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  1. Particles

    jamie_c
    by jamie_c · June 2014
    Usually particles spawn continually unless you do something specific to stop them so I'm not sure where your having troubles.
  2. Touch, highlight, Than move

    tatiang
    by tatiang · June 2014
    The highlight can be accomplished several ways: spawn an outline image actor behind the existing actor, change the actor's image, change its color, etc.
  3. change image on purchase help

    tatiang
    by tatiang · June 2014
    In that example, the table would have a separate row for each item. Column 1 would be a boolean representing whether the item has been purchased. Then, in the clothing actor, you would have a rule l
  4. Particle constraining fail...

    ExplosiveGamer
    by ExplosiveGamer · June 2014
    This is what i got going on so far. What i am trying to do is have the bubbles spawn randomly all over the backside of the player actor at all rotations and also pushing it away from the player (kinda
  5. change actor to another actor

    iceheero
    by iceheero · June 2014
    yes i crt 4 jobs with unique job number in each jobs.
  6. How to add a life every 5000 points?

    Jarritos
    by Jarritos · June 2014
    go to the lives and if game lives = 5000 or more spawn actor heart. hope this helped.
  7. How to make platforms spawn extaclty like doodle jump?

    http_gamesalad
    by http_gamesalad · June 2014
    I'm working on landscape so I just want to know how you would make the platforms spawn like that.
  8. change actor to another actor

    gyroscope
    by gyroscope · June 2014
    So make your 4 actors to be spawned in the Inspector, each with a different colour, etc, I guess.
  9. change actor to another actor

    iceheero
    by iceheero · June 2014
    when I press job2 button job 1 actor destory and spawn job2 actor. it works only indivdule or say only once.
  10. Spawn & Destroy actors display on screen

    m1chaelr
    by m1chaelr · June 2014
    I've taken 3 images showing the Camera Borders, the position of the actors (1 & 2 for Spawn and Destroy) and then a snapshot of the "Preview", where you can see the 2 actors
  11. Spawn & Destroy actors display on screen

    m1chaelr
    by m1chaelr · June 2014
    I've created a spawn_actor on the right hand side of my iPod screen, and the Destroy_actor on the left. Both of these actors are on the blank parts of the screen. They are not inside the video/display
  12. I recieved email so i am worried if I will get sued?

    Thunder_Child
    by Thunder_Child · June 2014
    I would be interested in if "Flappy Golf" has been sent such an email. Its a great game. Its also ranked in worth of over $600K via SensorTower.com. Its a game very unique and not
  13. Dynamically changing the image of an INSTANCE of an actor

    tatiang
    by tatiang · June 2014
    Timer every 0.1 seconds Change attribute game.random to random(1,10)      Spawn actor
  14. Game Release **TILTED- A test of patience**

    Thunder_Child
    by Thunder_Child · June 2014
    Hey this is actually a unique game...fairly difficult...I like the background music. Ill be putting this one in my iOS arcade folder so....good job.
  15. Dynamically changing the image of an INSTANCE of an actor

    natzuur
    by natzuur · June 2014
    Either way it would be easier to randomize upon spawn locally.
  16. Dynamically changing the image of an INSTANCE of an actor

    Socks
    by Socks · June 2014
    Like the others have said this needs to be a self.attribute rather than a game.attribute, you don't want the actors to 'share' whatever value is generated, you want them to have their own unique / ind
  17. Objects relationship (distance)

    sevek
    by sevek · June 2014
    There are two bigger "invisible" actors which are spawned at a random location at the same time.
  18. Having actor spawn other actors without overlapping

    ExplosiveGamer
    by ExplosiveGamer · June 2014
    Do spawn actor>Tower at hero x and hero y.
  19. How to change animation? [SOLVED]

    BasGoodboy
    by BasGoodboy · June 2014
    Of course I know other ways to fix this (destroying old actor with animation and spawn new one with other animation on old one) to fix this but isn't there an easier method to change animation?
  20. Objects relationship (distance)

    Socks
    by Socks · June 2014
    For example you could spawn a slightly bigger actor (that is invisible) and in this bigger actor you place a rule to spawn the normally sized actor . . . (you could also place a little time bomb insid
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