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Working resolution
by Mullog ·What resolution are you working with at your apps or games? Is the default iPad size 1024x768 still good enough on the new iPhones or will it be blurry? I only have an iPhone 7 so I don’t know how it -
I've been testing iOS 13 and iPadOS.
by AlchimiaStudios ·Hey all. I have been doing some testing with iPadOS and iOS13 Beta 2 to see how GameSalad apps run on them since they are fairly major updates to iOS and, of course; iPadOS is a new branch altogether. -
What do you think?
by famekrafts ·(Quote) -
What do you think?
by bob loblaw ·motis, have a look through my threads for a very simple stretch landscape demo, and hopefully that will help you get your head around it. that demo was one way to do it (detects the screen x/y size, t -
Help for iOS Publishing!!! PLZ Help
by radifrahman97 ·So I downloaded and installed my WWDR Certificates, Provisioning Profiles, Certificates. All of them shown perfectly fine and valid for another year or so on my keychain access and on the provisioning -
How to test on my ipad with testflight?
by famekrafts ·(Quote) -
How to test on my ipad with testflight?
by bob loblaw ·the viewer app is available free on the app store. once it’s installed on your ipad, plug it into you computer, turn on the viewer in your ipad, then click preview on gs. it should send a playable ver -
How to test on my ipad with testflight?
by famekrafts ·(Quote) -
Will the Creator be removed once the online tool is ready?
by AlchimiaStudios ·any signs of support, but I hope iOS 13, and iPadOS, and MacOS10.16 are on the radar. Fall isn't that far from now. -
How to test on my ipad with testflight?
by bob loblaw ·you can use gs to test on your ipad with the viewer though, but unless you can log into someone's mac, i think you're stuck. -
How to test on my ipad with testflight?
by famekrafts ·How do I export using test flight so it can run on my iPad? -
Weird background interpolate problem
by famekrafts ·I am creating for iPad. Then once done I will see how it fits android devices. -
Weird background interpolate problem
by bob loblaw ·(Quote) -
Weird background interpolate problem
by famekrafts ·If I change the size won't it cause issues when publishing? I am using the default iPad size for now? -
Which display size to take when creating with online creator?
by famekrafts ·Should I go with 4: 3 ratio for ipad or 16:9 ratios? -
Will the Creator be removed once the online tool is ready?
by famekrafts ·I also do not want to leave GS. Even with its limitation, it is very powerful for non-coders, especially for retina ipad and android phones -
One button disappeared in HTML5
by famekrafts ·With the html5 version if your assets are too heavy, sometimes they will not load. Like my game would run fine on iPad, but the backgrounds won't load in html5 web version because they were too high q -
One button disappeared in HTML5
by fogarty ·When I make the HTML5 version of my game, the Start button isn't visible even though it's visible in the iPhone and iPad version. Even stranger, if you click where the Start button should be, the game -
Will the Creator be removed once the online tool is ready?
by famekrafts ·With creator I have and I am working on games with very high graphics which can be optimized for iPad Retina Display. -
actor keeps falling from the top, needs to come from the bottom.
by AlkaPP ·Changing actor's position back to top is simple. For example, the original ipad height is 1024, so you just need a rule if y position less than -youractorsize (to make sure it's completely off the bot