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The GameSalad July (2014) Game of the Month is...
by Ghost189 ·Top job! -
I can click an actor through an actor?
by foofooarmy@gmail.com ·I added the timer to the actor but I can still click through it. Can you explain what behaviors I need to put in because I am getting very confused. So basically I added the timer to the bottom layer -
I can click an actor through an actor?
by foofooarmy@gmail.com ·(Quote) -
I can click an actor through an actor?
by foofooarmy@gmail.com ·(Quote) -
I can click an actor through an actor?
by RThurman ·@foofooarmy@gmail.com -- the logic is a bit more complicated than that. Actors are evaluated from the bottom layer up. But within an actor the behaviors are read from the top down. So, the bottom -
Collision problem
by RThurman ·(Quote) -
[Solved] Designing a HUD
by mattlm0831 ·Anyway I am creating a plat-former and the level dimensions are 1136,640 and the camera follows the player. I put my hud on the screen and when I attempt to Make the HUD move with the camera it doesn' -
There is a tutorial to top 10 high score with name ?
by miyaoo ·Something like this -
Any useful information on to how and where to spend a $5K advertising budget?
by Tiny_Ideas ·If your the "one" who made Flappy Birds, Hungry Cats, ball and spikes, Piano Tiles to the top spot - my money is coming your way :P (Image) -
Any useful information on to how and where to spend a $5K advertising budget?
by tenrdrmer ·Just send me them money. I'll advertise for you using my top secret marketing strategies. They are so secret I can't even reveal the games I have sent to the too charts with this strategy. -
Collision problem
by MattButlerStudios ·@RThurman gravity is making the balls fall from the top of the screen -
wrap Y for scene problem
by RThurman ·Instead, make a rule that states when actor A reaches the bottom of the scene, change it's Y position to the top of the scene. -
wrap Y for scene problem
by murdeck82 ·I have scene and two actors.I need to actor A fell down and when it reached the bottom appeared on top. For this I use the attribute wrap Y. Attribute wrap Y should be changed to true after touch/pres -
Collision problem
by MattButlerStudios ·I have a game that is based off of 100 balls. I am trying to establish some collision rules, but the balls are being very sporadic. I want them to destroy once they hit, but they are flying all over t -
Baby Stacker now available FREE
by Kid_Ninja_Games ·to rescue "Baby Max" from the top of his "Stack of Stuff". It's super difficult and there is no novice setting. Please give it a look when you have some time to ki -
Advertising with I ads
by pHghost ·tells potential customers absolutely nothing. On top of that, make sure the screenshots do a good job of promoting the game (but are truthful at the same time). Pick interesting moments where just se -
make an actor follow the camera while rotating the scene?
by HauschildStudios ·I have tried to make a separate layer for the three actors and then un check the scrollable check box, but they still rotate whith the rest of the scene. -
Enrich the Manual
by Mcccccc ·Layer Order: in front of actor/in back of actor/front of layer/back of layer -
Drag your finger from point A to B and make path?
by BonepileGames ·I am racking my brains on how to drag your finger from point A to point B and make a path, but if your finger doesn't reach point B to destroy the path. The "path" should keep its ax -
Delete spawn actors by touch\press
by tatiang ·[Attachment: Destroy same colors.zip]