-
Ventilating
by Simple Gamer Arts ·deleting the key/art elements that make the game unique so I can get help. -
My runner is 100,000 in scene.width... tips on making game smoother?
by Simple Gamer Arts ·(Quote) -
My runner is 100,000 in scene.width... tips on making game smoother?
by Socks ·Those platforms only need to exist (and their rules only need to fire) when they are viewable by the player - so you should ideally spawn them just outside of the camera - they scroll through the fram -
Is there a way to speed up the GAMESALAD clock?
by tatiang ·Right. In fact, during our Study of Loops™ period, one of the demos added a bunch of Spawn Actor behaviors to a single loop frame thereby spawning more than once per frame. -
Device Screen size attribute
by CaptFinn ·So you can use the Device Model to tell the actors where to go/spawn? Where be this Device Model attribute? And how do we use it? -
Is there a way to speed up the GAMESALAD clock?
by tatiang ·You'll have to adjust the frame rate (Max loops/frame) to see what's possible using a Spawn Actor behavior. Some behaviors can't complete fast enough for very fast frame rates. -
Spawn random sizes of Platform but keep same gap
by -Timo- ·You are spawning a new platform before you changed the width to a random size or the attributes are changed. Move the rule under the change attribute. -
Spawning Enemies
by tatiang ·It doesn't have a random function. Can you post a screenshot of the rule you're using to spawn? -
Spawning Enemies
by mmhs1612 ·On the last level of my game I added an enemy spawner. It is supposed to spawn enemies at random along the right side of the screen. But, it only spawns from one corner no matter how I try to fix it -
Spawn random sizes of Platform but keep same gap
by Simple Gamer Arts ·So, I'm making a runner and I want to spawn different sizes of platforms, yet keep the same amount of distance from each other (platforms). -
What formula can I use? (within these numbers)
by Simple Gamer Arts ·If ATTRIBUTE self.positionX is within 200-500... then spawn actor. -
Gradual decrease spawn time (runner)
by tatiang ·Here's a demo I made a few years ago to increase spawn time. I modified it for your purposes. -
Gradual decrease spawn time (runner)
by Simple Gamer Arts ·Make a Spawn actor -
Gradual decrease spawn time (runner)
by Simple Gamer Arts ·I think there is no such code in GameSalad for a gradual decrease in spawn time... I haven't found a thing on it. No one can give a straight answer/code to resolve this. So I guess it doesn't exist. -
Gradual decrease spawn time (runner)
by Simple Gamer Arts ·(I even tried using the EASE-IN feature of "interpolate behavior" to act like a timer, but I don't know how to code "Spawn every +1") -
Gradual decrease spawn time (runner)
by Simple Gamer Arts ·How can I gradually decrease the spawn time? -
Behavior: "Reset Scene" super glitchy
by Simple Gamer Arts ·• I also tried to spawn an entire different actor who's main purpose is to "Reset Scene" and it also glitches up... -
Draw a line
by tatiang ·(Quote) -
Draw a line
by baazul ·it did not work as it was spawning the actor whenever the player was not moving. But I added your timer to my moving rules and it starts to look like a line. But there is gap between each actor spawne -
Draw a line
by Icebox ·if the actor is not moving , every 0 seconds , spawn a dot actor