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Stopping an actor
by diegolaya_ ·@Socks Yes, they are all the same.. And maybe this will make you understand... What happens if I create an actor called "Horizontal Lines" change its size to width 320 and height 1, -
"Skyward" dicussion
by MattButlerStudios ·one of the games that they publish hits the top charts almost instantaneously. Most of these games are just simple concepts that would not have necessarily have gotten huge without ketchapp's influen -
How do I set up a height limit like tetris? (Help)
by Socks ·One other route would be to have a sensor at the top of the screen - and the rule for the ball would be . . . . if it is colliding with the sensor and another ball then game over. -
How do I set up a height limit like tetris? (Help)
by http_gamesalad ·The balls do stack on top of each other & they bounce & move around @tatiang -
Release Candidate 0.12.20 is available with iOS 64-bit Support
by QASalad ·* iAds are only appearing at the top of the screen even if set to appear at the bottom (Bug 688) -
How do I set up a height limit like tetris? (Help)
by tatiang ·I really don't know much about your game other than it shares some features with Tetris and has balls that drop and bounce. Do the balls stack on top of each other and form a chain from the bottom of -
Rotation and spawning
by markfirman ·Hello I'm having some trouble.. I'm trying to spawn a new actor that can appear anywhere OFF screen. So it can be spawned to the left, top, right or bottom of the scene ready to be moved in. I've trie -
Actor fall off screen and dies
by jigglybean ·ATTRIBUTE DESTROY ACTOR -
State of GameSalad on 1-23-2015
by PhilipCC ·That's what BlackCloakGS said at the January Meetup... if it's still at the top of the Feature Request list when he gets to it. -
memory management animations
by Gnarly ·If I destroy that actor I assume the memory from the 15 images would be released as well???? -
Catflap! - My first game about to be released! (If Apple don't reject it!)
by Japster ·I do appreciate the feedback and the offer to try it, and yep, hopefully you'll see it's not just Flappy 'insert name here' - wasn't even going to put the name 'Catflap in, in case it got mistaken for -
Whoa I just had a idea...
by Socks ·(Quote) -
Whoa I just had a idea...
by Thunderfalcon ·No glasses or headset required for holograms but rather using a nural transmitter which is a device that is a headset that converts your brain waves into functions(scripts(commands)) which the device -
Release Candidate 0.12.19 is available with iOS 64 bit support
by maurice_murphy ·I check bottom for iad to display but it's only showing on top. I did the adhoc test two time with RC 0.12.19 (using mavericks, iphone 6, xcode 6.1) but iad only showing on the top even though i check -
GameSalad Joystick support
by jonmulcahy ·I think the fire TV controller (and remote as well) should be on the top of the list. In my opinion it's probably the easiest way to hit a large untapped market. -
New games - Fast Birds & Fast Fishes
by RolleTjena ·(Quote) -
how to spawn and destroy spawned actors
by tatiang ·If you use a collision rule to destroy an actor, then there's no need for storing any data in a table. However, if you need actors to remain after changing scene, then my demo will show you how to do -
how to spawn and destroy spawned actors
by sswisehaupt ·How do I have a actor when touched spawn a different actor to screen and also to a table. My intension is when a player touched an actor it will spawn the same actor as many time as the player would -
iADs setup
by Thunder_Child ·* Drag the "pro" behavior called "show banner" into that actor and chose top or bottom. -
windows project to mac problem
by jigglybean ·Publish your current game using the GS publisher. Generate it as normal. Then, use your Mac, and instead of downloading the APK file, at the top of the browser, next to your game title, you will see a