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Global Game Jam
by BigDave ·It has grown to a big event for indies they have people participating from multiple countries all over the world. -
Is this most likely a good or bad sign?
by alexanderdoubleu ·So my first game I have ever developed got rejected about a week or two ago for crashing on the iPad 7.0.4 after being in review for about 6 hours. So I altered a few things that hopefully helped the -
avoiding iOS 7 crashes
by GamePizza ·The sound files are definitely there since I can hear them playing. On one iPad App for example, it tends to crash on scene 1 or 2. But occasionally I can get to scene 6 before it will crash. -
Community Tutorials by Braydon_SFX
by Braydon_SFX ·I'd recommend starting your project at iPad resolution. It's always better to scale down rather than scaling up. -
Fast Frame Swap
by Socks ·Just checked this on an iPad 1 and iPad 3, dumping the 'floor' function works just fine, it behaves on the device exactly as it does in the viewer, it doesn't seem to need the 'floor' function. -
how to I change the screen to fit apple divices?
by limes336 ·Im running on windows. Ive seen in earlier mac videos, theres an option to change the screen size from iphone legacy, to ipad ect. It does not look like that is a feature anymore. I have heard there i -
"Standard" versus legacy iPhone screen size
by gyroscope ·Hi, I've taken some time out from my current project ( http://forums.gamesalad.com/discussion/63559/spot-the-difference-victorian-valentine-postcards-progress-thread ) to do a bit more on one of the f -
•• Spot the Difference Victorian Valentine Postcards •• progress thread
by gyroscope ·Postcards if you'd like to take a look (on the iPad website page). Right, I'm off to plough on... -
Converting app for Mac Store
by Thunder_Child ·I cant stand the whole "universal build" BS. Resolution Independence is for Retina Display stuff. I have given up on UB completely until GS finds a solution or by GODs grace he him -
Publishing a universal binary on the App Store
by TouchiMedia ·This resolution stuff has always confused me.. if I'm designing a game around the ipad template (1024x768) but want it to be universal build - do I check the resolution independence (even if I started -
Google Play seems to think my apk was not designed for tablets!
by aquamonkey ·...sorry, adding that my app was designed using the iPad format and overscan. The end result was an apk through GS that was tested successfully with adhoc. -
Doubling image size
by SingleSparq ·Yes. Any project you do with the Retina Images option turned on need them to be that way. (since most iPads are retina displays) -
Doubling image size
by j75 ·Does this apply to iPad projects as well? -
A problem with zooming and actor position
by TouchiMedia ·Use mouse button instead of touch, that's what I use.. Works fine even when I test on my ipad -
Converting app for Mac Store
by Thunder_Child ·I've never had an issue with resizing from iPhone or ipad to Mac with the resizer....it even has an option for scaling...which I use 2x. All thing seem to spawn in the right spots...and no white scr -
"Next Page" will be my first release!
by CodeMonster ·You don't have to have pro to release to an ios device. iPhones and iPads -
Larger Images in Gamesalad
by TouchiMedia ·I'm pretty certain devices have limits... like a non-retina iphone is 480x320.. anything larger and it won't load... non-retina ipad 1024x768 , etc. -
Telepathy Zero Free [Universal]
by imGua ·Also paid version now supports iPad. -
Publishing a universal binary on the App Store
by jonmulcahy ·I have many iPad games that I converted to be a universal binary. works fine. -
Publishing a universal binary on the App Store
by FinnK ·I am looking at creating a Point and Click adventure game with GameSalad as a universal binary, developing for iPad Retina first.