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Help with spawning actors using a table
by ookami007 ·In one of my games, I loop through a table (based on time) and grab a specific row. I then have multiple rules set to spawn based on the number -
Help with spawning actors using a table
by Braydon_SFX ·It's exactly what you're saying. So you'd need a new rule for each actor you might want to spawn. If you have a range of numbers from 1-10, you'd need 10 different rules each specifying an actor to sp -
How to get rid of random spawned actor when new random actor is spawned
by AlkaPP ·you want to destroy the old actor before the next actor spawn or after? -
Help with spawning actors using a table
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How to get rid of random spawned actor when new random actor is spawned
by creationdesign ·have rules that say when attribute Sides = 1, spawn these 4 actors. And then if attribute Sides = 2, spawn these different 4 actors. It works, and my different actors spawn every 10 seconds. Here's t -
Making my game more difficult.
by justinsoxp ·there are objects that fall from corresponding spawn points. There are good objects that he can catch or bad objects. -
How to spawn an actor with a table
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Destroying an Actor
by JSproject ·Create e.g. a boolean global attribute named KillActorX, set it to true via change attribute within your actor when you want to kill off the other actor, have your spawn after that change attribute. M -
Soccer Game dribbling function
by Timdaboss ·the Joker character touched the ball it would Despawn the ball, despawn joker, spawn a new actor called JokerPos. Jokerpos looked like he had the ball in his picture, and would move toward the goal -
Release Candidate 0.11.1.5 is available!
by Hymloe ·Traditionally in games, one would avoid using Destroy and Respawn, and instead you would recycle actors, by making them Sleep and Wake. -
Error With OSX Yosemite
by Glenskie ·Hi for some reason i can not add rules that check attributes... it crashes, then when i got it finally after 2 hours, the spawn actor function doesn't work. Will there be a new release for Yosemite a -
Lie Detector
by mathgeek2000 ·Hey jamie_c. I think I got everything down exempt for the part to spawn the actor based on if it is a 1 or 2. I always get true and false. -
Transfer attribute to instance
by Tosanu ·I recommend creating a global attribute, call it something like Spawn Speed. If the loop is spawning the actors, put in the loop, RIGHT before the spawning, Change Spawnspeed to loopindex. -
Transfer attribute to instance
by Rohal ·While looping i spawn different actors. -
Spawn / Repeat problem with table data
by Rohal ·I have a spawner place in my scene. -
detecting collision sides of a square etc.. please help
by jay2dx ·the other demo from @RThurman I'm stumbling when trying to spawn new actors as the rules set up in this read the position of the actors within the actual scene, id need more than one of each actor on -
Problem with a platform
by agueis ·the rule is this: when platform collides with actor hero: destroy platform, spawn actor platformcopy (position x:0 , y:0) -
iAds app rejection in universal build, but it is working, whats going on :(
by jay2dx ·it on the store, been learning tables so i can spawn pixel diamond images etc,, bit of a headache though, noting all the x's and y,s everything should spawn in, but it looks cool when working, i have -
Shoot at an angle
by Socks ·When you tap the square spawn the ball. -
Reset Scene?
by Steveo_33 ·Okay, so i changed game.start to false right before the scene resets, and I have my spawners to spawn when game.start is true. Any ideas on why they would still spawn? I also have no added scene attri