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Whats better? 1 or 2 apps?
by BigDave ·I assume you talk about "free" = ad monetised version and an premium version without any ads but priced -
Knights of Not So Noble Lore (Card game I am working on)
by Dues ·Cool! Best of luck! Would love to hear how it goes with this once you're done (Image) -
Whats better? 1 or 2 apps?
by dammie ·What do you advice me? -
in app purchase
by hoomann210 ·in there i used if it contains purchased then do A...but it seems no matter the condition and the value of the cell, it always does A. -
Flip n Flap - launch flop! I'm obviously doing it wrong!
by Dues ·Try pushing it on all the social media you have. Twitter, facebook, google+, reddit etc. -
Infinity Jump 3 - FREE for a limited time!
by Xenix Games ·Infinity Jump 3 is a game that involves you trying to jump over different obstacles in order to finish each level. The overall goal of the game is to complete the 64 challenging levels in the least am -
Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)
by Armelline ·In this demo project A = B, but not C or D. C = D, but not A or B. Each pair are going to be converted into the same code when the project is compiled. What would make B more efficient than A, or D mo -
Can't open project
by Cowuniverse ·(Quote) -
Can't open project
by Cowuniverse ·(Quote) -
how to not let an actor pass another
by Socks ·If you provide some details then it's going to be easier for people to offer suggestions, as it is all people would be doing is making guesses about how your game works, maybe the spaceship moves back -
Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)
by Socks ·They are quasi ternary operations, don't you know. -
Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)
by Socks ·(Quote) -
Can't open project
by tatiang ·Which version of Mac Creator did you download? Do you know which "normal" version you used to create the original project file? -
Looking to build team for Educational Game
by RThurman ·Just show rough graphics, crude diagrams and such. -
Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)
by Hopscotch ·However, LUA does not support this really as some other languages do. So the above are "Quasi Ternary Operations" if you want to be pedantic. -
Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)
by Socks ·Ok, I don't know Lua at all, so cannot make any comment on that page and will take your word on it, but I take it there are exceptions to this, for example multi-conditional rules (set to All) do eval -
how to not let an actor pass another
by tamal644 ·and if that is a good idea, please tell me how to not let the ship go past the wall -
Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)
by Socks ·I've made a guess that if multi-conditional rules continue to be evaluated after the first condition fails (something you gave me a really good explanation of) then it might well be the case that a mu -
Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)
by Hopscotch ·The above do the same, but the Rule takes slightly more resources as it has a Listener attached. -
Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)
by Armelline ·It's not. Both my testing and the Lua manual say otherwise :P The Lua manual actually specifically and explicitly says that Lua does not evaluate any more than necessary.