is-the-best-iOS-analytics-for-iPad-games
  13. Lagginess of preveiwer?

    jsorr2
    by jsorr2 · November 2014
    * When previewing in ipad landscape (in GS) the actors will lag and the whole thing seems choppy.
  14. Hi there , What's ur largest width in a scene ?

    BBEnk
    by BBEnk · November 2014
    I have 32 scenes for main game 28 of them are 11264 and 4 are 12288 in width and testing game on iPad mini it ran just fine.
  15. Game of the Month: November Submissions Thread

    clee2005
    by clee2005 · November 2014
    Here's the sequel no one's been waiting for! Well a few people probably have....no matter, it's a good ole fashioned word making frenzy for all!
  16. Does Support get back to you if you are a pro member with an issue?

    natclarke
    by natclarke · November 2014
    How do I get it to fit in portrait mode on the surface? I built it as an ipad app with universal stretch.
  17. Stable Release - Macintosh GameSalad Creator 0.12.10

    IcedB
    by IcedB · November 2014
    My load time for a 77mb project has gone from 1minute on an iphone 5, to 1 minute 40 on an ipad air :S
  18. Hi there , What's ur largest width in a scene ?

    BBEnk
    by BBEnk · November 2014
    I built a 2D Platformer and my scenes were 12k wide at max and on app store was 86.4 MB. 50k wide is just over 48 iPad screens wide thats a lot of area to fill.
  19. Would I be able to create.....

    ILikeTrains2413
    by ILikeTrains2413 · November 2014
    Well, I'd make the game for the iPad for sure, but for the iPhone is the real question. I guess that would mean I would have to make the iPhone version portrait, even though you cant see that much ahe
  20. Anyone tried to make Zuma?

    UtopianGames
    by UtopianGames · November 2014
    I did manage to test it on my old iPad 1 and its running at 60 FPS.
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