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  1. Testing app before publishing

    UtopianGames
    by UtopianGames · February 2014
    I have an iPad 1 and 3GS for testing because if it can run on those devices chances are its good to go.
  2. February 2014 Game of the Month Submission Thread

    Braydon_SFX
    by Braydon_SFX · February 2014
    iPad: http://itunes.apple.com/us/app/knights-kwest-hd/id542214656?mt=8
  3. February 2014 Game of the Month Submission Thread

    BobD
    by BobD · February 2014
    Flapper Wars HD for iPads now available for FREE in iTunes
  4. Flapper Wars HD for iPads now available for FREE in iTunes

    BobD
    by BobD · February 2014
    Flapper Wars HD for iPads now available for FREE in iTunes
  5. Testflight Automation

    beefy_clyro
    by beefy_clyro · February 2014
    Nice, thanks! It seems to work, haven't tested uploading to Testflight yet but certainly seems to create an ipa fine. Cheers
  6. Testflight Automation

    Armelline
    by Armelline · February 2014
    I don't know if I'm using Testflight wrong, but I'm finding it a real pain in the backside having to publish a build, then make a directory called Payload (or publish into one, but I prefer not to do
  7. Publishing to arcade

    B1984
    by B1984 · February 2014
    Can you test it on the ipad emulators before you purchase it?
  8. Publishing to arcade

    PandaParents
    by PandaParents · February 2014
    I had the same problem. I just uploaded my game and it only played 2 scenes and stopped. It is really frustrating. I would like to know why and if I should go ahead pay $99 to test it in ipad.
  9. Will my game play on iphone/ipad if it doesn't play in the arcade in GS website?

    PandaParents
    by PandaParents · February 2014
    Hi, I just made my first ipad/iphone game and it played well in the preview in my GS creator. However, it did not play once I published in arcade in GS website. My question is shall I pay the $99 with
  10. AppStore submission rejected, PLA 3.3.12. iOS Advertising Identifier is used but no ad functionality

    JPGamesFactory
    by JPGamesFactory · February 2014
    I have my app for ipad with no iAd approved today.
  11. Development question

    BonepileGames
    by BonepileGames · February 2014
    I heard somewhere that I should start with iPad project for "better graphics" then to make it UB so it can be played on iphone 4,5,5s. Is that correct?
  12. Build 0.10.4.1d is available!

    FatFish
    by FatFish · February 2014
    After 3+ days, iAds working on iPhone and iPad here also. As hybrid said, must have been an Apple thing. (Image)
  13. Build 0.10.4.1d is available!

    neoman
    by neoman · February 2014
    Sorry to bombard this thread. I did a test with an iPad only app. PlayHaven and iAds work as expected.
  14. Build 0.10.4.1d is available!

    neoman
    by neoman · February 2014
    I did another test. I packaged a base iPhone project as a universal build. Ads are working now as expected on both iPhone 4S running IOS 6 and iPad running IOS 7 with the latest patch. I didn't change
  15. Build 0.10.4.1d is available!

    neoman
    by neoman · February 2014
    @BlackCloakGS Ok something has changed. I did another test. I packaged an iPhone app and ran it on my iPad with IOS 7 with the latest update. PlayHaven interstitial ads are working as expected but iAd
  16. State of GameSalad on 2-19-2014

    mulyinc
    by mulyinc · February 2014
    (Quote)
  17. State of GameSalad on 2-19-2014

    CodeWizard
    by CodeWizard · February 2014
    * iPad: Some images are ghosting after changing scene
  18. Retina display question

    Socks
    by Socks · February 2014
    For a full screen image on a Retina iPad, make your image up at 2048 x 1536 pixels, when you import this into GameSalad it will come in as 1024 x 768 pixels, do not constrain or resize or . . . . or a
  19. Retina display question

    Socks
    by Socks · February 2014
    Try it, make a 2048 x 1536 pixel image . . . then make an iPad landscape GameSalad project + check 'Resolution Independence' . . . import the image, drag it into the Actors window, it will make you a
  20. Tizen & Appbackr program updates 20-May-2014

    dgackey
    by dgackey · February 2014
    -- WE HAVE HIT 1,000 APPS! Thank you for participating! (Only apps submitted prior to 2:53 pm CT on Friday, 2/28 will be eligible for publishing incentives.)
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