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  1. iad help

    jamesfinney2005@hotmail.com
    by jamesfinney2005@hotmail.com · May 2014
    banner 2. I drag actor in scene and place it at top I make it 480 by 50 3. I Drag the behaviour show ad into the banner and select show ad at top of screen 4. I make the banner alpha so the white ban
  2. iad help

    jamesfinney2005@hotmail.com
    by jamesfinney2005@hotmail.com · May 2014
    banner 2. I drag actor in scene and place it at top I make it 480 by 50 3. I Drag the behaviour show ad into the banner and select show ad at top of screen 4. I make the banner alpha so the white ban
  3. Doh! ... Anyone fancy solving a maths problem... Before I redo it..

    StormyStudio
    by StormyStudio · May 2014
    (Quote)
  4. Doh! ... Anyone fancy solving a maths problem... Before I redo it..

    RThurman
    by RThurman · May 2014
    Yes, top left makes sense too.
  5. Doh! ... Anyone fancy solving a maths problem... Before I redo it..

    StormyStudio
    by StormyStudio · May 2014
    I guess 1 should be in the top left (where 10) currently is.
  6. Doh! ... Anyone fancy solving a maths problem... Before I redo it..

    StormyStudio
    by StormyStudio · May 2014
    Had I made it so the grid was spawned in rows diagonally from bottom to top left and started again at the bottom for the next column it would be a whole lot easier. As it would go, 1,2,3,4,5,6,7,8,9,1
  7. iad help

    jamesfinney2005@hotmail.com
    by jamesfinney2005@hotmail.com · May 2014
    banner 2. I drag actor in scene and place it at top I make it 480 by 50 3. I Drag the behaviour show ad into the banner and select show ad at top of screen 4. I make the banner alpha so the white ban
  8. Collision not turning off

    joshiwu
    by joshiwu · May 2014
    layer in the exact same place, then instantly destroy the old one.
  9. Release Candidate 0.11.1.2 is available!

    BlackCloakGS
    by BlackCloakGS · May 2014
    * iPhone apps running on iPad devices with OS 7.1 or greater will show the iOS status bar across the top of the screen. This is a bug on Apple's side. The current workaround is to make a Universal bui
  10. falling object action?

    reginald.bernardin
    by reginald.bernardin · May 2014
    how do you multiple falling objects fall from the top? for example: if you touch an actor then it will spawn falling actors coming down. like raining down. thanks
  11. Don't understand what's going on here. Need help

    marklattz2@gmail.com
    by marklattz2@gmail.com · May 2014
    I don't know what's wrong here.... When I click the green arrow at the top to test it out, it still lets me let go of the ball and then press it AGAIN, but sometimes when i press it and just let it dr
  12. App Store Rant.... Is it time to give up on any lasting game design morals?

    StormyStudio
    by StormyStudio · May 2014
    I guess to succeed in that we just need to be bloody good at game design, from concept to completion. Continue to keep pluggin away. Put a lot of love into a game and the players, reviewers and social
  13. Problem with rules?... Don't understand

    marklattz2@gmail.com
    by marklattz2@gmail.com · May 2014
    I don't know what's wrong here.... When I click the green arrow at the top to test it out, it still lets me let go of the ball and then press it AGAIN, but sometimes when i press it and just let it dr
  14. The future of GameSalad Creator - What we would like to see implemented next

    Socks
    by Socks · May 2014
    Yeah, I always forget about layers control, even something as basic as this (below) would open up a world of possibilities:
  15. The future of GameSalad Creator - What we would like to see implemented next

    RondoRocket
    by RondoRocket · May 2014
    system that allows several actors to layer on top of each other properly. Maybe dynamics layers that they have mentioned will allow that? Not sure if or when that will happen though.
  16. Actors and Tables/Arrays: good for multiple actors?

    mhedges
    by mhedges · May 2014
    For example, i want to spawn two actors that share the same characteristics - say, two red cars. When I select both, they destroy, like a Memory card game. I could subsequently spawn them again for
  17. Are these Additions Possible?

    Jigglebox
    by Jigglebox · May 2014
    (The game is called "Don't Stop Jumping.")
  18. App Store Rant.... Is it time to give up on any lasting game design morals?

    FallacyStudios
    by FallacyStudios · May 2014
    of time when all the cheapos keep hitting the top charts. I also decided to clone my own games. This way I can release more games faster. It isn't what I prefer, but it was the option I figured might
  19. Keeping enemies dead when re-entering a room?

    tatiang
    by tatiang · May 2014
    You'll need to store each enemy's status (dead or alive) in a table and then have each enemy actor check that status and destroy the actor if the status is "dead."
  20. Keeping enemies dead when re-entering a room?

    Alano
    by Alano · May 2014
    So I have a top down shooter with multiple room and doors on each wall to enter and exit from. The rooms have enemies in them. How can I set it up so that when I re-enter a previous room the enemies a
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