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  1. is this possible with GS?

    helpme99
    by helpme99 · May 2015
    is it poss to set up an actor and make it spin? so if you had a tree and you were looking at it face on. could i make it spin if i have 4 views points. face on on, side right, side left and back. so i
  2. Change actor with click in different scene

    tatiang
    by tatiang · May 2015
    The way you communicate between actors is by changing the value of a game attribute. So create one for each item -- or better yet, use tables to store the values and then have rules that change the i
  3. Off-Centre Pivot Point

    Socks
    by Socks · May 2015
    (Quote)
  4. Joystick touch

    retired_e94d62404f5860ffa4abdaf32f2c2aae
    by retired_e94d62404f5860ffa4abdaf32f2c2aae · May 2015
    Create an attribute called TouchX and another called TouchY (make them both integer attributes).
  5. Off-Centre Pivot Point

    retired_e94d62404f5860ffa4abdaf32f2c2aae
    by retired_e94d62404f5860ffa4abdaf32f2c2aae · May 2015
    @Socks Your video (on all discusions) don't seem to be working, so I have no idea what you mean in the screenshot by Self.M and Self.SA. Plus, what is that Self. on the end? Thanks in advance Socks! (
  6. Release 0.14.0 inquiry

    TitanFury
    by TitanFury · May 2015
    I recently installed the RC 0.14 Gamesalad creator and it worked much better than the previous 0.13.7 release. Why isn't the newer RC considered stable?
  7. How may actors can I have in ACTORS TAB ready for spawning (not in the scene)

    AlchimiaStudios
    by AlchimiaStudios · May 2015
    Depends on what you are trying to achieve.
  8. Twitter Help

    MentalDonkeyGames
    by MentalDonkeyGames · May 2015
    (Quote)
  9. pro

    Lovejoy
    by Lovejoy · May 2015
    The GameSalad PRO membership is a non-refundable recurring subscription billed annually on the anniversary of your subscription date. By purchasing a GameSalad PRO Membership subscription, you agree t
  10. Twitter Help

    Striderzet
    by Striderzet · May 2015
    @ultima i did that but it won't allow me to make spaces between the quotes
  11. How may actors can I have in ACTORS TAB ready for spawning (not in the scene)

    RedCubeGames
    by RedCubeGames · May 2015
    @AlchimiaStudios thank you on sharing that! (Image)
  12. How may actors can I have in ACTORS TAB ready for spawning (not in the scene)

    tatiang
    by tatiang · May 2015
    Do you really need 2000 actors? If you're spawning actors with different images, they can still be a single prototype actor as long as their rules are all (or mostly all) the same.
  13. A Few Promoting Tips

    ant_lad
    by ant_lad · May 2015
    Do any ad companies offer a form of credit? Something like running ads in your game and racking up credit in their system, which you can then use to run ads for your game in their system of ads?
  14. Looping ints. ?

    As_Of_Latte
    by As_Of_Latte · May 2015
    @tatiang Thank you!! You're always there with a quick response and the correct answer. Works perfect (Image)
  15. Looping ints. ?

    tatiang
    by tatiang · May 2015
    You have:
  16. Random function constantly picks new numbers... How to prevent this?

    tatiang
    by tatiang · May 2015
    Without seeing your rule, it's hard to know what you mean exactly and why it might be a problem.
  17. Random function constantly picks new numbers... How to prevent this?

    Socks
    by Socks · May 2015
    Change self.R to random(a,b)
  18. Drop slots for my jewel game

    Summation
    by Summation · May 2015
    What do you have so far?
  19. "Why Your Brilliant Game Idea Is Absolutely Worthless"

    ant_lad
    by ant_lad · May 2015
    For instance; one of the projects I am documenting and exploring is something that hasn't been done before. In fact a few of my ideas have not been done before.
  20. Spawn actors on pre made boards/maps

    Saltydog86
    by Saltydog86 · May 2015
    The blocks will do different things when they collide with enemies and other blocks. For example if the 3 or 4 blocks of any particular type collide with each other then they will either explode or ch
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