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when key pressed player move but return to inital position?
by gyroscope ·OK, before anything else, check to see that you've got the game file set up as iPad Landscape in Project Info. (The screen size might not have picked up properly from Mac into Windows for some reason -
Testing app before publishing
by UtopianGames ·I have an iPad 1 and 3GS for testing because if it can run on those devices chances are its good to go. -
February 2014 Game of the Month Submission Thread
by Braydon_SFX ·iPad: http://itunes.apple.com/us/app/knights-kwest-hd/id542214656?mt=8 -
February 2014 Game of the Month Submission Thread
by BobD ·Flapper Wars HD for iPads now available for FREE in iTunes -
Flapper Wars HD for iPads now available for FREE in iTunes
by BobD ·Flapper Wars HD for iPads now available for FREE in iTunes -
Testflight Automation
by beefy_clyro ·Nice, thanks! It seems to work, haven't tested uploading to Testflight yet but certainly seems to create an ipa fine. Cheers -
Testflight Automation
by Armelline ·I don't know if I'm using Testflight wrong, but I'm finding it a real pain in the backside having to publish a build, then make a directory called Payload (or publish into one, but I prefer not to do -
Publishing to arcade
by B1984 ·Can you test it on the ipad emulators before you purchase it? -
Publishing to arcade
by PandaParents ·I had the same problem. I just uploaded my game and it only played 2 scenes and stopped. It is really frustrating. I would like to know why and if I should go ahead pay $99 to test it in ipad. -
Will my game play on iphone/ipad if it doesn't play in the arcade in GS website?
by PandaParents ·Hi, I just made my first ipad/iphone game and it played well in the preview in my GS creator. However, it did not play once I published in arcade in GS website. My question is shall I pay the $99 with -
AppStore submission rejected, PLA 3.3.12. iOS Advertising Identifier is used but no ad functionality
by JPGamesFactory ·I have my app for ipad with no iAd approved today. -
Development question
by BonepileGames ·I heard somewhere that I should start with iPad project for "better graphics" then to make it UB so it can be played on iphone 4,5,5s. Is that correct? -
Build 0.10.4.1d is available!
by FatFish ·After 3+ days, iAds working on iPhone and iPad here also. As hybrid said, must have been an Apple thing. (Image) -
Build 0.10.4.1d is available!
by neoman ·Sorry to bombard this thread. I did a test with an iPad only app. PlayHaven and iAds work as expected. -
Build 0.10.4.1d is available!
by neoman ·I did another test. I packaged a base iPhone project as a universal build. Ads are working now as expected on both iPhone 4S running IOS 6 and iPad running IOS 7 with the latest patch. I didn't change -
Build 0.10.4.1d is available!
by neoman ·@BlackCloakGS Ok something has changed. I did another test. I packaged an iPhone app and ran it on my iPad with IOS 7 with the latest update. PlayHaven interstitial ads are working as expected but iAd -
State of GameSalad on 2-19-2014
by mulyinc ·(Quote) -
State of GameSalad on 2-19-2014
by CodeWizard ·* iPad: Some images are ghosting after changing scene -
Retina display question
by Socks ·For a full screen image on a Retina iPad, make your image up at 2048 x 1536 pixels, when you import this into GameSalad it will come in as 1024 x 768 pixels, do not constrain or resize or . . . . or a -
Retina display question
by Socks ·Try it, make a 2048 x 1536 pixel image . . . then make an iPad landscape GameSalad project + check 'Resolution Independence' . . . import the image, drag it into the Actors window, it will make you a