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  1. Release Candidate 0.11.0.2 is available!

    darrelf
    by darrelf · March 2014
    @8BitAvrin‌ Yep, iPod Touch 4th gen, iPad 2, and iPhone 5 all working fine...
  2. Release Candidate 0.11.0.2 is available!

    8BitAvrin
    by 8BitAvrin · March 2014
    Can anyone confirm if the stretch option is working properly in this release for legacy iPhone, current iPhone, & iPad? I don't have an iPad to test on currently, hopefully again soon though.
  3. March 2014 Game of the Month Submission Thread

    Annabel
    by Annabel · March 2014
    game. This game was first released on the iPad on March 1, on the iPhone on March 14 and hopefully, on the MAC before the month ends. Am working on releasing an Android version as we speak. This g
  4. Game worked fine on ipad. Now it quits out after 2 seconds.

    bboyledesign
    by bboyledesign · March 2014
    i think it all started when I tried to load a .ipa file onto a ipad from a PC using itunes. I feel like the sketchy .ipa i made screwed everything up and now gamesalad is blocking my account or some
  5. Review sites for kids/educational apps? ideas anyone?

    kanika786
    by kanika786 · March 2014
    Sketching is FUN for kids!! Have a look at MySketchRoo an intuitive sketching iPad
  6. Which platform do I use for Android?

    DigiChain
    by DigiChain · March 2014
    Based on the advice of another GS user I used Nook as my master project size for my latest game and it's worked out great. I used overscan mode when publishing to all other devices - which just means
  7. Which platform do I use for Android?

    gingagaming
    by gingagaming · March 2014
    To publish android apps you need to have a pro account. The list you are viewing is for layout purposes and not publishing. You would normally build the game in either iPad or iPhone layout and then p
  8. Release Candidate 0.11.0.2 is available!

    colander
    by colander · March 2014
    @Hopscotch thanks. Has anyone noticed their images don't look the same in Ad hoc on an iPad as they do in Creator.
  9. Which platform do I use for Android?

    JohnHarker
    by JohnHarker · March 2014
    I see a lot of questions about publishing for android devices, but not many on how to first start it up. When I select a new project, there's the list of iphone and ipad and nook and all those, but th
  10. Imported image sooooo big on stage, why?

    Hopscotch
    by Hopscotch · March 2014
    Have a look at your scene settings, are they really iPad dimensions?
  11. Imported image sooooo big on stage, why?

    mdt3ch@gmail.com
    by mdt3ch@gmail.com · March 2014
    I am currently developing a game for ipad in Gamesalad (resolution independence). The game will be in portrait. I created the background image for my game in illustrator, image size is 1536 x 2048, wh
  12. Crappy Bird walls on iPhone

    Lucamc
    by Lucamc · March 2014
    By the way I only have this problem on the iPhone version, on the iPad version it is completely fine.
  13. iPhone only.

    CodeMonster
    by CodeMonster · March 2014
    I know it's strange. I only made my game or iphone and iPod. But they said it works for iPad? Never wanted it for iPad so it's strange lol
  14. iPhone only.

    KillerPenguinStudios
    by KillerPenguinStudios · March 2014
    I'm not sure if that would do it. I don't believe the iPad screen shots are required so I would remove them if they are not required. Also, just to double check, make sure your on your project, under
  15. .ipa not working in application loader?? solved

    CodeMonster
    by CodeMonster · March 2014
    so iv done this multiple times, but this time its not working?
  16. destroy actor2 when actor1 collide

    Emmapiano
    by Emmapiano · March 2014
    2. in the ship i put a change attribute when collides(change attribute shipalive to 0)
  17. problem with non scrollable buttons

    agueis
    by agueis · March 2014
    hello i have a problem with non scrollable buttons, for ipad or iphone buttons , i put left right and jump buttons on my scene, but the scene have a size of 20000x by 4000y, and the actor hero start t
  18. iPhone only.

    daryljburton
    by daryljburton · March 2014
    The complete error from Apple was: "Your app did not run at iPhone resolution when reviewed on iPad. While your app may be built for iPhone or iPod, it must still run on iPad, at iPhone resol
  19. iPhone only.

    daryljburton
    by daryljburton · March 2014
    After submitting my first app to itunes connect, I got the returned error of "2.10: iPhone apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resoluti
  20. FPS drop from 60 to 30 when I add large actor?

    retired_e2ed193baedf074c53fed4ec9b0989b8
    by retired_e2ed193baedf074c53fed4ec9b0989b8 · March 2014
    hey, thanks for responding. just did a quick test and started a brand new project. the first thing i did was make it an iPad project (thats what my main project is) and added a plain white actor, no b
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