GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Animated Opening Scene am I doing it right? :D

    Socks
    by Socks · July 2014
    I would target iPad size - and derive everything else from that.
  2. Publishing to Android

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2014
    To find zipalign when that windo pops up navigate to the SDK folder then into tools and you'll find it at the bottom. As to the keystore don't copy and paste from the website type it in by hand also y
  3. IOS Universal vs iPhone & iPad

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2014
    Universal apps are best started as an iPad build.
  4. Universal Build Tutorial with Project File

    furthergame
    by furthergame · July 2014
    (Quote)
  5. Publishing to Android

    csmyth18
    by csmyth18 · July 2014
    How can I correct the zipalign and keystore when publishing to android using the new version of mac osx?
  6. My Game Rejected Because of IAP

    techana
    by techana · July 2014
    I just received the following from Apple:
  7. Game crashes

    Wboko
    by Wboko · July 2014
    How are you installing the game on your IPad?
  8. Higher res = more lag?

    Franto
    by Franto · July 2014
    For resizing the canvas on Arcade, the alternative I use is the browsers zoom in feature, put it to around 200% for an ipad res, and to my surprise, the graphics remain as high res as in the preview,
  9. Game crashes

    Kungvald
    by Kungvald · July 2014
    it only works when i remove the images. The game starts on the ipad, but when i try to load the main scene it crashes. The homescreen of ipad shows up instead.
  10. Game crashes

    Kungvald
    by Kungvald · July 2014
    I have problem with my game, it wont launch on my ipad anymore.
  11. Higher res = more lag?

    Franto
    by Franto · July 2014
    Here is the game if you need to see it, iPad res with resolution independence checked:
  12. Animated Opening Scene am I doing it right? :D

    gyroscope
    by gyroscope · July 2014
    First to say, personally I wouldn't try to make your game file "universal" for both the iPad and the Kindle HD. I'd make two separate game files. i.e Make one, then make a copy, adju
  13. Animated Opening Scene am I doing it right? :D

    wilsongalucho
    by wilsongalucho · July 2014
    I'm creating the App to target Ipad 1024x762 and the Kindle HD 1280x800.
  14. IOS Universal vs iPhone & iPad

    MichalCh
    by MichalCh · July 2014
    I wanted to ask how the IOS Universal works? It's like i'm making an app and if someone from iPad will download it so that my app will stretched itself for iPad frames? And same for 4 inches iPhone/3.
  15. Animated Opening Scene am I doing it right? :D

    wilsongalucho
    by wilsongalucho · July 2014
    I'm creating the App to target Ipad 1024x762 and the Kindle HD 1280x800.
  16. Need some space hazard ideas

    ADSentertainment
    by ADSentertainment · July 2014
    (Quote)
  17. Need some space hazard ideas

    Armelline
    by Armelline · July 2014
    * You've lost your multipass
  18. $100 - fix the bug in this drawing template - need an expert

    -Timo-
    by -Timo- · July 2014
    I have just confirmed the problem is because of the low frame rate. I have tested it on my iPad4 and the bug was not noticeable. @jorkos is probably using a old device.
  19. How does universal in publish works?

    Bredhouse
    by Bredhouse · July 2014
    I think it's best to work on the iPad resolution, I know its hard because it is too big for the screen but just use a mouse or something to scroll up and down quickly. and tick resolution independence
  20. How does universal in publish works?

    Bredhouse
    by Bredhouse · July 2014
    up really small bunched up in the corner for the iPad.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla