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  1. Order of code execution

    Armelline
    by Armelline · July 2019
    In actors, code is normally executed from top to bottom. This is not guaranteed, though, and I've encountered many situations where code has executed in another order. To guarantee top to bottom, you
  2. Order of code execution

    bob loblaw
    by bob loblaw · July 2019
    i am pretty sure it’s first layers from bottom up, and within layers and actors from top down.
  3. Order of code execution

    RedRobo
    by RedRobo · July 2019
    Does behaviours/code within actors execute from the top down or from the bottom up?
  4. Tower Defense - Arcade Defender , first release this year.

    bob loblaw
    by bob loblaw · July 2019
    maybe i’m not understanding exactly what you’re saying but you can unlock an actor, and within that instance change an attribute to a value from another actor on that scene through current scene.layer
  5. Tower Defense - Arcade Defender , first release this year.

    freneticz
    by freneticz · July 2019
    (Quote)
  6. Tower Defense - Arcade Defender , first release this year.

    freneticz
    by freneticz · July 2019
    (Quote)
  7. Tower Defense - Arcade Defender , first release this year.

    adriangomez
    by adriangomez · July 2019
    3. After a few levels but don't know the pattern exactly touching the node to bring up the menu (upgrade, move, destroy) stops working. The only option at that point is to close the game an re-open it
  8. Tower Defense - Arcade Defender , first release this year.

    freneticz
    by freneticz · July 2019
    Exactly there are 1000 3d TD games, i did my own TD style .... simple 2d , no auto aim, just kill and destroy.
  9. Pushing for a late July release.

    sinbot
    by sinbot · June 2019
    thank you. it's a top-down maze pursuit game. sort of like a pacman with jump scares. about 70% complete. should be interesting to see what happens. worst case scenario I will just post it for downloa
  10. pop-up menu

    irosen
    by irosen · June 2019
    I got it working by moving the buttons on / off screen. I think its the spawn/destroy that was causing unexpected issues - the logic I think was sound, but it seems destroying actors probably caused
  11. pop-up menu

    irosen
    by irosen · June 2019
    First, when my actor is touched, spawn the two buttons off to the side. The challenges I see are if I click on one of the two buttons, how does the button not touched get destroyed (think one button
  12. Q2 2019 - Spring has Sprung and Summer Is Coming

    jhesski@gmail.com
    by jhesski@gmail.com · June 2019
    If you guys need a project that has the performance issue that you can use for testing let me know I can share my files on dropbox. Thank you. I just bought a brand new mac mini so I could start devel
  13. Famekrafts.com - Game Art Packs

    famekrafts
    by famekrafts · June 2019
    https://www.scirra.com/store/backgrounds-for-games/3d-backgrounds-hill-top-1948
  14. Famekrafts.com - Game Art Packs

    famekrafts
    by famekrafts · June 2019
    https://www.scirra.com/store/isometric-game-assets/2d-top-view-castle-rooms-2419
  15. Is there a better way to program this?

    bob loblaw
    by bob loblaw · June 2019
    try the attached file as a guide to help get your head around it. use left and right arrows to move. the box in the top left is the idle timer. the box below is true/false for enemy attack. player i
  16. Is there a better way to program this?

    bob loblaw
    by bob loblaw · June 2019
    just off the top of my head, the logic i would try is having a global attribute/variable to activate the behaviour that is either an integer or boolean (eg. activateChase or something like that and se
  17. Actor slips through collisions

    sinbot
    by sinbot · June 2019
    This is getting really disheartening.. so after piecing collisions into the scene section by section (since GS can't read a multi-sectional json collision file) I now find that my sprite pops through
  18. Faking a touch?

    AshumBesher
    by AshumBesher · May 2019
    the game scene which is visible under the pause layer, I want that button to take affect and also unpause in one touch. That doesn't seem possible however, so I wondered are there any rules which wil
  19. Weird background interpolate problem

    famekrafts
    by famekrafts · May 2019
    (Quote)
  20. Weird background interpolate problem

    bob loblaw
    by bob loblaw · May 2019
    i’m guessing you have that actor off to the left or top past the max size of your scene.
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