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  1. Game And Tap Roquelike edition

    Yonipm
    by Yonipm · October 2014
    In Ipad 2 not work, only iphone 5 and above. I dont now if work in ipad air.
  2. Game And Tap Roquelike edition

    Lovejoy
    by Lovejoy · October 2014
    Game keeps crashing on me, mostly while its loading the walls. Im running it on iPad 2 iOS 8.0.2
  3. Release Candidate 0.12.6 is available!

    Armelline
    by Armelline · October 2014
    (Quote)
  4. Release Candidate 0.12.6 is available!

    viking
    by viking · October 2014
    This is good stuff @Armeline. I will try to review this in more detail. I did a quick test of real memory using instruments in Xcode. It looks like my memory usage is holding steady during gameplay, b
  5. Resolution Independence: Blurry Images

    Tosanu
    by Tosanu · October 2014
    I want to thank everyone for giving their best advice on it. Unfortunately, I have to keep moving. I have been given a deadline on this, and its highly restrictive, so I think im going to have to take
  6. Resolution Confusion

    FallingBoxStudios
    by FallingBoxStudios · October 2014
    I'm now going to start my game on an iPad platform - so I just make the graphics once? (2x the iPad size)
  7. iAd showing in game question

    Lovejoy
    by Lovejoy · October 2014
    The iPhone iAd should work on both iPhone and iPad. To fully test it, make an adhoc build .
  8. iAd showing in game question

    salino2835
    by salino2835 · October 2014
    i am fairly new to game salad and just bought the PRO, i noticed when i test iAds on my iPhone through the viewer when i have the banner attribute set to iPhone it shows up on my iPhone when i test it
  9. Release Candidate 0.12.6 is available!

    NimbleBug
    by NimbleBug · October 2014
    12.9" iPad is fake ?
  10. Resolution Independence: Blurry Images

    colander
    by colander · October 2014
    I have an old iPad 1 and if I check RI the images look blurry because GS takes the 2x images and halves them for non retina devices. They also don't sit in the image frame correctly. I reported this s
  11. Release Candidate 0.12.6 is available!

    Socks
    by Socks · October 2014
    (Quote)
  12. Release Candidate 0.12.6 is available!

    PhilipCC
    by PhilipCC · October 2014
    @pHghost‌ and @raycur09‌ In the meet-up I at least got Alan to clearly state that for now in 0.12.6, and 0.12.7 when they are done with it, we should just keep building in iPad R 2048 x 1536. That sat
  13. Resolution Confusion

    colander
    by colander · October 2014
    It is magnified to fit other devices and looks fine but I wouldn't do another game on a small platform. I now use iPad or 720p HD depending on what type of game I am making. The image quality will alw
  14. Resolution Confusion

    FallingBoxStudios
    by FallingBoxStudios · October 2014
    Apparently the best way of creating an iPhone game to fit well on all devices (iPhone 4s - iPhone 5 & 5S - iPhone 6 & 6+ - iPad & iPad mini) is to create the game in iPad size.
  15. Resolution Independence: Blurry Images

    jamie_c
    by jamie_c · October 2014
    I'm not sure, never heard of that. But I'd have to guess the images won't look crisp on a retina iPad without RI checked. Only way to know would be test it of course.
  16. Resolution Independence: Blurry Images

    Tosanu
    by Tosanu · October 2014
    Heres the weird part. On searching the forum, I found the odd suggestion of "shut off RI", and it worked! The game immediately sharpened up. Note, the iPad being used for testign is
  17. Zipalign failure when signing app(w/ screenshot)

    Lovejoy
    by Lovejoy · October 2014
    Zipalign has a new location, it is now under sdk -> build tools -> 20.0.0
  18. Zipalign failure when signing app(w/ screenshot)

    Franto
    by Franto · October 2014
    When signing the app, the zipalign has a red exclamation mark. (The key password is also getting that too, but its because I messed up the passwords when creating the keystore, so now when I type the
  19. Resolution Independence: Blurry Images

    Tosanu
    by Tosanu · October 2014
    I have been trying to make a game at IPAD scale, for resolution independence and retina display. I tried very hard to determine the proper way to run this.
  20. Forum Rules Request: Game announcements in ONE thread

    Armelline
    by Armelline · October 2014
    He still has his website and still makes templates for it and still promotes his templates in threads on a semi-regular basis so I'm not entirely sure what has been lost (practically speaking)? I'm no
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