-
Best Way To Make Cutscenes?
by A_Constantin ·I was wondering if you guys had any good way to make cutscenes in GameSalad. I was thinking to make my cutscene and save it as a video file and convert it to a GIF on these online converters. Then, ha -
Actor Changes Other Actor's Image
by LRCCAC Apps ·I'm sorry, but I am a amateur at this stuff. Can you please explain more? -
Demos for everyone :)
by Fajlajp ·But as soon as I'm done with it I'll continue making demos -
Line of Sight Workaround?
by AlchimiaStudios ·@Armelline when you change the layer order in @tatiang 's demo... it starts working -
APK expires to soon
by http_gamesalad ·@lovejoy I added the extra "0" to "10000" like you did .. & it gave me the samething -
Line of Sight Workaround?
by AlchimiaStudios ·You're right. Hmm, very strange... (Image) -
Displaying Random Table Cell Values
by DocJ ·Exactly. Not that I don't want to string all those TableCellValues together, I just thought there was an easier way. -
Displaying Random Table Cell Values
by tatiang ·So is the main problem that you want to avoid stringing together a bunch of tableCellValue() functions in the Display Text behavior? Otherwise, just string them together with addition symbols between -
Line of Sight Workaround?
by tatiang ·Right, I did turn on the Display Texts and I get how it's supposed to work -- I'm just surprised that it does. Did you try the demo I posted above? I would think an actor with a constrained width wo -
Displaying Random Table Cell Values
by DocJ ·@tatiang Hi. The only reason I was trying to display the 2nd column to begin with, was to see if I was getting the value I wanted. I don't actually need to display the 2nd column value until I add -
Line of Sight Workaround?
by Armelline ·The collide is being checked in the walls. Each wall has a self attribute identifying it specifically. When it overlaps with the line of sight detector, it puts a 1 in a table cell. If it doesn't, it -
Line of Sight Workaround?
by tatiang ·Very nice demo, @Armelline! What I don't get though is that you did use lines and the collide rule in the Wall actor works even though the width of the lines is being constrained. -
Logo and icons needed for website [PAID]
by Armelline ·The logo is the most important thing - the icons I'll only be getting done if the price is right and affordable. The website will be entirely free for people to use, so I can't pump too much money int -
Displaying Random Table Cell Values
by tatiang ·If I understand correctly, you're wanting to display two values: the column 1 value and the sum of several column 2 values. What I don't know is where you want to display these. Do you want them nex -
Displaying Random Table Cell Values
by DocJ ·@Braydon_SFX I'm glad you're going to write something more in depth later, because I didn't understand what you wrote (Image) -
Introduction to MultiPlayer (Video)
by sebmat86 ·Awesome stuff!! Would be cool to make a MP game one day. Thanks for making this. -
Displaying Random Table Cell Values
by Braydon_SFX ·If to worked before, why not use the display text offer so you can change and x and y values? This means you can have more than one display text behavior in each actor. Before, having for than one wou -
Displaying Random Table Cell Values
by DocJ ·I can't tell you what a feeling it was thinking I had something figured out on my own.....but then reality set in (Image) -
I don't want any new Features. A stable final build please.
by pinkio75 ·@BigDave i agree with you 100% -
Line of Sight Workaround?
by tatiang ·What about firing a very fast bullet in the direction you want to check? That can have issues too since it skips pixels, but just a thought.