-
Game And Tap Roquelike edition
by Yonipm ·In Ipad 2 not work, only iphone 5 and above. I dont now if work in ipad air. -
Game And Tap Roquelike edition
by Lovejoy ·Game keeps crashing on me, mostly while its loading the walls. Im running it on iPad 2 iOS 8.0.2 -
Release Candidate 0.12.6 is available!
by Armelline ·(Quote) -
Release Candidate 0.12.6 is available!
by viking ·This is good stuff @Armeline. I will try to review this in more detail. I did a quick test of real memory using instruments in Xcode. It looks like my memory usage is holding steady during gameplay, b -
Resolution Independence: Blurry Images
by Tosanu ·I want to thank everyone for giving their best advice on it. Unfortunately, I have to keep moving. I have been given a deadline on this, and its highly restrictive, so I think im going to have to take -
Resolution Confusion
by FallingBoxStudios ·I'm now going to start my game on an iPad platform - so I just make the graphics once? (2x the iPad size) -
iAd showing in game question
by Lovejoy ·The iPhone iAd should work on both iPhone and iPad. To fully test it, make an adhoc build . -
iAd showing in game question
by salino2835 ·i am fairly new to game salad and just bought the PRO, i noticed when i test iAds on my iPhone through the viewer when i have the banner attribute set to iPhone it shows up on my iPhone when i test it -
Release Candidate 0.12.6 is available!
by NimbleBug ·12.9" iPad is fake ? -
Resolution Independence: Blurry Images
by colander ·I have an old iPad 1 and if I check RI the images look blurry because GS takes the 2x images and halves them for non retina devices. They also don't sit in the image frame correctly. I reported this s -
Release Candidate 0.12.6 is available!
by Socks ·(Quote) -
Release Candidate 0.12.6 is available!
by PhilipCC ·@pHghost and @raycur09 In the meet-up I at least got Alan to clearly state that for now in 0.12.6, and 0.12.7 when they are done with it, we should just keep building in iPad R 2048 x 1536. That sat -
Resolution Confusion
by colander ·It is magnified to fit other devices and looks fine but I wouldn't do another game on a small platform. I now use iPad or 720p HD depending on what type of game I am making. The image quality will alw -
Resolution Confusion
by FallingBoxStudios ·Apparently the best way of creating an iPhone game to fit well on all devices (iPhone 4s - iPhone 5 & 5S - iPhone 6 & 6+ - iPad & iPad mini) is to create the game in iPad size. -
Resolution Independence: Blurry Images
by jamie_c ·I'm not sure, never heard of that. But I'd have to guess the images won't look crisp on a retina iPad without RI checked. Only way to know would be test it of course. -
Resolution Independence: Blurry Images
by Tosanu ·Heres the weird part. On searching the forum, I found the odd suggestion of "shut off RI", and it worked! The game immediately sharpened up. Note, the iPad being used for testign is -
Zipalign failure when signing app(w/ screenshot)
by Lovejoy ·Zipalign has a new location, it is now under sdk -> build tools -> 20.0.0 -
Zipalign failure when signing app(w/ screenshot)
by Franto ·When signing the app, the zipalign has a red exclamation mark. (The key password is also getting that too, but its because I messed up the passwords when creating the keystore, so now when I type the -
Resolution Independence: Blurry Images
by Tosanu ·I have been trying to make a game at IPAD scale, for resolution independence and retina display. I tried very hard to determine the proper way to run this. -
Forum Rules Request: Game announcements in ONE thread
by Armelline ·He still has his website and still makes templates for it and still promotes his templates in threads on a semi-regular basis so I'm not entirely sure what has been lost (practically speaking)? I'm no