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  1. Spawning Grid from Booleans in Table

    rainwaterstudios
    by rainwaterstudios · November 2019
    Awesome, thank you! (Image)
  2. Free Music Resource

    Eric Matyas
    by Eric Matyas · November 2019
    Well, I’m up to 1,960 tracks…it’s hard to believe…I might actually reach 2,000 by the end of the year! Anyhow, I just wanted to send out a big THANK YOU to those of you who have showed your support fo
  3. Rope demo?

    sinbot
    by sinbot · November 2019
    Is it possible to make a rope in GS? I thought I had a demo to do so but can't find it now. Would be great to make use of a swinging rope!
  4. Weird persistent infinite loop HELP

    tatiang
    by tatiang · November 2019
    If that's true then it is a bug. But what you're describing with x and y is potentially different than your original post.
  5. 8 Bit Space (now available on iPad)

    bob loblaw
    by bob loblaw · November 2019
    i see. the only other suggestion i could make with that then is try putting your own custom siding on a hud layer to cover the other rooms.
  6. 8 Bit Space (now available on iPad)

    Glass Frog
    by Glass Frog · November 2019
    @bob loblaw due to the levels being set in 'rooms' I don't want anything showing outside the rooms so the only way to scale the game would be to use "overview" but due to the iPad s
  7. Find the lowest value in a column in a table?

    grapesforall
    by grapesforall · November 2019
    Problem is here once you move away from the object the lowest value remains
  8. 8 Bit Space (now available on iPad)

    tatiang
    by tatiang · November 2019
    In the future, you might consider setting up snap-to-grid rules in your actors. This is a quick demo (attached) so it can undoubtedly be improved but the general idea is that you roughly place your ac
  9. 8 Bit Space (now available on iPad)

    bob loblaw
    by bob loblaw · November 2019
    i get home i’ll pop something up that might help you.
  10. A beginner to OpenURL behaviour

    Lokitoes
    by Lokitoes · November 2019
    Thanks @adent42 for all your constant hard work!
  11. GameSalad Creator 1.25.96 RC

    blob
    by blob · November 2019
    (Quote)
  12. 8 Bit Space (now available on iPad)

    Glass Frog
    by Glass Frog · November 2019
    I usually make games aimed at children but fancied a change of direction with this new one.
  13. .app to .exe?

    adent42
    by adent42 · November 2019
    * The HTML5 engine is much stricter about function calls in expressions. If you're hacking in something in from lua or using the wrong parameters like 'round(self.numberAttribute, 0)' instead of 'roun
  14. Switching Between Multiple targets

    tatiang
    by tatiang · November 2019
    I don't think you can loop through a table in 0 seconds. Try making the timer duration longer... maybe 0.03 or 0.05 or 0.1 seconds.
  15. Pinball Brick Breaker now live.

    freneticz
    by freneticz · November 2019
    Can you beat the 10 levels?
  16. A beginner to OpenURL behaviour

    adent42
    by adent42 · November 2019
    At this time we only support https / mailto. I'll look into adding more options in a future release. You would need to create a redirect to handle it now.
  17. Hi, I'm a 2D Graphic Artist (Vector) for hire

    nikkyoryzano
    by nikkyoryzano · November 2019
    I can work on fixed price (based on my $14 per hour rate estimate), I do need a list of the assets to calculate.
  18. A beginner to OpenURL behaviour

    Lokitoes
    by Lokitoes · November 2019
    Hi all, does anyone know if there is a tutorial out there for using the OpenURL behaviour to share to Facebook and Twitter? Which exports does this currently work for?
  19. Questions about publishing GS interactive books...

    RedRobo
    by RedRobo · November 2019
    But since then I will basically just do a search on the app store for the genre I'm making and see how many rivals there are and how good they are. If you think you can be the best in that genre it's
  20. GameSalad Creator 1.25.96 RC

    Armelline
    by Armelline · November 2019
    Moving behaviours and rules around can lead to unexpected results like the moved items appearing to stay where they were as well as moving, and if you try to move the "leftover" copy
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