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What does a simple platformer need?
by MarcMySalad ·(Quote) -
What does a simple platformer need?
by Armelline ·Off the top of my head, I'd say rabbits. As many rabbits as you can fit in. -
Armelline's Free Stuff For Everyone (check first post for the latest update!)
by Armelline ·If a mod could copy this into the first post of this thread, and stick the image code below at the top of the first post of the thread, I'd be very much obliged! -
Rotate and aim actor (Gun turret) at touch position on screen
by Zombiebrains ·Now, I have also constrained a turret actor to the x & y position of the tank so it sits nicely on top, -
No Icon Adhoc
by MattButlerStudios ·-To have an app icon you must upload one on gamesalad before you generate your app. Look at the top left corner and see where it says for you to upload an icon. The icon is used for both your arcade g -
Judge my game mechanics
by Franto ·Desktop size: http://franco.netau.net/BurstBladeHDdemo.htm -
Game of the Month: August - Submission Thread
by Yonipm ·-Be the top scorer. -
What hardware is everyone using?
by RP ·Understand that top-of-the line and high-end does not equate to practical indie-game developement needs especially if your focus is on the 2D mobile platfrom. Minis and MacBook Airs will be more than -
Having trouble signing the APK and IPA files.
by Yaza Studios ·app, it takes me to me a new page that shows my top sites on safari. Is anyone else having this issue? -
Do you have the option to display a portrait-sized iAd in a landscape iPhone game?
by Chakku ·Basically I want to display my HUD without having to place the ad on top and then the HUD underneath the ad (to maximize game real estate). If that screenshot is in fact correct, that'd be perfect act -
Order of Operations
by The_Gamesalad_Guru ·Code in actors are fired top to bottom. Actors in layers are read bottom to top. -
Order of Operations
by pjburnhill ·those updates should happen by an actor at the top of the layers or at the bottom. And is it better to use scene variables instead of actors that update global variables when it comes to getting thos -
Move To disrupted by Destroy behavior
by lecasm2 ·I have a basic setup with an actor (Hero) being controlled by keyboard arrows. He has a Collision Condition that spawns an actor (dead Hero) and invokes the Destroy behavior upon overlap with the Enem -
problem with health bar
by jackhammer1000 ·also there is a timer that destroys the enemy after 3.5sec so i had to put a similar timer on the health bar to destroy it as well. in reallity what happens is that if i shoot an enemy a couple of tim -
Can you destroy part of an Actor?
by mark567 ·Is it possible in Gamesalad to destroy part of an actor (and leave the rest)? -
I can click an actor through an actor?
by RThurman ·The principle thing to remember is that actors are evaluated from the bottom layer up, and (within an actor) behaviors are evaluated from the top down. This sets up a paradox where the bottom actor m -
The GameSalad July (2014) Game of the Month is...
by Ghost189 ·Top job! -
I can click an actor through an actor?
by foofooarmy@gmail.com ·I added the timer to the actor but I can still click through it. Can you explain what behaviors I need to put in because I am getting very confused. So basically I added the timer to the bottom layer -
I can click an actor through an actor?
by foofooarmy@gmail.com ·(Quote) -
I can click an actor through an actor?
by foofooarmy@gmail.com ·(Quote)