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  1. Having trouble getting random spawned actors to work

    tatiang
    by tatiang · March 2014
    "instance" of that actor with unique rules from the "prototype" actor that appears in the Actors' pane, confusing relative to "actor" with relati
  2. Spawning random actors

    tatiang
    by tatiang · March 2014
    Okay, thanks. Add a Log Debugging Statement before each spawn actor behavior in your rules and change the expression to self.gap. Then open the Debugger and watch to see the values of self.gap. Wha
  3. Having trouble getting random spawned actors to work

    hegert
    by hegert · March 2014
    I was about to do a "game" where an object spawns in a certain time in random places. I did it by myself and then tried tutorials and then did it by myself again. How many times did
  4. Spawning random actors

    tatiang
    by tatiang · March 2014
    I can't see the whole expression that includes self.gap (is this a flappy bird game???) but whatever that is set to is affecting where your obstacle actors are spawning. Your goal actor will spawn on
  5. Spawning random actors

    tatiang
    by tatiang · March 2014
    Do you want the actors all to spawn at x=0, y=0? Because that's what will happen if you change it to relative to scene. The question is, where do you want them to spawn?
  6. Spawning random actors

    umei
    by umei · March 2014
    I am looking to spawn random obstacles in my game. My obstacles are spawned every 2 seconds so I made an attribute 'random obstacle' and changed attribute to random(1,3) in a timer.
  7. Generating random actors at one specific location

    tatiang
    by tatiang · March 2014
    You wouldn't spawn a new actor, you would just change the image. If you name your images carefully (e.g. "1.png", "2.png", etc.) then you can do change attribute s
  8. Spawning Actors in a 2D game

    jigglybean
    by jigglybean · March 2014
    try a timer? After 2 seconds spawn actor X
  9. Spawning Actors in a 2D game

    meppley7
    by meppley7 · March 2014
    I am trying to spawn a actor in a Boolean X side scrolling game.
  10. Generating random actors at one specific location

    Armelline
    by Armelline · March 2014
    Can you clarify why you want to spawn an actor in the same place?
  11. How to spawn an actor every 10 points

    tatiang
    by tatiang · March 2014
         [spawn an actor]
  12. How to spawn an actor every 10 points

    Doguz
    by Doguz · March 2014
    Everytime the score clicks over another 10 points I'd like to spawn an actor. How please? I know it's a simple equation, I'm just not knowledgable.
  13. Former industry dev going indie.

    8BitAvrin
    by 8BitAvrin · March 2014
    Welcome! I've never played Destroy All Humans, but I'm a fan of Scribblenauts. I remember first hearing about it and thinking…..that sounds really unique….I wonder how it's going to work.
  14. Each newly spawned actor changes acceleration of previously spawned ones!

    thumbfrenzylabz
    by thumbfrenzylabz · March 2014
    http://s9.postimg.org/okl3946jj/spawnsnowball.png
  15. Each newly spawned actor changes acceleration of previously spawned ones!

    Armelline
    by Armelline · March 2014
    I just had a go at making what you describe, but I was unable to reproduce your problem. I did find it impossible to spawn an actor that accelerates downwards with acceleration of 200, and have it sti
  16. how do i create a continous scrolling background

    daaddd
    by daaddd · February 2014
    put the ground to spawn another ground on self.position.x+it width , dont forget to destroy the old one for memory saving
  17. Increasing speed for a random attribute

    MaDeex44
    by MaDeex44 · February 2014
    I want to spawn actors with a random speed (100,200) at different time (i know how to do time) and i also want that every secondes the total speed actors increases by 1.
  18. how do i create a continous scrolling background

    Gdogg
    by Gdogg · February 2014
    would i need to re spawn the image to follow itself?
  19. Changing Spawn Rate According To Score?

    Tim_A
    by Tim_A · February 2014
    I've setup the above, and initially the timed spawn seems to works fine, but on scene reset, the spawn only works once then stops entirely?
  20. Changing Spawn Rate According To Score?

    tatiang
    by tatiang · February 2014
    Create two real attributes called game.lastSpawnTime and game.spawnDuration. Set game.spawnDuration to how long you want to wait until the first spawn occurs (e.g. 3 would mean 3 seconds)
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