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Release Candidate 0.12.8 is available!
by BlackCloakGS ·To help clear things up here are the rules of thumb for using Resolution Independence. If your game is targeted for iOS Universal with assets for iPad Retina, you can try turning on RI. This will use -
Game And Tap Roquelike edition
by Yonipm ·In Ipad 2 not work, only iphone 5 and above. I dont now if work in ipad air. -
Game And Tap Roquelike edition
by Lovejoy ·Game keeps crashing on me, mostly while its loading the walls. Im running it on iPad 2 iOS 8.0.2 -
Release Candidate 0.12.6 is available!
by Armelline ·(Quote) -
Release Candidate 0.12.6 is available!
by viking ·This is good stuff @Armeline. I will try to review this in more detail. I did a quick test of real memory using instruments in Xcode. It looks like my memory usage is holding steady during gameplay, b -
Resolution Independence: Blurry Images
by Tosanu ·I want to thank everyone for giving their best advice on it. Unfortunately, I have to keep moving. I have been given a deadline on this, and its highly restrictive, so I think im going to have to take -
Resolution Confusion
by FallingBoxStudios ·I'm now going to start my game on an iPad platform - so I just make the graphics once? (2x the iPad size) -
iAd showing in game question
by Lovejoy ·The iPhone iAd should work on both iPhone and iPad. To fully test it, make an adhoc build . -
iAd showing in game question
by salino2835 ·i am fairly new to game salad and just bought the PRO, i noticed when i test iAds on my iPhone through the viewer when i have the banner attribute set to iPhone it shows up on my iPhone when i test it -
Release Candidate 0.12.6 is available!
by NimbleBug ·12.9" iPad is fake ? -
Resolution Independence: Blurry Images
by colander ·I have an old iPad 1 and if I check RI the images look blurry because GS takes the 2x images and halves them for non retina devices. They also don't sit in the image frame correctly. I reported this s -
Release Candidate 0.12.6 is available!
by Socks ·(Quote) -
Release Candidate 0.12.6 is available!
by PhilipCC ·@pHghost and @raycur09 In the meet-up I at least got Alan to clearly state that for now in 0.12.6, and 0.12.7 when they are done with it, we should just keep building in iPad R 2048 x 1536. That sat -
Resolution Confusion
by colander ·It is magnified to fit other devices and looks fine but I wouldn't do another game on a small platform. I now use iPad or 720p HD depending on what type of game I am making. The image quality will alw -
Resolution Confusion
by FallingBoxStudios ·Apparently the best way of creating an iPhone game to fit well on all devices (iPhone 4s - iPhone 5 & 5S - iPhone 6 & 6+ - iPad & iPad mini) is to create the game in iPad size. -
Resolution Independence: Blurry Images
by jamie_c ·I'm not sure, never heard of that. But I'd have to guess the images won't look crisp on a retina iPad without RI checked. Only way to know would be test it of course. -
Resolution Independence: Blurry Images
by Tosanu ·Heres the weird part. On searching the forum, I found the odd suggestion of "shut off RI", and it worked! The game immediately sharpened up. Note, the iPad being used for testign is -
Zipalign failure when signing app(w/ screenshot)
by Lovejoy ·Zipalign has a new location, it is now under sdk -> build tools -> 20.0.0 -
Zipalign failure when signing app(w/ screenshot)
by Franto ·When signing the app, the zipalign has a red exclamation mark. (The key password is also getting that too, but its because I messed up the passwords when creating the keystore, so now when I type the -
Resolution Independence: Blurry Images
by Tosanu ·I have been trying to make a game at IPAD scale, for resolution independence and retina display. I tried very hard to determine the proper way to run this.