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Can't upload binary - Invalid Provisioning File - Missing Code Signing Certificate
by matarua ·They were unique with a team prefix and bundle ID suffix. But in the developer site they were showing as only Development. That is what gave me the clue - then I saw that the bundle ID in connect was -
Can't upload binary - Invalid Provisioning File - Missing Code Signing Certificate
by matarua ·Thanks - and sorry for being a bit lost on this - first time doing it and changes got quite confusing - basically this means I don't need to invent two unique bundle IDs for each app now - team for de -
How to destroy the top enemy of a pile by clicking on it?
by carecuxo ·The changes worked when there is just only one zombie on the screen. When I start to spawn zombies 2, 3 and 4, the things go wrong. -
Some great inspiration!
by matarua ·I have come up with my unique art style for my game over time which is a real challenge to find something you like, can create, and will be world class. I say unique but I am sure this will have been -
help with enemy movement on a platformer???
by Socks ·If you want multiple actors all following the same constrain behaviour, but with their own unique X position then stick this into the master enemy actor . . . . -
help with enemy movement on a platformer???
by Socks ·Make use of [CCC = the enemy's starting position] to give each actor a unique X position. -
How to Change Interactive Size of Actor ∆ or ≠ Image Size
by RThurman ·b) Spawn a detonation actor at the missile's location. -
How to destroy the top enemy of a pile by clicking on it?
by tatiang ·I followed the link in my post above and made a demo. It's very tricky stuff and the demo works to destroy the most recently spawned (highest ID) actor but only if I spawn new actors to the back of t -
Can I make the screen chase me in GS?
by slenderostrich ·and jumping, but I want my game to have a unique mechanic to other people on the course -
BACON QUEST!! (Yummy!)
by Rittenhouse ·@lumpapps Thank you trying my best to make it really unique (Image) -
Updated privacy policy and data collection summary
by CodeWizard ·- Unique Device Identifier -
How to destroy the top enemy of a pile by clicking on it?
by carecuxo ·My problem is: there are lots of zombies spawning on both sides of the screen, and the spawn rate grows when the player scores. Sometimes, one or more zombise stay in front of another ones, making lik -
how to make an explosion radius damage help?
by Socks ·For me personally I like to avoid unnecessary behaviours, attribute, rules and so on - so in this case I'd dump the attributes and the constrain behaviours and simply have the bomb spawn the collision -
How to Change Interactive Size of Actor ∆ or ≠ Image Size
by worldranger ·Hi There. Yep I did that for one of my actors but the problem being is that the other acotrs I am now trying to affaect spawn randomly and have a unique chase pattern i.e. I don't know a way for them -
Change image after an actor move direction on grid
by gyroscope ·OK, @wolala123 Here's the updated file with the black squares deleted as the main player moves on, as you requested in another DM… there's more than one solution to this, I chose to spawn the white sq -
Spawner Not Spawning Quickly Enough?
by KevinCross ·Random on timers won't give you a random time every loop. If it picks 2 randomly then it will always spawn every 2 seconds, until you change scene/destroy the spawner actor. -
Spawner Not Spawning Quickly Enough?
by FallingBoxStudios ·Hi, I'm trying to spawn the same ball actor over & over again to fall from the top of the screen to the bottom, but the only problem is that: one ball falls from the top of the screen, then by -
How do I spawn and destroy actors before and after the camera?
by matarua ·So when your hero reaches a Y value you can spawn certain actors so they are appearing as the hero moves. -
Efficient Spawning
by matarua ·What I do is actually spawn, then recycle - that ended up being a lot more efficient and easier to manage. -
Efficient Spawning
by natzuur ·Spawning actors means the images for the actors are being loaded in real time. So 50 unique imaged actors with 2048 textures are likely to cause a hiccup in fps.