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FPS drop from 60 to 30 when I add large actor?
by MarpCark ·I commented about this in my last discussion post, but i felt as though it should be in a separate discussion. So i have an iPad project that needs a 768x1024 background adding. the project runs at 60 -
two identical scenes -one runs 20fps, the other 60fps?
by MarpCark ·it seems that i can't have a 768x1024 image (iPad background) without the fps dropping to 30. the .png is 786x1024 and so is the actor (movable unchecked). this is probably a stupid question with an -
March 2014 Game of the Month Submission Thread
by Whackojack ·(Quote) -
March 2014 Game of the Month Submission Thread
by birkules ·Ipad lite: https://itunes.apple.com/us/app/littlesaw-hd-lite/id763862388?mt=8&uo=4 -
my Game ***Steam Jack*** WIP
by MinecraftGeek ·(Quote) -
my Game ***Steam Jack*** WIP
by BBEnk ·So I rejected binary from apple day after submitting. I decided to go with a universal binary instead. it was just iPad before but after some thought and playing game on a old Android phone. I figured -
Need help :( Mac preview different than GS Viewer preview
by Paxton ·I managed to solve the problem by using @matarua's suggestion from another thread: deleting all of my previous game versions from the GS Viewer. After that, I simply injected the game into GS Viewer -
two identical scenes -one runs 20fps, the other 60fps?
by MarpCark ·so my iPad project has been running at around 20 fps on the gsviewer, which kinda confused me as i only have around 5 actors on screen at a time. so i removed all the images in my project so that my a -
First Game Released: Scare Crows
by Whackojack ·I have been working with Gamesalad for about a year now, and haven't made a game to completion until now. Finally released my first game: Scare Crows to the iOS app store for iPhone and iPad. -
Release Candidate 0.11.0.1 is available!
by matarua ·The above text from the RC looks like it is actually aliased - you could test this @Socks by doing an iPhone version and view it as iPad perhaps? I don't have the RC here or I would. -
Release Candidate 0.11.0.1 is available!
by neoman ·The only difference is that my base project is iPad Portrait. Stretch works as expected in creator. If I apply rules camera offset rules then publish with the overscan option selected the app works a -
I need help publishing my game!
by MattButlerStudios ·So my game is going to be for iPad, iPhone 5, and iPhone 4s. Will I be able to upload the 3 different files when I go to publish with apple? Can I put the 3 versions up into the same game? -
Is it true that nightly build or 0.11 has multi platform save?
by Franto ·file menu, so you could have something saved for ipad be instead for android, etc. -
Gamesalad Viewer Load symbol?
by Philipppuus ·Now my Question? If I test it (Viewer) with my advice (Ipad) and I switch for example scenes into my game, on the upper frame there is always a loading symbol for a short moment if its loading. Is thi -
Need help :( Mac preview different than GS Viewer preview
by Paxton ·very first scene). But the thing is, if on my iPad I never played the levels to hit that save attribute in each level, how come the load attribute in the first scene unlocks everything from the very -
GameSalad running on Mac 10.9 Mavericks
by Paxton ·I do not believe device performance to be an issue in my case, I get consistent 60fps in my game on the iPad 2. And the feature that works on my Mac preview and not in Viewer is a silly thing: unlocka -
Converting game to iPhone 4/4s
by MattButlerStudios ·It is finally time to publish! However, I have made the game for iPhone 5. How can I make it work with the other iPhones? I have already converted it to iPad using a conversion software, but the softw -
Possible Bug? Sound Effects cutting out...
by bluetractorjt ·I'm also having the same issues. I have gone through everything and am a Pro Member as well and am on 10.4.1. The sounds play fine for a while no matter where I'm at in the game and all of the sudden, -
A Long Way Home: Director's Cut
by jonmulcahy ·that would be nice, I'm still sour on how apple f'd up when they feature the iPad game on the iPhone list, took them 6 months to figure it out and they never did refeature it. -
A Long Way Home: Director's Cut
by jonmulcahy ·Almost 3 years ago I released A Long Way Home for the iPad. Lots of people loved it. A few people downloaded it (Image)