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  1. Orbital move

    berczi17
    by berczi17 · December 2017
    The problem is, when I use this methode, the character "spawn" to an incorrect place of the path.
  2. Ventilating

    Simple Gamer Arts
    by Simple Gamer Arts · December 2017
    deleting the key/art elements that make the game unique so I can get help.
  3. My runner is 100,000 in scene.width... tips on making game smoother?

    Simple Gamer Arts
    by Simple Gamer Arts · December 2017
    (Quote)
  4. My runner is 100,000 in scene.width... tips on making game smoother?

    Socks
    by Socks · December 2017
    Those platforms only need to exist (and their rules only need to fire) when they are viewable by the player - so you should ideally spawn them just outside of the camera - they scroll through the fram
  5. Is there a way to speed up the GAMESALAD clock?

    tatiang
    by tatiang · November 2017
    Right. In fact, during our Study of Loops™ period, one of the demos added a bunch of Spawn Actor behaviors to a single loop frame thereby spawning more than once per frame.
  6. Device Screen size attribute

    CaptFinn
    by CaptFinn · November 2017
    So you can use the Device Model to tell the actors where to go/spawn? Where be this Device Model attribute? And how do we use it?
  7. Is there a way to speed up the GAMESALAD clock?

    tatiang
    by tatiang · November 2017
    You'll have to adjust the frame rate (Max loops/frame) to see what's possible using a Spawn Actor behavior. Some behaviors can't complete fast enough for very fast frame rates.
  8. Spawn random sizes of Platform but keep same gap

    -Timo-
    by -Timo- · November 2017
    You are spawning a new platform before you changed the width to a random size or the attributes are changed. Move the rule under the change attribute.
  9. Spawning Enemies

    tatiang
    by tatiang · November 2017
    It doesn't have a random function. Can you post a screenshot of the rule you're using to spawn?
  10. Spawning Enemies

    mmhs1612
    by mmhs1612 · November 2017
    On the last level of my game I added an enemy spawner. It is supposed to spawn enemies at random along the right side of the screen. But, it only spawns from one corner no matter how I try to fix it
  11. Spawn random sizes of Platform but keep same gap

    Simple Gamer Arts
    by Simple Gamer Arts · November 2017
    So, I'm making a runner and I want to spawn different sizes of platforms, yet keep the same amount of distance from each other (platforms).
  12. What formula can I use? (within these numbers)

    Simple Gamer Arts
    by Simple Gamer Arts · November 2017
    If ATTRIBUTE self.positionX is within 200-500... then spawn actor.
  13. Gradual decrease spawn time (runner)

    tatiang
    by tatiang · November 2017
    Here's a demo I made a few years ago to increase spawn time. I modified it for your purposes.
  14. Gradual decrease spawn time (runner)

    Simple Gamer Arts
    by Simple Gamer Arts · November 2017
    Make a Spawn actor
  15. Gradual decrease spawn time (runner)

    Simple Gamer Arts
    by Simple Gamer Arts · November 2017
    I think there is no such code in GameSalad for a gradual decrease in spawn time... I haven't found a thing on it. No one can give a straight answer/code to resolve this. So I guess it doesn't exist.
  16. Gradual decrease spawn time (runner)

    Simple Gamer Arts
    by Simple Gamer Arts · November 2017
    (I even tried using the EASE-IN feature of "interpolate behavior" to act like a timer, but I don't know how to code "Spawn every +1")
  17. Gradual decrease spawn time (runner)

    Simple Gamer Arts
    by Simple Gamer Arts · November 2017
    How can I gradually decrease the spawn time?
  18. Behavior: "Reset Scene" super glitchy

    Simple Gamer Arts
    by Simple Gamer Arts · November 2017
    • I also tried to spawn an entire different actor who's main purpose is to "Reset Scene" and it also glitches up...
  19. Draw a line

    tatiang
    by tatiang · November 2017
    (Quote)
  20. Draw a line

    baazul
    by baazul · November 2017
    it did not work as it was spawning the actor whenever the player was not moving. But I added your timer to my moving rules and it starts to look like a line. But there is gap between each actor spawne
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