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  1. Global Game Jam

    BigDave
    by BigDave · January 2014
    It has grown to a big event for indies they have people participating from multiple countries all over the world.
  2. Is this most likely a good or bad sign?

    alexanderdoubleu
    by alexanderdoubleu · January 2014
    So my first game I have ever developed got rejected about a week or two ago for crashing on the iPad 7.0.4 after being in review for about 6 hours. So I altered a few things that hopefully helped the
  3. avoiding iOS 7 crashes

    GamePizza
    by GamePizza · January 2014
    The sound files are definitely there since I can hear them playing. On one iPad App for example, it tends to crash on scene 1 or 2. But occasionally I can get to scene 6 before it will crash.
  4. Community Tutorials by Braydon_SFX

    Braydon_SFX
    by Braydon_SFX · January 2014
    I'd recommend starting your project at iPad resolution. It's always better to scale down rather than scaling up.
  5. Fast Frame Swap

    Socks
    by Socks · January 2014
    Just checked this on an iPad 1 and iPad 3, dumping the 'floor' function works just fine, it behaves on the device exactly as it does in the viewer, it doesn't seem to need the 'floor' function.
  6. how to I change the screen to fit apple divices?

    limes336
    by limes336 · January 2014
    Im running on windows. Ive seen in earlier mac videos, theres an option to change the screen size from iphone legacy, to ipad ect. It does not look like that is a feature anymore. I have heard there i
  7. "Standard" versus legacy iPhone screen size

    gyroscope
    by gyroscope · January 2014
    Hi, I've taken some time out from my current project ( http://forums.gamesalad.com/discussion/63559/spot-the-difference-victorian-valentine-postcards-progress-thread ) to do a bit more on one of the f
  8. •• Spot the Difference Victorian Valentine Postcards •• progress thread

    gyroscope
    by gyroscope · January 2014
    Postcards if you'd like to take a look (on the iPad website page). Right, I'm off to plough on...
  9. Converting app for Mac Store

    Thunder_Child
    by Thunder_Child · January 2014
    I cant stand the whole "universal build" BS. Resolution Independence is for Retina Display stuff. I have given up on UB completely until GS finds a solution or by GODs grace he him
  10. Publishing a universal binary on the App Store

    TouchiMedia
    by TouchiMedia · January 2014
    This resolution stuff has always confused me.. if I'm designing a game around the ipad template (1024x768) but want it to be universal build - do I check the resolution independence (even if I started
  11. Google Play seems to think my apk was not designed for tablets!

    aquamonkey
    by aquamonkey · January 2014
    ...sorry, adding that my app was designed using the iPad format and overscan. The end result was an apk through GS that was tested successfully with adhoc.
  12. Doubling image size

    SingleSparq
    by SingleSparq · January 2014
    Yes. Any project you do with the Retina Images option turned on need them to be that way. (since most iPads are retina displays)
  13. Doubling image size

    j75
    by j75 · January 2014
    Does this apply to iPad projects as well?
  14. A problem with zooming and actor position

    TouchiMedia
    by TouchiMedia · January 2014
    Use mouse button instead of touch, that's what I use.. Works fine even when I test on my ipad
  15. Converting app for Mac Store

    Thunder_Child
    by Thunder_Child · January 2014
    I've never had an issue with resizing from iPhone or ipad to Mac with the resizer....it even has an option for scaling...which I use 2x. All thing seem to spawn in the right spots...and no white scr
  16. "Next Page" will be my first release!

    CodeMonster
    by CodeMonster · January 2014
    You don't have to have pro to release to an ios device. iPhones and iPads
  17. Larger Images in Gamesalad

    TouchiMedia
    by TouchiMedia · January 2014
    I'm pretty certain devices have limits... like a non-retina iphone is 480x320.. anything larger and it won't load... non-retina ipad 1024x768 , etc.
  18. Telepathy Zero Free [Universal]

    imGua
    by imGua · January 2014
    Also paid version now supports iPad.
  19. Publishing a universal binary on the App Store

    jonmulcahy
    by jonmulcahy · January 2014
    I have many iPad games that I converted to be a universal binary. works fine.
  20. Publishing a universal binary on the App Store

    FinnK
    by FinnK · January 2014
    I am looking at creating a Point and Click adventure game with GameSalad as a universal binary, developing for iPad Retina first.
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