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Testing app before publishing
by UtopianGames ·I have an iPad 1 and 3GS for testing because if it can run on those devices chances are its good to go. -
February 2014 Game of the Month Submission Thread
by Braydon_SFX ·iPad: http://itunes.apple.com/us/app/knights-kwest-hd/id542214656?mt=8 -
February 2014 Game of the Month Submission Thread
by BobD ·Flapper Wars HD for iPads now available for FREE in iTunes -
Flapper Wars HD for iPads now available for FREE in iTunes
by BobD ·Flapper Wars HD for iPads now available for FREE in iTunes -
Testflight Automation
by beefy_clyro ·Nice, thanks! It seems to work, haven't tested uploading to Testflight yet but certainly seems to create an ipa fine. Cheers -
Testflight Automation
by Armelline ·I don't know if I'm using Testflight wrong, but I'm finding it a real pain in the backside having to publish a build, then make a directory called Payload (or publish into one, but I prefer not to do -
Publishing to arcade
by B1984 ·Can you test it on the ipad emulators before you purchase it? -
Publishing to arcade
by PandaParents ·I had the same problem. I just uploaded my game and it only played 2 scenes and stopped. It is really frustrating. I would like to know why and if I should go ahead pay $99 to test it in ipad. -
Will my game play on iphone/ipad if it doesn't play in the arcade in GS website?
by PandaParents ·Hi, I just made my first ipad/iphone game and it played well in the preview in my GS creator. However, it did not play once I published in arcade in GS website. My question is shall I pay the $99 with -
AppStore submission rejected, PLA 3.3.12. iOS Advertising Identifier is used but no ad functionality
by JPGamesFactory ·I have my app for ipad with no iAd approved today. -
Development question
by BonepileGames ·I heard somewhere that I should start with iPad project for "better graphics" then to make it UB so it can be played on iphone 4,5,5s. Is that correct? -
Build 0.10.4.1d is available!
by FatFish ·After 3+ days, iAds working on iPhone and iPad here also. As hybrid said, must have been an Apple thing. (Image) -
Build 0.10.4.1d is available!
by neoman ·Sorry to bombard this thread. I did a test with an iPad only app. PlayHaven and iAds work as expected. -
Build 0.10.4.1d is available!
by neoman ·I did another test. I packaged a base iPhone project as a universal build. Ads are working now as expected on both iPhone 4S running IOS 6 and iPad running IOS 7 with the latest patch. I didn't change -
Build 0.10.4.1d is available!
by neoman ·@BlackCloakGS Ok something has changed. I did another test. I packaged an iPhone app and ran it on my iPad with IOS 7 with the latest update. PlayHaven interstitial ads are working as expected but iAd -
State of GameSalad on 2-19-2014
by mulyinc ·(Quote) -
State of GameSalad on 2-19-2014
by CodeWizard ·* iPad: Some images are ghosting after changing scene -
Retina display question
by Socks ·For a full screen image on a Retina iPad, make your image up at 2048 x 1536 pixels, when you import this into GameSalad it will come in as 1024 x 768 pixels, do not constrain or resize or . . . . or a -
Retina display question
by Socks ·Try it, make a 2048 x 1536 pixel image . . . then make an iPad landscape GameSalad project + check 'Resolution Independence' . . . import the image, drag it into the Actors window, it will make you a -
Tizen & Appbackr program updates 20-May-2014
by dgackey ·-- WE HAVE HIT 1,000 APPS! Thank you for participating! (Only apps submitted prior to 2:53 pm CT on Friday, 2/28 will be eligible for publishing incentives.)