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Release Candidate 0.11.0.2 is available!
by darrelf ·@8BitAvrin Yep, iPod Touch 4th gen, iPad 2, and iPhone 5 all working fine... -
Release Candidate 0.11.0.2 is available!
by 8BitAvrin ·Can anyone confirm if the stretch option is working properly in this release for legacy iPhone, current iPhone, & iPad? I don't have an iPad to test on currently, hopefully again soon though. -
March 2014 Game of the Month Submission Thread
by Annabel ·game. This game was first released on the iPad on March 1, on the iPhone on March 14 and hopefully, on the MAC before the month ends. Am working on releasing an Android version as we speak. This g -
Game worked fine on ipad. Now it quits out after 2 seconds.
by bboyledesign ·i think it all started when I tried to load a .ipa file onto a ipad from a PC using itunes. I feel like the sketchy .ipa i made screwed everything up and now gamesalad is blocking my account or some -
Review sites for kids/educational apps? ideas anyone?
by kanika786 ·Sketching is FUN for kids!! Have a look at MySketchRoo an intuitive sketching iPad -
Which platform do I use for Android?
by DigiChain ·Based on the advice of another GS user I used Nook as my master project size for my latest game and it's worked out great. I used overscan mode when publishing to all other devices - which just means -
Which platform do I use for Android?
by gingagaming ·To publish android apps you need to have a pro account. The list you are viewing is for layout purposes and not publishing. You would normally build the game in either iPad or iPhone layout and then p -
Release Candidate 0.11.0.2 is available!
by colander ·@Hopscotch thanks. Has anyone noticed their images don't look the same in Ad hoc on an iPad as they do in Creator. -
Which platform do I use for Android?
by JohnHarker ·I see a lot of questions about publishing for android devices, but not many on how to first start it up. When I select a new project, there's the list of iphone and ipad and nook and all those, but th -
Imported image sooooo big on stage, why?
by Hopscotch ·Have a look at your scene settings, are they really iPad dimensions? -
Imported image sooooo big on stage, why?
by mdt3ch@gmail.com ·I am currently developing a game for ipad in Gamesalad (resolution independence). The game will be in portrait. I created the background image for my game in illustrator, image size is 1536 x 2048, wh -
Crappy Bird walls on iPhone
by Lucamc ·By the way I only have this problem on the iPhone version, on the iPad version it is completely fine. -
iPhone only.
by CodeMonster ·I know it's strange. I only made my game or iphone and iPod. But they said it works for iPad? Never wanted it for iPad so it's strange lol -
iPhone only.
by KillerPenguinStudios ·I'm not sure if that would do it. I don't believe the iPad screen shots are required so I would remove them if they are not required. Also, just to double check, make sure your on your project, under -
.ipa not working in application loader?? solved
by CodeMonster ·so iv done this multiple times, but this time its not working? -
destroy actor2 when actor1 collide
by Emmapiano ·2. in the ship i put a change attribute when collides(change attribute shipalive to 0) -
problem with non scrollable buttons
by agueis ·hello i have a problem with non scrollable buttons, for ipad or iphone buttons , i put left right and jump buttons on my scene, but the scene have a size of 20000x by 4000y, and the actor hero start t -
iPhone only.
by daryljburton ·The complete error from Apple was: "Your app did not run at iPhone resolution when reviewed on iPad. While your app may be built for iPhone or iPod, it must still run on iPad, at iPhone resol -
iPhone only.
by daryljburton ·After submitting my first app to itunes connect, I got the returned error of "2.10: iPhone apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resoluti -
FPS drop from 60 to 30 when I add large actor?