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*newbie* Touch and drag Actor1 over Actor2 and change attributes of Actor2 on release
by MasterCosmo ·I'm thinking that I should spawn a new Actor1 over Actor2, and have that persistent actor have a rule to change the attributes of Actor2. -
A new kind of pathfinding.
by Conifer_Apps ·So I stumbled upon @StormyStudio 's (successful) attempt at A* pathfinding, and I was inspired. I'm currently in the process of developing a completely new kind of pathfinding, (or it might not be new -
Drag and drop game / actor behind another one
by StormyStudio ·You could try MasterCosmos idea with the deleting of an actor and having it spawned. If you always spawn from the same actor and have it spawn behind it would mean the latest actor is always at the to -
Drag and drop game / actor behind another one
by MasterCosmo ·that on click/touch, delete the actor, then spawn an identical one in the same place, giving it the highest presence. -
Stop actors spawning on top of each other and progressively faster
by lukearnamnart ·Currently I have it set up so that the actors spawn in a random sequence, however, when the actors spawn they constantly spawn on top of each other. I'd like to set it up so the actor cannot spawn in -
Spawning actors from table problem
by aaronforster ·I'm making a simple game and at the beginning of every level there are set an amount of different actors spawned depending on the level. I have constrained attributes to a table cell value ie how many -
GameSalad running on Mac 10.9 Mavericks
by Paxton ·My 2 cents on this: the "random" function does not work. For example, if there are 3 spawner actors in a scene - each set to spawn something randomly between 1 and 5 seconds, all 3 o -
Particles?
by RondoRocket ·Probably the easiest way to have the sand come from the point of impact is to put the particles behavior in the falling actor and when it hits the floor spawn the particles. -
Going about a dots game
by tatiang ·* Instead of having a player draw a line that snaps to endpoints (dots), it would be easier to spawn or show a line actor when the area between two dots is tapped. -
How do you get a new actor to spawn RIGHT IN THE MIDDLE of an old actor?
by RondoRocket ·Make sure in the Spawn behavior the position X and Y are set to 0 and are relative to the actor. The only other reason I can think of off hand is one of the circle actors has collision set to collide -
How do you get a new actor to spawn RIGHT IN THE MIDDLE of an old actor?
by PBEmpire ·Hey guys, a slight issue here. I have an actor, which is a circle, that spawns a new actor which is a smaller circle** right on top of it** when a action is initiated. However, this new smaller circle -
Going about a dots game
by tatiang ·You would need to spawn or place all of the line segment actors on the scene and you would need to keep track of placed lines in a table and then check for completed boxes of a single color (assuming -
2 or more random spawners not having the same numbers?
by justinodunn ·Okay, but what about the rate of spawn? could it be adjustable? How can I cause the actors to spawn in a random order in a set of specific y coordinates? -
2 or more random spawners not having the same numbers?
by RThurman ·Yes, it is impossible for an actor to spawn 'directly on top' of another because each actor is being spawned exactly 1 second apart. -
2 or more random spawners not having the same numbers?
by justinodunn ·So the file you attached shows the spawners that will never spawn actors that will go directly on top of each other? -
Actor Spawn Timer problem
by imjustmike ·I'm having the exact same issue - I'm using an attribute as the value for a timer so every 'attribute' seconds, do something eg spawn actor. And I want to be able to change that attribute and therefor -
Debris effect similar to that in Tiny Wings
by jamie_c ·Just re-watched a video, I see what you're talking about. In the background there are a few leaves here and there blowing... I think your best bet would be to use a spawner on the right side of the sc -
Debris effect similar to that in Tiny Wings
by drs997 ·Hey Jamie, thanks for the reply. No, it looks like it is supposed to be leaves blowing in the wind. Maybe I'll try and spawn actors and interpolate their x/y. -
Debris effect similar to that in Tiny Wings
by jamie_c ·But you can always spawn whatever actors you like instead of using particles too, lots of people do that. -
2 or more random spawners not having the same numbers?
by tatiang ·@RThurman I think the idea is that once one actor spawns, the next should spawn 1-10 seconds afterward. When the second spawns, the next should spawn 1-10 seconds after that. When the third spawns,