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  1. FPS drop from 60 to 30 when I add large actor?

    MarpCark
    by MarpCark · March 2014
    I commented about this in my last discussion post, but i felt as though it should be in a separate discussion. So i have an iPad project that needs a 768x1024 background adding. the project runs at 60
  2. two identical scenes -one runs 20fps, the other 60fps?

    MarpCark
    by MarpCark · March 2014
    it seems that i can't have a 768x1024 image (iPad background) without the fps dropping to 30. the .png is 786x1024 and so is the actor (movable unchecked). this is probably a stupid question with an
  3. March 2014 Game of the Month Submission Thread

    Whackojack
    by Whackojack · March 2014
    (Quote)
  4. March 2014 Game of the Month Submission Thread

    birkules
    by birkules · March 2014
    Ipad lite: https://itunes.apple.com/us/app/littlesaw-hd-lite/id763862388?mt=8&uo=4
  5. my Game ***Steam Jack*** WIP

    MinecraftGeek
    by MinecraftGeek · March 2014
    (Quote)
  6. my Game ***Steam Jack*** WIP

    BBEnk
    by BBEnk · March 2014
    So I rejected binary from apple day after submitting. I decided to go with a universal binary instead. it was just iPad before but after some thought and playing game on a old Android phone. I figured
  7. Need help :( Mac preview different than GS Viewer preview

    Paxton
    by Paxton · March 2014
    I managed to solve the problem by using @matarua‌'s suggestion from another thread: deleting all of my previous game versions from the GS Viewer. After that, I simply injected the game into GS Viewer
  8. two identical scenes -one runs 20fps, the other 60fps?

    MarpCark
    by MarpCark · March 2014
    so my iPad project has been running at around 20 fps on the gsviewer, which kinda confused me as i only have around 5 actors on screen at a time. so i removed all the images in my project so that my a
  9. First Game Released: Scare Crows

    Whackojack
    by Whackojack · March 2014
    I have been working with Gamesalad for about a year now, and haven't made a game to completion until now. Finally released my first game: Scare Crows to the iOS app store for iPhone and iPad.
  10. Release Candidate 0.11.0.1 is available!

    matarua
    by matarua · March 2014
    The above text from the RC looks like it is actually aliased - you could test this @Socks by doing an iPhone version and view it as iPad perhaps? I don't have the RC here or I would.
  11. Release Candidate 0.11.0.1 is available!

    neoman
    by neoman · March 2014
    The only difference is that my base project is iPad Portrait. Stretch works as expected in creator. If I apply rules camera offset rules then publish with the overscan option selected the app works a
  12. I need help publishing my game!

    MattButlerStudios
    by MattButlerStudios · March 2014
    So my game is going to be for iPad, iPhone 5, and iPhone 4s. Will I be able to upload the 3 different files when I go to publish with apple? Can I put the 3 versions up into the same game?
  13. Is it true that nightly build or 0.11 has multi platform save?

    Franto
    by Franto · March 2014
    file menu, so you could have something saved for ipad be instead for android, etc.
  14. Gamesalad Viewer Load symbol?

    Philipppuus
    by Philipppuus · March 2014
    Now my Question? If I test it (Viewer) with my advice (Ipad) and I switch for example scenes into my game, on the upper frame there is always a loading symbol for a short moment if its loading. Is thi
  15. Need help :( Mac preview different than GS Viewer preview

    Paxton
    by Paxton · March 2014
    very first scene). But the thing is, if on my iPad I never played the levels to hit that save attribute in each level, how come the load attribute in the first scene unlocks everything from the very
  16. GameSalad running on Mac 10.9 Mavericks

    Paxton
    by Paxton · March 2014
    I do not believe device performance to be an issue in my case, I get consistent 60fps in my game on the iPad 2. And the feature that works on my Mac preview and not in Viewer is a silly thing: unlocka
  17. Converting game to iPhone 4/4s

    MattButlerStudios
    by MattButlerStudios · March 2014
    It is finally time to publish! However, I have made the game for iPhone 5. How can I make it work with the other iPhones? I have already converted it to iPad using a conversion software, but the softw
  18. Possible Bug? Sound Effects cutting out...

    bluetractorjt
    by bluetractorjt · March 2014
    I'm also having the same issues. I have gone through everything and am a Pro Member as well and am on 10.4.1. The sounds play fine for a while no matter where I'm at in the game and all of the sudden,
  19. A Long Way Home: Director's Cut

    jonmulcahy
    by jonmulcahy · March 2014
    that would be nice, I'm still sour on how apple f'd up when they feature the iPad game on the iPhone list, took them 6 months to figure it out and they never did refeature it.
  20. A Long Way Home: Director's Cut

    jonmulcahy
    by jonmulcahy · March 2014
    Almost 3 years ago I released A Long Way Home for the iPad. Lots of people loved it. A few people downloaded it (Image)
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