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  1. Score check bug?

    Socks
    by Socks · November 2014
    Layer order doesn't seem to be the issue, but it was one the things tried and didn't seem to make a difference.
  2. Score check bug?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2014
    Did you try rearranging their order in the layers? Put the checker first in the code order and layer order.
  3. Armelline's Free Stuff For Everyone (check first post for the latest update!)

    beefy_clyro
    by beefy_clyro · November 2014
    Top work! Thanks
  4. changing back to an attribute

    tatiang
    by tatiang · November 2014
    * Rules fire in order from top to bottom. To make one rule fire first, place it above another rule.
  5. Question about moving and bouncing a ball

    dekisimke
    by dekisimke · November 2014
    Then it hits the top wall and is supposed to rotate to 270* and move down.
  6. Partical direction based on collision direction

    kapuaa
    by kapuaa · November 2014
    SA from below then the particles emit from the top. MA will be able to hit SA from 360 degrees.
  7. How do I know if my app went to Android while publishing?

    AJaymz
    by AJaymz · November 2014
    Android? Thing that confuses me is the box in top right corner that I hit to publish now says "Published" with a checkmark beside it. Shouldn't is say pending or something? I'm j
  8. Help Constraining a Block

    LuMa Games
    by LuMa Games · November 2014
    I am spawning a block at a random X position (and the same Y position is the same every time). The block then falls down to the ground where my actor can jump on top of them.
  9. Question & Answer (Crossword)

    sysads
    by sysads · November 2014
    The idea is I have about 200 questions and corresponding answers (some multiple answers). In the game, the crossword blocks with different letters is at top and contains the answer(s) while the questi
  10. your opinions needed ⇨ tank game

    Ed_Perkin
    by Ed_Perkin · November 2014
    What in your opinion other than enemy tanks your tank and walls would be ten things to have in a top down tank game?⇨ development . And thanks in advance for sharing your thoughtsツ
  11. experiment

    Socks
    by Socks · November 2014
    I was also thinking that as the tone/colour of the panels on the dial was controlled by a simple constrain behaviour, constrained to the sine of an angle, then you could offset that angle with another
  12. Which animal are you?

    pandafashion80@gmail.com
    by pandafashion80@gmail.com · November 2014
    Promo codes for TOP 5 fastest :-)
  13. map navigator

    Socks
    by Socks · November 2014
    Move the thing that is controlling the camera so that it is beneath the camera in the Layers.
  14. map navigator

    manuel.rori
    by manuel.rori · November 2014
    and drag but when i close the limit side left,top and right the screen shake.
  15. Destroying Actor

    tatiang
    by tatiang · November 2014
    Check to make sure you don't have any unlocked actors on your scene. Do this by double-clicking on each actor. If you see a lock symbol, it means that actor is using the prototype rules. If you don
  16. Stick Hero

    UtopianGames
    by UtopianGames · November 2014
    One idea we had was to make you rush and have something fall on top of you if you took too long to draw the line.
  17. Destroying Actor

    Loranzo23
    by Loranzo23 · November 2014
    I'm creating a game sort of like doodle jump but when the actor hits the object, the object disappears. The issue I'm having is now more than 90% of the objects i am hitting get destroyed but then the
  18. Stick Hero

    zweg25
    by zweg25 · November 2014
    Also @ForumNinja‌ running into an issue where a rule will run and inside that rule is a spawn behavior, but the actor won't spawn. I know the rule is running because I am debugging it (and every other
  19. scrolling text slow stop

    RedRobo
    by RedRobo · November 2014
    You can make it stop at the top and bottom by using a rule like:
  20. Prevent strange moving?

    jsorr2
    by jsorr2 · November 2014
    at a certain rotation (180 degrees = straight) ,destroy it and let clouds go around main actor.
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