-
What do you think is acceptable? Scene loading times
by Lovejoy ·If you add a small animation it would have to be in the beginning of the next scene since the game pauses while loading. So for example you click to go to next scene, image alpha to 1 right before sc -
Background objects moving at different speeds, help
by agueis ·Hi, I have two actors in my scene I want a window to move ( in the background) and some Egyptian columns in an upper layer , I want that when my actor hero moves to the right windows and columns are m -
Flipping my actor
by GamingtilDawn ·My main screen has a bottom magnet and a top magnet, controlled by a game lvl att "Magnets". With help from the forum I was able to get the actor to switch between the magnets with t -
Need Soccer art and title screen
by blue_elephant ·Also we would need to know if it is top down view or side view etc. -
Actor slides through other actors that should destroy it on collision.
by stellathefella ·Keep in mind I have it set to both destroy the actor and reset the scene on collision yet it does neither of those and it simply slides through it. -
Actor slides through other actors that should destroy it on collision.
by stellathefella ·I don't know why it won't destroy on collision, perhaps it has to do with the properties of the actors that should kill on collision(the spikes)? I don't know. Any tips would be greatly appreciated. -
My Project Library Is Getting Crowded With Animations
by Socks ·The ability to reorder the images by name/date/date added/size (etc) would help, but you can't do this either. Additionally when you do scroll through and locate your image, you only need click on ano -
FireTV app rejections or development issues? Let us (and Amazon) know here!
by jonmulcahy ·I resubmitted clarifying how the menu system works (stage numbers on top, levels beneath) and also clarified that this particular build is for the fireTV only, phones and tablets are not supported, n -
Actor comes after a particular score
by tatiang ·You said you want the actor to disappear so you have a few options for that (Destroy, Move off screen, Interpolate self.Color.Alpha to 0, etc.) but you'll probably want a Timer in that actor to handle -
Shooting actor that shoots dragging it like angry birds but with a cannon help
by MentalDonkeyGames ·Check the Big Top Blaster template that comes with Gamesalad. That should help you. -
Shooting actor that shoots dragging it like angry birds but with a cannon help
-
Cannon shooting mechanism for iphone
-
sound doesn't play except in level 1
by RawanAlodeh ·(Quote) -
sound doesn't play except in level 1
by tatiang ·Did you accidentally unlock the actor on the 1st level and create an "instance" with its own rules? To check for this, double-click on the actor in that scene. If you see a large l -
FireTV app rejections or development issues? Let us (and Amazon) know here!
by jonmulcahy ·i got the same rejection, but when i test it on my device it stops as it should. and I confirmed that I have the rule in all scenes. -
FireTV app rejections or development issues? Let us (and Amazon) know here!
by GSAnimator ·Just got rejected by Audio doesn't top, so it can not be resolved by simply use the hibernate function, it must be a bug from GS. -
how to change size automatically on an actor in a smooth animation?
by FamTechAdmin ·one other question how do I move for example the actor from the top of the screen to the middle at the same time as it becomes larger, instead of first moving it and then make it larger? -
Yosemite performance?
by RP ·It is straight up not optimized for Yosemite, but hey, there is a slew of apps out there that are not running tip-top at the moment. Not as perky, but it works. -
How can I match the speed of one actor to another?
by Socks ·My last suggestion would be to experiment with layer position in relation to how the actors are constrained to each other, I've often started out with very noticeable lag and been able to remove it en -
what is the standard way to save and load a boolean attribute
by tatiang ·In addition, consider when you are saving and loading. Attributes should be loaded when the app loads which means that you place the Load Attribute at the top of an actor's rules and place that actor