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IMPORTANT MARKETPLACE NOTICE
by Lovejoy ·For you (Image) -
Move to.
by Socks ·When you say you want the actor to 'immediately' jump from one side to another, do you want it to be instant (as in 0 seconds) or do you just want it to be very fast ? -
Move to.
by Socks ·Here you go, try this: -
Space Game, follow along video tutorial 1080p with source code PART 1/2
by UtopianGames ·Its easy to forget we were all beginners at some point and struggled to understand the basics so i decided to make a simple follow along video tutorial for a space game. -
Resolution independence, Letterbox/Overscan/Stretch, multiple devices - back-to-basics question
by jigglybean ·You can try this camera trick from BBENK that is pretty handy -
Move to.
by Socks ·What does 'one jump' mean ? Left to Right and then back to Left - is that 'one jump' ? -
Resolution independence, Letterbox/Overscan/Stretch, multiple devices - back-to-basics question
by mhedges ·On the GS Home tab, you can select what device to build for and can check on the Resolution Independence box. -
Move to.
by benjaminmage ·@Socks Tried x<136 and x>630, it actually works! Now my actor can move from point to point with 0.1 second but i have another problem. I realized that when i press and hold my mouse butt -
Move to.
by Socks ·What you are doing is right, it should work even with a 0.1 duration, it might possibly be some kind of rounding error, one suggestion would be to use larger than and smaller than rather than equals . -
Move to.
by Socks ·Did you want the actor to move across the screen in a tenth of a second !? (Image) -
Move to.
by benjaminmage ·@Socks I tried the interpolate behaviour, it works perfectly fine until i dropped the timing to 0.1 seconds using linear function. And as for the Actor's X position, i dont quite get you. -
8 Way Controller - help needed
by UtopianGames ·Our free 8 way controller template has notes in to help you understand, i made this in Sept 2012 but I'm pretty sure the code will still work. -
2-part question, multitouch on one image, zoom in zoom out on another
by tatiang ·That usually means you did something wrong when copying the rules or that you added them to a different rule condition or timer that is affecting the way it was originally set up. -
Removing In App Purchase
by Summation ·It's hard to tell exactly without seeing the code, but it is likely that your destroy actor behavior is nested in another behavior that is not allowing it to fire properly. -
Removing In App Purchase
by EpicoreGames ·I have changed the two attributes value to true and I displayed them too to make sure nothing goes wrong -
That's it. I am done with Apple - already!
by Lovejoy ·@jigglybean I suggest you let Chartboost know as well as @Dan_Chartboost seeing as this may be affecting more developers. -
Introducing Graphene SDK...
by RondoRocket ·I know! I know! But if we can't dream... what's left I ask you?! -
That's it. I am done with Apple - already!
by jigglybean ·After waiting almost another 10 days, Apple have again rejected my app due to an advert from Chartboost that shows a game being advertised on both App Store and Google Play. Can you f***ng believe it? -
Spare Code ? Dump It here.
by Summation ·(Quote) -
Spare Code ? Dump It here.
by NimbleBug ·@summation awesome template, thank u so much for sharing (Image)