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  1. Why wont my app generate?

    retired_d1ec0a33e7f3f7c0f5c5fd997d1eb5b8
    by retired_d1ec0a33e7f3f7c0f5c5fd997d1eb5b8 · August 2015
    I tried this...same result. It just wont generate. I even added another android version and that didn't do anything either...is there a bug in the servers?
  2. Victory Screen

    Professor Caine
    by Professor Caine · August 2015
    I'll try that today and send you a message if it works.
  3. Duck Defense a Brofist Legend

    iamcartez
    by iamcartez · August 2015
    You have another winner.
  4. Dungeon Master + Roguelike? I need your opinion

    68kStudios
    by 68kStudios · August 2015
    On my iPad 3rd generation (a more than 3 years old device) it take 3.2" - 3.5" to load the combat screen. I know how to make games in (almost) one scene, but I'm trying to avoid it n
  5. Mystic Equine Vagabond

    frd
    by frd · August 2015
    Thanks very much, I really appreciate it!
  6. GS in-house made, external lightweight editor that could increase GS development speed.

    Franto
    by Franto · August 2015
    @tmann I see, I've never used the debugger, how does it work? Is it Windows compatible or just Mac? I have access to both though.
  7. Victory Screen

    tatiang
    by tatiang · August 2015
    The rule you showed is triggered when game.Play... is greater than or equal to 45,000.
  8. Dungeon Master + Roguelike? I need your opinion

    pHghost
    by pHghost · August 2015
    Very nice idea! Doesn't change my mind on getting rid of those loading transitions, though, especially for fights, since those happen quite often.
  9. CSV Tables wont import to gs

    GeorgeGS
    by GeorgeGS · August 2015
    How big is the table? Can you provide a sample that doesn't work?
  10. Enemy eating Hero with animation

    Village Idiot
    by Village Idiot · August 2015
    as it opens it's mouth and eats the hero. This doesn't seem to work as I have a game.playing is true rule at the top of this and I think it's preventing the animation from working. Am I trying to do
  11. Armelline's In-App Purchase Tutorial Template

    Armelline
    by Armelline · August 2015
    @lotte205 I'm assuming you're mentioning show banner behaviours because you're using the in-app purchase to disable ads in the game?
  12. TableColSum, how long does it take.

    Armelline
    by Armelline · August 2015
    If you try to run tableColSum on 320 columns simultaneously, it'll not happen instantly. (Nothing being done 320 simultaneously will.) That said, 10 seconds should be way more than you need to do that
  13. Android crashes in startscene on some devices (S4, S5, Note)

    dapion
    by dapion · August 2015
    However, I have difficulty with Android.
  14. Actor in motion- I touch spawn and drag. Why does the original actor slow down?

    frd
    by frd · August 2015
    Perhaps it is because it is the same actor? Maybe you should have a second actor which looks the same but has different rules, rather than the same actor?
  15. TableColSum, how long does it take.

    zweg25
    by zweg25 · August 2015
    Make sure you are not using a row out of bounds of the table in the tableColSum function. Also it will run much faster than summing each value manually
  16. how do you connnect playtogether account with your gamesalad?

    vindictuss@yahoo.com
    by vindictuss@yahoo.com · August 2015
    how do you connnect playtogether account with your gamesalad? i try to make a new multiplayer game and and i didnt see playtogether option.
  17. Help

    KevinCross
    by KevinCross · August 2015
    How many do you want to spawn when it's true? Or do you want to spawn an actor every x seconds while it's true?
  18. Thunderchilds Complete Guides to iOS and Mac Publishing

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2015
    Good luck. You'll need it (Image)
  19. Help

    Socks
    by Socks · August 2015
    It's not clear what you are asking, "an actor specific increases in the number of game" is confusing (to me at least).
  20. Help

    poopopoopopop
    by poopopoopopop · August 2015
    I wanted to ask if anyone would be able to tell me one thing: how do I make sure that if a Boolean attribute becomes true then an actor specific increases in the number of game?
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