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Higher res = more lag?
by Franto ·@Hopscotch Yes, each laser has a constrain that subtracts from the Princess's location, so that if they exceed a set distance, they destroy themselves, for example, some destroy themeselves after a ra -
Constrain attribute lagging
by pjburnhill ·Thanks Hopscotch, sorting the layer order did the trick, thanks! -
Random Generator
by Elgondir ·1- that demo is great still it starts spawning a little bellow the top of the screen, how can i make it spawn from the top. -
Random Generator
by Elgondir ·So imagine that i have 6 random spawners on top of my screen, and i manage to make them randomly spawn, but i want one of the spawners and only one to spawn nothing randomly, how can i do this? -
accidentally clicking actors beneath top most graphic overlay actor
by revoltandreverb ·Hi Guys. I have a intro graphic that overlays the game, and when it is clicked it is destroyed. The problem is when I click it I sometimes accidentally click actors beneath it. -
Suggestion for a rule
by mshuraih ·actor they will have their own rule to when to destroy .. i think having this properties will be very useful to kill different actors with simple one rule save lot of time .. like for example when u -
Childrens Library App Issue
by gyroscope ·So basically, once a book(actor) has been made true or false, once it's been destroyed or moved on, it can be made 0 (zero); (if a book "fails" you can call it 1, a true book, 2). -
Childrens Library App Issue
by jeff.stoffer ·Ok, So here is what the early frame looks like. The grass moves and the books move from off stage on stage and stop in front of buddy. -
Suggestion for a rule
by Armelline ·It could work if it was a case of "destroy all instances of this actor". Would be less helpful, but helpful nonetheless. To be honest, though, there are 1,000,000 things I would like -
Suggestion for a rule
by gyroscope ·(Quote) -
Suggestion for a rule
by tatiang ·You do realize that your drop-down menu would have to contain every instance of every actor on the scene? So if you had an actor called enemy and had ten copies that had spawned, you'd have " -
Suggestion for a rule
by mshuraih ·Hey GS team .. any chance you may consider adding a rule to destroy actors that works the same way when spawning them .( like you have drop down menu to chose which actor to kill ) this way we can use -
move to logic
by Socks ·Yes, the code is read from top to bottom, but it's done in a fraction of a second - i.e. it doesn't wait until the first piece of code is completed before moving onto the next. -
move to logic
by Gnarly ·I assumed once an actor is spawned the code is read from top to bottom. I have no triggers. -
destroying and respawning multiple actors using an atribute
by bjandthekatz ·Instead of respawning and destroying the actors I would change their positions or change their Attribute number so they become a new number. I would do this by storing 3 or 4 patterns in a table and p -
destroying and respawning multiple actors using an atribute
by revoltandreverb ·Thanks! I really appreciate your help. I'm still new to GS, so it took me a while to wrap my head around your demo, but it's quite genius. Only problem is, the letters at the bottom should be spawned -
[SOLVED] Recycling Actors Help
by bjandthekatz ·After you have this layer selected you can drag your assets onto the screen. Every time you switch scenes or edit an actor you will have to reselect the layer. -
[SOLVED] Recycling Actors Help
by Faheem Ijaz ·that you are dragging the actors onto the wrong layer. Make sure when adding a new actor to put it on the "game" layer. -
destroying and respawning multiple actors using an atribute
by revoltandreverb ·Hi Guys. How can I destroy multiple actors with an attribute and then bring them back using that same attribute. -
Destroying and respawning actors without using reset scene
by revoltandreverb ·* On the top of my screen I have an actor called "letter spawner" that spawns a random single letter from the alphabet.