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Release Candidate 0.12.6 is available!
by Socks ·(Quote) -
My app is getting rejected due to not being optimized for ios 8.
by jonmulcahy ·i think their letter boxing requirement is across phones, but on an iPad it's ok -
My app is getting rejected due to not being optimized for ios 8.
by Marchief ·Apple just accepted my universal app that is letterbox for iPad but fits perfect on iPhone. -
i changed my GS file to payload.ipa
by pHghost ·On the publishing portal, once all is ready, click Sign App. That will download the app and GS will sign it with your Distribution Certificate. When that is done, in the last GS window which says Cong -
Resolution option for cross platform game
by jeezzcake ·@Braydon_SFX : if i put the settings button near the left side (in the second square o the iPad in GS Creator), it won't be totally visible on the iPhone4/5 resolution. -
Resolution option for cross platform game
by jeezzcake ·I used iPad with overscan, put all the side actors(settings button,...) in the first square, and i think it's fine. -
Resolution option for cross platform game
by Braydon_SFX ·My game I'm currently working on is iPad portrait orientation originally. Overscan does the trick for me for ANY device; no stretching or buttons cut off. You just need to make sure you keep that in m -
Resolution option for cross platform game
by AlchimiaStudios ·Overscan or Stretch starting with iPad resolution is your best bet, no single one is a magic bullet however and do require some configuration to be just right. I use stretch. -
Resolution option for cross platform game
by RabidParrot ·I use the iPad resolution with the stretch option. -
Resolution option for cross platform game
by jeezzcake ·* i found a comment where someone said that the best option is iPad resolution with overscan! -
how to set game to overscan automatically?
by salino2835 ·Hi, i am working on a game, i created it for the iPad and i want the game to overscan when you open it on other iOS devices. I created the art to fit the screen once its overscanned. My question to yo -
i changed my GS file to payload.ipa
by Tat2manfat ·now application loader giving me this error -
My app is getting rejected due to not being optimized for ios 8.
by pHghost ·Yep! I see the problem as well. @reginald.bernardin you haven't optimized the app for iPad. -
My app is getting rejected due to not being optimized for ios 8.
by Socks ·(Quote) -
My app is getting rejected due to not being optimized for ios 8.
by pHghost ·It seems you are submitting a universal app but it isn't optimized. Do you have iPhone and iPad screenshots to compare? -
My app is getting rejected due to not being optimized for ios 8.
by reginald.bernardin ·* Was not optimized to support the device screen size and/or resolution when reviewed on iPad Air running iOS 8 and iPhone 5s running iOS 8 -
Divisible by 4 For image sizes
by Belwas ·(Quote) -
iPhone 6 and 6+
by pHghost ·Create your art at higher resolutions and you should be safe. I generally create art at @4x iPhone 5 size, e.g. 4x the size of the actor in question. That is a bit larger than absolutely necessary, bu -
Divisible by 4 For image sizes
by Socks ·Yes, as an example when you work on a project destined for a Retina iPad, you work in a 1024 x 768 pixel GameSalad project . . . whereas the actual Retina iPad screen resolution is QXGA (2048 x 1536 p -
how do you create high quality videos of your apps?
by Socks ·like the Elgato would be to record from the iPad, where the Elgato does a fair bit of compression to the signal, then take this into your editing software, where after being edited is then rendered o