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  1. Display... Again

    AngryBoi
    by AngryBoi · May 2014
    I have another question. If I develop my app on iPad Landscape, will I be able to publish it a universal and then publish it as universal to Apple?
  2. I need to know the size of the assets used in a premade template

    bernardoespanol
    by bernardoespanol · May 2014
    The pre-made template was for: Bullet Parade. Its a very interesting game/app that works fine on my iPad, so if you created it and are reading this, thank you very much. I have some ideas on how t
  3. Help IAPs rejected by Apple

    Kid_Ninja_Games
    by Kid_Ninja_Games · May 2014
    We found that your app exhibited one or more bugs, when reviewed on iPad running iOS 7.1.1 and iPhone 5s running iOS 7.1.1, on both Wi-Fi and cellular networks, which is not in compliance with the App
  4. Display

    Adrenaline
    by Adrenaline · May 2014
    I recommend setting up the project for iPad. Then, if it's run on the other devices, the images won't be stretched or skewed in any way. You'll just have to take into account some cropping at the edge
  5. Display

    AngryBoi
    by AngryBoi · May 2014
    to use the stretch option and publish it for iPad as well? And hope will I do that?
  6. Help IAPs rejected by Apple

    darrelf
    by darrelf · May 2014
    I've tried testing my adhoc with the Developer Network Link Conditioner switched on in my iPad2 and set to "Very bad network" and it still worked fine. It took a long time to purcha
  7. Game.App Testing on Windows

    MagoNicolas
    by MagoNicolas · May 2014
    Thanks, that should work, How Can i create an IPA with Gamesalad?
  8. Help IAPs rejected by Apple

    joeltelling
    by joeltelling · May 2014
    We found that your app exhibited one or more bugs, when reviewed on iPad running iOS 7.1.1 and iPhone 5s running iOS 7.1.1, on both Wi-Fi and cellular networks, which is not in compliance with the App
  9. Making a Game once publish it on different Display Sizes (2)

    CreatorGer
    by CreatorGer · May 2014
    When i use very high quality images in my iphone 5 project to make sure i can crop it to ipad retina. Does it matter in the end how much MB the app uses? Or does game salad make sure that is just use
  10. iOS Publishing Device Settings and iAds

    chad.allen
    by chad.allen · May 2014
    for iPhone legacy, iPhone Retina, iPad, and then a paid version app for each device as well?
  11. Spare Code ? Dump It here.

    Braydon_SFX
    by Braydon_SFX · May 2014
    (Quote)
  12. Spare Code ? Dump It here.

    -Timo-
    by -Timo- · May 2014
    thanks for sharing. (you also invented the endless battery for an iPad, check upper right corner in iPad lock screen )
  13. Let's help each other with downloads, ratings and reviews! (Free apps only)

    jamie_c
    by jamie_c · May 2014
    @Ali_Wood, yeah I'm an iPad only guy. (Image)
  14. 2 Free Games published in 3 weeks

    miharo
    by miharo · May 2014
    Both games are approved on App Store for Iphone and Ipad.
  15. Let's help each other with downloads, ratings and reviews! (Free apps only)

    Ali_Wood
    by Ali_Wood · May 2014
    @jamie_c‌ I couldn't find your app.. Is it iPad only?
  16. iOS Universal, or separate iPhone/iPad versions?

    Wboko
    by Wboko · May 2014
    The only issue with building a UB is if you build a big game with lots of images for the IPad, it can slow down your game on the IPhone because of the image size...
  17. Star Slider - free universal iOS retro arcade space game

    ParkGames
    by ParkGames · May 2014
    Created to test iOS universal builds and resolutions. Starting with an iPad Gamesalad project then moving the HUD for iPhone5 and then iPhone4. Not sure but even when played on iPad the graphics don't
  18. iOS Universal, or separate iPhone/iPad versions?

    ReMasteredGames
    by ReMasteredGames · May 2014
    Hi, so one of my new projects is an iOS title. Is it better to publish for iOS Universal, or create separate iPhone/iPad versions? (PS, it's currently being developed in iPhone screen size).
  19. Release 0.11.0.13 Stable Mac is now available

    vafurlogi
    by vafurlogi · May 2014
    I have a universal IOS project for a game and the loading times are the same on the Ipad and Iphone. If I manually replace the images with 50% smaller images (uncheck resolution independence and repla
  20. Tiny Tennis Available FREE on iOS & Android

    unbeatenpixel
    by unbeatenpixel · May 2014
    Great work. I downloaded ipad mini and htc one. Ipad perfect but Htc one has a black bar in the bottom,is this a strecth mode issue or crop mode?which one?
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