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Testing app before publishing
by tillmoss ·(Quote) -
Change project platform on Windows
by BonepileGames ·is there any way to change a project's platform on Windows Gamesalad? I have already started a project on iPhone Landscape but I want to make it iPad Landscape. I am asking you because I do not want -
Publishing a Game with Windows
by CreatorGer ·You mean a Mac, when you mentioned Apple device. (Not a iPad) -
Yet another screen size question(s)
by breuban ·2) screen size is for iphone 5 portrait 320 x 568 ( i dont want to make an ipad version) -
when key pressed player move but return to inital position?
by gyroscope ·Note that the following y coordinates are based on the "Thing" actors being 100 x 384 each, and on an iPad landscape scene. Obviously change accordingly to your spec. -
Testflight Automation
by jonmulcahy ·this version will now open test flight and point it to the IPA created. -
when key pressed player move but return to inital position?
by gyroscope ·OK, before anything else, check to see that you've got the game file set up as iPad Landscape in Project Info. (The screen size might not have picked up properly from Mac into Windows for some reason -
Testing app before publishing
by UtopianGames ·I have an iPad 1 and 3GS for testing because if it can run on those devices chances are its good to go. -
February 2014 Game of the Month Submission Thread
by Braydon_SFX ·iPad: http://itunes.apple.com/us/app/knights-kwest-hd/id542214656?mt=8 -
February 2014 Game of the Month Submission Thread
by BobD ·Flapper Wars HD for iPads now available for FREE in iTunes -
Flapper Wars HD for iPads now available for FREE in iTunes
by BobD ·Flapper Wars HD for iPads now available for FREE in iTunes -
Testflight Automation
by beefy_clyro ·Nice, thanks! It seems to work, haven't tested uploading to Testflight yet but certainly seems to create an ipa fine. Cheers -
Testflight Automation
by Armelline ·I don't know if I'm using Testflight wrong, but I'm finding it a real pain in the backside having to publish a build, then make a directory called Payload (or publish into one, but I prefer not to do -
Publishing to arcade
by B1984 ·Can you test it on the ipad emulators before you purchase it? -
Publishing to arcade
by PandaParents ·I had the same problem. I just uploaded my game and it only played 2 scenes and stopped. It is really frustrating. I would like to know why and if I should go ahead pay $99 to test it in ipad. -
Will my game play on iphone/ipad if it doesn't play in the arcade in GS website?
by PandaParents ·Hi, I just made my first ipad/iphone game and it played well in the preview in my GS creator. However, it did not play once I published in arcade in GS website. My question is shall I pay the $99 with -
AppStore submission rejected, PLA 3.3.12. iOS Advertising Identifier is used but no ad functionality
by JPGamesFactory ·I have my app for ipad with no iAd approved today. -
Development question
by BonepileGames ·I heard somewhere that I should start with iPad project for "better graphics" then to make it UB so it can be played on iphone 4,5,5s. Is that correct? -
Build 0.10.4.1d is available!
by FatFish ·After 3+ days, iAds working on iPhone and iPad here also. As hybrid said, must have been an Apple thing. (Image) -
Build 0.10.4.1d is available!
by neoman ·Sorry to bombard this thread. I did a test with an iPad only app. PlayHaven and iAds work as expected.