GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Can I upload several builds on Itunes Connect for each device (Iphone, Ipad...)?

    stefdelec
    by stefdelec · September 2015
    Can I upload several builds on Itunes Connect for each device (Iphone, Ipad...)? How to make our games responsive?
  2. Application Loader info.plist error

    sean121087@msn.com
    by sean121087@msn.com · September 2015
    Hey screennane, so how I thought I got it to work was by zipping the application that gets created after signing the app and choosing that one from the application loader instead of choosing the appli
  3. What we want from Gamesalad (A bit of research across the community)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2015
    foremost a game development engine. Yes you can do other things like make an app but there are other programs that are for apps. Features that enhance the game engine should be first and foremost the
  4. HTML5 Publishing!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2015
    everything can be a tutorial as we find ways to do things with stuff even the GS staff don't consider when the make features. Half the fun is the experimenting and learning. Most of the techniques yo
  5. Full steam ahead!

    Approw
    by Approw · September 2015
    @dapion Thanks a lot for the kind words, and you are right, life goes on, Its hard to let go the past, but luckily her decision it brought me on the right track. I just need to ride that track and see
  6. Full steam ahead!

    neoman
    by neoman · September 2015
    A wise woman once told me "You gotta finish what you start" It is a good habit and it is a good character trait. Good luck on your journey and all the best for the future. You are on
  7. Full steam ahead!

    dapion
    by dapion · September 2015
    Respect for your words! Not everyone dares as a text with his life events to write openly.
  8. HTML5 Publishing!

    pinkio75
    by pinkio75 · September 2015
    (Quote)
  9. State of GameSalad on 6/30/2015...

    MentalDonkeyGames
    by MentalDonkeyGames · September 2015
    But after you work with Gamesalad for a while, you get used to not having these features.
  10. State of GameSalad on 6/30/2015...

    Gloofer
    by Gloofer · September 2015
    * A zoom tool. I think the ability to zoom in the scenes is essential when placing objects on the scene, it is just so much easier to work with details that way.
  11. Full steam ahead!

    Approw
    by Approw · September 2015
    there too. Because there were so many ups and downs (mostly downs) in the past year, I lost motivation to finish some amazing projects I was working on, quit video editing (film editing is my biggest
  12. New Game Maker launched called Build Box. Thoughts?

    GameAlchemist
    by GameAlchemist · September 2015
    (Quote)
  13. Stop Zombie

    Bellow
    by Bellow · September 2015
    Thank you. If you saw any glitch or bugs please let me know (Image)
  14. #SuperBloodMoon trending.

    Chunkypixels
    by Chunkypixels · September 2015
    Saw the Blood Moon last night... quite freaky... well done on the timing of the app...
  15. Machine Gun Hero

    neoman
    by neoman · September 2015
    You stole the words out of my mouth @8bitninja ... Yeah up your game @Approw. It gets lonely at the top of the leaderboard ... I need some worthy competition as motivation so I can start playing again
  16. Android Publishing issue even signed the APK

    piaoxuefeng520@163.com
    by piaoxuefeng520@163.com · September 2015
    would you please help me on this issue?
  17. game center issue

    dapion
    by dapion · September 2015
    Did you test it on Adhoc or TestFlight before your app being reviewed?
  18. Set to destroy on collision, when I set up a random spawner, many of the spawned do not destroy

    Socks
    by Socks · September 2015
    (Quote)
  19. Set to destroy on collision, when I set up a random spawner, many of the spawned do not destroy

    ncarlson29
    by ncarlson29 · September 2015
    Ooohh i completely understand thank you so much! Now i know how to stop him from setting cats on fire thanks (Image)
  20. Set to destroy on collision, when I set up a random spawner, many of the spawned do not destroy

    Socks
    by Socks · September 2015
    Your issue sounds like it is between the tree actor and the actor the tree collides with (the interaction between these two actors is not behaving as you expect) . . . so posting a screenshot of the r
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla