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  1. IMPORTANT MARKETPLACE NOTICE

    Lovejoy
    by Lovejoy · May 2015
    For you (Image)
  2. Move to.

    Socks
    by Socks · May 2015
    When you say you want the actor to 'immediately' jump from one side to another, do you want it to be instant (as in 0 seconds) or do you just want it to be very fast ?
  3. Move to.

    Socks
    by Socks · May 2015
    Here you go, try this:
  4. Space Game, follow along video tutorial 1080p with source code PART 1/2

    UtopianGames
    by UtopianGames · May 2015
    Its easy to forget we were all beginners at some point and struggled to understand the basics so i decided to make a simple follow along video tutorial for a space game.
  5. Resolution independence, Letterbox/Overscan/Stretch, multiple devices - back-to-basics question

    jigglybean
    by jigglybean · May 2015
    You can try this camera trick from BBENK that is pretty handy
  6. Move to.

    Socks
    by Socks · May 2015
    What does 'one jump' mean ? Left to Right and then back to Left - is that 'one jump' ?
  7. Resolution independence, Letterbox/Overscan/Stretch, multiple devices - back-to-basics question

    mhedges
    by mhedges · May 2015
    On the GS Home tab, you can select what device to build for and can check on the Resolution Independence box.
  8. Move to.

    benjaminmage
    by benjaminmage · May 2015
    @Socks Tried x<136 and x>630, it actually works! Now my actor can move from point to point with 0.1 second but i have another problem. I realized that when i press and hold my mouse butt
  9. Move to.

    Socks
    by Socks · May 2015
    What you are doing is right, it should work even with a 0.1 duration, it might possibly be some kind of rounding error, one suggestion would be to use larger than and smaller than rather than equals .
  10. Move to.

    Socks
    by Socks · May 2015
    Did you want the actor to move across the screen in a tenth of a second !? (Image)
  11. Move to.

    benjaminmage
    by benjaminmage · May 2015
    @Socks I tried the interpolate behaviour, it works perfectly fine until i dropped the timing to 0.1 seconds using linear function. And as for the Actor's X position, i dont quite get you.
  12. 8 Way Controller - help needed

    UtopianGames
    by UtopianGames · May 2015
    Our free 8 way controller template has notes in to help you understand, i made this in Sept 2012 but I'm pretty sure the code will still work.
  13. 2-part question, multitouch on one image, zoom in zoom out on another

    tatiang
    by tatiang · May 2015
    That usually means you did something wrong when copying the rules or that you added them to a different rule condition or timer that is affecting the way it was originally set up.
  14. Removing In App Purchase

    Summation
    by Summation · May 2015
    It's hard to tell exactly without seeing the code, but it is likely that your destroy actor behavior is nested in another behavior that is not allowing it to fire properly.
  15. Removing In App Purchase

    EpicoreGames
    by EpicoreGames · May 2015
    I have changed the two attributes value to true and I displayed them too to make sure nothing goes wrong
  16. That's it. I am done with Apple - already!

    Lovejoy
    by Lovejoy · May 2015
    @jigglybean I suggest you let Chartboost know as well as @Dan_Chartboost seeing as this may be affecting more developers.
  17. Introducing Graphene SDK...

    RondoRocket
    by RondoRocket · May 2015
    I know! I know! But if we can't dream... what's left I ask you?!
  18. That's it. I am done with Apple - already!

    jigglybean
    by jigglybean · May 2015
    After waiting almost another 10 days, Apple have again rejected my app due to an advert from Chartboost that shows a game being advertised on both App Store and Google Play. Can you f***ng believe it?
  19. Spare Code ? Dump It here.

    Summation
    by Summation · May 2015
    (Quote)
  20. Spare Code ? Dump It here.

    NimbleBug
    by NimbleBug · May 2015
    @summation awesome template, thank u so much for sharing (Image)
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