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delete leader board
by vlaso ·Eg. Submit your game with the "Distance" leaderboard as default (active), and then after it has been approved the option to delete the "Top Speed" leaderboard will -
iAd on top not on bottom?
by rombowich ·The Banner appears in top of the scene instead of bottom and I have no clue why, I checked the rule multiple times and there is no change to my other projects. Any advice? -
How can I display how far a player is from beating the Game Center high score while playing?
by gfb08174 ·The idea is to compete the current player directly against the score ranked #1 in Game Center. -
Gamesalad Game Ideas
by A_Constantin ·http://orteil.dashnet.org/gamegen Just modify the seed at the top and it will generate ideas for you -
how to destroy actor
by Tempiero ·OK... I made it like you said, and it works, but I have maybe problem with the row, cause it destroys only actor what i clicked... only blue or red or green or purple and it doesn't destroy all of the -
how to destroy actor
by Tempiero ·Yea I know but is there any possibility(choise or i don't know how can i say it) that destroy only one of 2 actors in column? cause sometimes they're two actors very close to the other in the same col -
First time making a kids app, what does Apple and Google require???
by colander ·I used tap the top right, top left, bottom, left and bottom right of the screen parental gate set up and it passed. -
how to destroy actor
by tatiang ·You can then use the method in my demo to destroy actors that are in the same column. It doesn't matter if they are a single actor or multiple actors... if they have the same self.column value, the -
How do I get my buttons to move with my hero character?
by jmclaws ·I've read a few threads on this topic, but I can't seem to get it to work for me. I'm struggling to get my buttons to show when I run the preview. I've tried putting them on the HUD layer and setting -
how to destroy actor
by Tempiero ·And i can i do it in any other way, because I have randomly spawning and sometimes are 2 this actors in column, so I want to destroy only actors what i clicked ( 1 actor like I said before I mean this -
how to destroy actor
by Tempiero ·And I forgot say that this 4 actors are spawning from 5 actors on the top and they're falling down, so I can't do it like you in your project, when u put every actors in the scene, because they're spa -
My first game progress!
by tpjacobson ·(Quote) -
My first game progress!
by RabidParrot ·I don't really understand the gameplay. I would also work on your graphics. The trees are stretched and cut off at the top. If you are going for a stick figure look you have that covered. Just keep pr -
how to destroy actor
by Tempiero ·Can u make it for 4 different actors in column? for one actor works it well.. but I can't make it like when i click on any of 4 actors that will destroy all of them in column but they're different tha -
how to reset score to 0 when you change scenes
by TheTiger ·(Quote) -
how to reset score to 0 when you change scenes
by Braydon_SFX ·Create an actor called round rules. I always create this actor in my projects to deal with the main things in my game. In the top of the logic stack, place a change attribute changing game. Score to 0 -
how to destroy actor
by tatiang ·You could store each actor's position in a table and then when one actor is clicked, destroy only those actors in the same column. I'll see if I can make you a demo. -
How to make an object transparent in the Nightly version?
by Braydon_SFX ·You can add a change attribute at the top of the logic stack that changes it's alpha to zero. It'll turn invisible when the scene is running. -
Conveyor Belt movement issue
by mhedges ·Let's say the conveyor belt is on, and will move the player to the right if the player is at a standstill on the belt. If the player moves left, then he won't be dropped off the conveyor belt. -
Is there any way to make the menu-in-sence to stay with camera ?
by jonmulcahy ·put the menu in its own layer and uncheck scrollable. it will lock the menu items to the camera.