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  1. I can click an actor through an actor?

    RThurman
    by RThurman · August 2014
    @foofooarmy@gmail.com‌ -- the logic is a bit more complicated than that. Actors are evaluated from the bottom layer up. But within an actor the behaviors are read from the top down. So, the bottom
  2. Collision problem

    RThurman
    by RThurman · August 2014
    (Quote)
  3. [Solved] Designing a HUD

    mattlm0831
    by mattlm0831 · August 2014
    Anyway I am creating a plat-former and the level dimensions are 1136,640 and the camera follows the player. I put my hud on the screen and when I attempt to Make the HUD move with the camera it doesn'
  4. There is a tutorial to top 10 high score with name ?

    miyaoo
    by miyaoo · August 2014
    Something like this
  5. Any useful information on to how and where to spend a $5K advertising budget?

    Tiny_Ideas
    by Tiny_Ideas · August 2014
    If your the "one" who made Flappy Birds, Hungry Cats, ball and spikes, Piano Tiles to the top spot - my money is coming your way :P (Image)
  6. Any useful information on to how and where to spend a $5K advertising budget?

    tenrdrmer
    by tenrdrmer · August 2014
    Just send me them money. I'll advertise for you using my top secret marketing strategies. They are so secret I can't even reveal the games I have sent to the too charts with this strategy.
  7. Collision problem

    MattButlerStudios
    by MattButlerStudios · August 2014
    @RThurman‌ gravity is making the balls fall from the top of the screen
  8. wrap Y for scene problem

    RThurman
    by RThurman · August 2014
    Instead, make a rule that states when actor A reaches the bottom of the scene, change it's Y position to the top of the scene.
  9. wrap Y for scene problem

    murdeck82
    by murdeck82 · August 2014
    I have scene and two actors.I need to actor A fell down and when it reached the bottom appeared on top. For this I use the attribute wrap Y. Attribute wrap Y should be changed to true after touch/pres
  10. Collision problem

    MattButlerStudios
    by MattButlerStudios · August 2014
    I have a game that is based off of 100 balls. I am trying to establish some collision rules, but the balls are being very sporadic. I want them to destroy once they hit, but they are flying all over t
  11. Baby Stacker now available FREE

    Kid_Ninja_Games
    by Kid_Ninja_Games · August 2014
    to rescue "Baby Max" from the top of his "Stack of Stuff". It's super difficult and there is no novice setting. Please give it a look when you have some time to ki
  12. Advertising with I ads

    pHghost
    by pHghost · August 2014
    tells potential customers absolutely nothing. On top of that, make sure the screenshots do a good job of promoting the game (but are truthful at the same time). Pick interesting moments where just se
  13. make an actor follow the camera while rotating the scene?

    HauschildStudios
    by HauschildStudios · August 2014
    I have tried to make a separate layer for the three actors and then un check the scrollable check box, but they still rotate whith the rest of the scene.
  14. Enrich the Manual

    Mcccccc
    by Mcccccc · August 2014
    Layer Order: in front of actor/in back of actor/front of layer/back of layer
  15. Drag your finger from point A to B and make path?

    BonepileGames
    by BonepileGames · August 2014
    I am racking my brains on how to drag your finger from point A to point B and make a path, but if your finger doesn't reach point B to destroy the path. The "path" should keep its ax
  16. Delete spawn actors by touch\press

    tatiang
    by tatiang · August 2014
    [Attachment: Destroy same colors.zip]
  17. The Process

    Mcccccc
    by Mcccccc · August 2014
    Thanks @Dues! And what about many actors in the same layer? I need to make a difference between more instance actors which receive the same inputs, just in different moments in time.
  18. Delete spawn actors by touch\press

    Andrea_Comisi
    by Andrea_Comisi · August 2014
    Create four attributes bolean and name it destroy(A,b,c,d,etc) after go to the actor A and create this rule
  19. Delete spawn actors by touch\press

    murdeck82
    by murdeck82 · August 2014
    Main actor launch by timer(each 5sec) several different spawned actors (A, B, C, D, ...). it is necessary that when you touch the one of the actors (for example A) removed actor A and the other actors
  20. Hand Drawn Art!!

    Gnarly
    by Gnarly · August 2014
    The card will show up on your desk top. Open and find the picture.
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