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  1. Can't upload binary - Invalid Provisioning File - Missing Code Signing Certificate

    matarua
    by matarua · November 2013
    They were unique with a team prefix and bundle ID suffix. But in the developer site they were showing as only Development. That is what gave me the clue - then I saw that the bundle ID in connect was
  2. Can't upload binary - Invalid Provisioning File - Missing Code Signing Certificate

    matarua
    by matarua · November 2013
    Thanks - and sorry for being a bit lost on this - first time doing it and changes got quite confusing - basically this means I don't need to invent two unique bundle IDs for each app now - team for de
  3. How to destroy the top enemy of a pile by clicking on it?

    carecuxo
    by carecuxo · November 2013
    The changes worked when there is just only one zombie on the screen. When I start to spawn zombies 2, 3 and 4, the things go wrong.
  4. Some great inspiration!

    matarua
    by matarua · November 2013
    I have come up with my unique art style for my game over time which is a real challenge to find something you like, can create, and will be world class. I say unique but I am sure this will have been
  5. help with enemy movement on a platformer???

    Socks
    by Socks · November 2013
    If you want multiple actors all following the same constrain behaviour, but with their own unique X position then stick this into the master enemy actor . . . .
  6. help with enemy movement on a platformer???

    Socks
    by Socks · November 2013
    Make use of [CCC = the enemy's starting position] to give each actor a unique X position.
  7. How to Change Interactive Size of Actor ∆ or ≠ Image Size

    RThurman
    by RThurman · November 2013
      b) Spawn a detonation actor at the missile's location.
  8. How to destroy the top enemy of a pile by clicking on it?

    tatiang
    by tatiang · November 2013
    I followed the link in my post above and made a demo. It's very tricky stuff and the demo works to destroy the most recently spawned (highest ID) actor but only if I spawn new actors to the back of t
  9. Can I make the screen chase me in GS?

    slenderostrich
    by slenderostrich · November 2013
    and jumping, but I want my game to have a unique mechanic to other people on the course
  10. BACON QUEST!! (Yummy!)

    Rittenhouse
    by Rittenhouse · November 2013
    @lumpapps Thank you trying my best to make it really unique (Image)
  11. Updated privacy policy and data collection summary

    CodeWizard
    by CodeWizard · November 2013
    - Unique Device Identifier
  12. How to destroy the top enemy of a pile by clicking on it?

    carecuxo
    by carecuxo · November 2013
    My problem is: there are lots of zombies spawning on both sides of the screen, and the spawn rate grows when the player scores. Sometimes, one or more zombise stay in front of another ones, making lik
  13. how to make an explosion radius damage help?

    Socks
    by Socks · November 2013
    For me personally I like to avoid unnecessary behaviours, attribute, rules and so on - so in this case I'd dump the attributes and the constrain behaviours and simply have the bomb spawn the collision
  14. How to Change Interactive Size of Actor ∆ or ≠ Image Size

    worldranger
    by worldranger · November 2013
    Hi There. Yep I did that for one of my actors but the problem being is that the other acotrs I am now trying to affaect spawn randomly and have a unique chase pattern i.e. I don't know a way for them
  15. Change image after an actor move direction on grid

    gyroscope
    by gyroscope · November 2013
    OK, @wolala123 Here's the updated file with the black squares deleted as the main player moves on, as you requested in another DM… there's more than one solution to this, I chose to spawn the white sq
  16. Spawner Not Spawning Quickly Enough?

    KevinCross
    by KevinCross · November 2013
    Random on timers won't give you a random time every loop. If it picks 2 randomly then it will always spawn every 2 seconds, until you change scene/destroy the spawner actor.
  17. Spawner Not Spawning Quickly Enough?

    FallingBoxStudios
    by FallingBoxStudios · November 2013
    Hi, I'm trying to spawn the same ball actor over & over again to fall from the top of the screen to the bottom, but the only problem is that: one ball falls from the top of the screen, then by
  18. How do I spawn and destroy actors before and after the camera?

    matarua
    by matarua · November 2013
    So when your hero reaches a Y value you can spawn certain actors so they are appearing as the hero moves.
  19. Efficient Spawning

    matarua
    by matarua · November 2013
    What I do is actually spawn, then recycle - that ended up being a lot more efficient and easier to manage.
  20. Efficient Spawning

    natzuur
    by natzuur · November 2013
    Spawning actors means the images for the actors are being loaded in real time. So 50 unique imaged actors with 2048 textures are likely to cause a hiccup in fps.
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