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  1. Download Square Fighter!

    tatiang
    by tatiang · December 2014
    * If you don't already have this, make some of the squares require multiple bullets to destroy.
  2. [Solved] How do I link my touchscreen controls to move with my game character?

    T-1111
    by T-1111 · December 2014
    (Quote)
  3. [Solved] How do I link my touchscreen controls to move with my game character?

    BBEnk
    by BBEnk · December 2014
    Put them on a non-movable layer.
  4. Score check bug?

    Armelline
    by Armelline · November 2014
    But why use a loop that is firing constantly when there are far more processor efficient ways to do it? Once you've got 10 of those running on top of a full game, it'll be making a difference. Droppin
  5. Score check bug?

    Socks
    by Socks · November 2014
    Layer order doesn't seem to be the issue, but it was one the things tried and didn't seem to make a difference.
  6. Score check bug?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2014
    Did you try rearranging their order in the layers? Put the checker first in the code order and layer order.
  7. Armelline's Free Stuff For Everyone (check first post for the latest update!)

    beefy_clyro
    by beefy_clyro · November 2014
    Top work! Thanks
  8. changing back to an attribute

    tatiang
    by tatiang · November 2014
    * Rules fire in order from top to bottom. To make one rule fire first, place it above another rule.
  9. Question about moving and bouncing a ball

    dekisimke
    by dekisimke · November 2014
    Then it hits the top wall and is supposed to rotate to 270* and move down.
  10. Partical direction based on collision direction

    kapuaa
    by kapuaa · November 2014
    SA from below then the particles emit from the top. MA will be able to hit SA from 360 degrees.
  11. How do I know if my app went to Android while publishing?

    AJaymz
    by AJaymz · November 2014
    Android? Thing that confuses me is the box in top right corner that I hit to publish now says "Published" with a checkmark beside it. Shouldn't is say pending or something? I'm j
  12. Help Constraining a Block

    LuMa Games
    by LuMa Games · November 2014
    I am spawning a block at a random X position (and the same Y position is the same every time). The block then falls down to the ground where my actor can jump on top of them.
  13. Question & Answer (Crossword)

    sysads
    by sysads · November 2014
    The idea is I have about 200 questions and corresponding answers (some multiple answers). In the game, the crossword blocks with different letters is at top and contains the answer(s) while the questi
  14. your opinions needed ⇨ tank game

    Ed_Perkin
    by Ed_Perkin · November 2014
    What in your opinion other than enemy tanks your tank and walls would be ten things to have in a top down tank game?⇨ development . And thanks in advance for sharing your thoughtsツ
  15. experiment

    Socks
    by Socks · November 2014
    I was also thinking that as the tone/colour of the panels on the dial was controlled by a simple constrain behaviour, constrained to the sine of an angle, then you could offset that angle with another
  16. Which animal are you?

    pandafashion80@gmail.com
    by pandafashion80@gmail.com · November 2014
    Promo codes for TOP 5 fastest :-)
  17. map navigator

    Socks
    by Socks · November 2014
    Move the thing that is controlling the camera so that it is beneath the camera in the Layers.
  18. map navigator

    manuel.rori
    by manuel.rori · November 2014
    and drag but when i close the limit side left,top and right the screen shake.
  19. Destroying Actor

    tatiang
    by tatiang · November 2014
    Check to make sure you don't have any unlocked actors on your scene. Do this by double-clicking on each actor. If you see a lock symbol, it means that actor is using the prototype rules. If you don
  20. Stick Hero

    UtopianGames
    by UtopianGames · November 2014
    One idea we had was to make you rush and have something fall on top of you if you took too long to draw the line.
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