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  1. so pixel sizes...

    Socks
    by Socks · March 2014
    Retina iPads 2048 x 1536 pixels.
  2. Trying to test the game on my iDevice but...

    BonepileGames
    by BonepileGames · March 2014
    Also, my project is made on iPad Landscape RI checked on. Used the NEW METHOD FOR UB OF @Voidedsky (used iPad Landscape to iPhone 4 and iPhone 5 file which can be found on the first page). When I test
  3. so pixel sizes...

    Bluerose
    by Bluerose · March 2014
    1) background sizes iphone 5+ vs iPad 4/air vs iPad mini with retina display
  4. Actor shows up as a grey field

    Hopscotch
    by Hopscotch · March 2014
    The maximum texture size on iPhone 5 is 2048x2048, only the iPad Air and iPad Mini Retina is capable of 4096x4096. So your image is too large.
  5. iphone 5 and 4 resolution

    Mash_Mobility
    by Mash_Mobility · March 2014
    the results. I suggest you do the original in iPad format and scale down to the 5 and 4 from there.
  6. iPad max touches

    jwink
    by jwink · March 2014
    I'm working on a multiplayer game and I'm having trouble with simultaneous touches on the iPad. Each player (up to four) has three buttons they use to control a ship, and the way I have it designed no
  7. Pigpen

    lycettebros
    by lycettebros · March 2014
    @Fajlajp‌ It is out for both iPad and iPhone and Kindle:
  8. Eyes Smasher available for Android

    tarsiustudio
    by tarsiustudio · March 2014
    Hi all, I present my new Eyes Smasher game that can be downloaded from google play. I'm waiting for the review to apple store to also be available for iphone and ipad.
  9. Universal Build template

    ReL
    by ReL · March 2014
    I dont mind developing the game from scratch to meet IPAD-PORTRAIT mode or whatever...
  10. different iphone screen sizes

    UtopianGames
    by UtopianGames · March 2014
    The basics are make with iPad if the device is legacy change position by 44 iphone 5 is 90.
  11. Forums Freaking Out

    jonmulcahy
    by jonmulcahy · March 2014
    (Quote)
  12. Forums Freaking Out

    Socks
    by Socks · March 2014
    three different Macs now - and on two different iPads (1 & 3) - and at three seperate locations (with different ISPs) . . . . so I can reasonably rule out my end as the cause of the problem .
  13. different iphone screen sizes

    Mash_Mobility
    by Mash_Mobility · March 2014
    Don't forget about iPad, I thought it was most people dev for iPad and scale it down, no? That's what I have been doing, with exceptional results.
  14. *****WIN A $100 GOOGLE ADS GIFTVOUCHER*****

    CodeMonster
    by CodeMonster · March 2014
    Thanks everyone for participating (Image)
  15. Is this idea probable?

    garrettwebster
    by garrettwebster · March 2014
    many actors will crash the game (i am going for ipad but could be for HTML)
  16. exclude actors from scene wrap

    UtopianGames
    by UtopianGames · March 2014
    What I did for that is similar to what you want I believe and I got round this problem by having the scene twice as large in the X so a 1024 scene for iPad became 2048 then you can place all sorts of
  17. Release Candidate 0.11.0.1 is available!

    liuxz
    by liuxz · March 2014
    can't streth for all device(iphone,ipad),just ok in creator.
  18. Release Candidate 0.11.0.1 is available!

    liuxz
    by liuxz · March 2014
    can't strenth in ios Universal(ipad ok,but iphone is Letterbox,not strenth).
  19. Release Candidate 0.11.0.1 is available!

    liuxz
    by liuxz · March 2014
    can't strenth in ios Universal(ipad ok,but iphone is Letterbox,not strenth).
  20. State of GameSalad on 3-27-2014

    colander
    by colander · March 2014
    @CodeWizard Display Text doesn't have the ability to change the font size with an attribute. I've written a business app in iPad portrait which I want to publish using Overscan. I have written the cod
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