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Doh! ... Anyone fancy solving a maths problem... Before I redo it..
by StormyStudio ·I guess 1 should be in the top left (where 10) currently is. -
Doh! ... Anyone fancy solving a maths problem... Before I redo it..
by StormyStudio ·Had I made it so the grid was spawned in rows diagonally from bottom to top left and started again at the bottom for the next column it would be a whole lot easier. As it would go, 1,2,3,4,5,6,7,8,9,1 -
iad help
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Collision not turning off
by joshiwu ·layer in the exact same place, then instantly destroy the old one. -
Release Candidate 0.11.1.2 is available!
by BlackCloakGS ·* iPhone apps running on iPad devices with OS 7.1 or greater will show the iOS status bar across the top of the screen. This is a bug on Apple's side. The current workaround is to make a Universal bui -
falling object action?
by reginald.bernardin ·how do you multiple falling objects fall from the top? for example: if you touch an actor then it will spawn falling actors coming down. like raining down. thanks -
Don't understand what's going on here. Need help
by marklattz2@gmail.com ·I don't know what's wrong here.... When I click the green arrow at the top to test it out, it still lets me let go of the ball and then press it AGAIN, but sometimes when i press it and just let it dr -
App Store Rant.... Is it time to give up on any lasting game design morals?
by StormyStudio ·I guess to succeed in that we just need to be bloody good at game design, from concept to completion. Continue to keep pluggin away. Put a lot of love into a game and the players, reviewers and social -
Problem with rules?... Don't understand
by marklattz2@gmail.com ·I don't know what's wrong here.... When I click the green arrow at the top to test it out, it still lets me let go of the ball and then press it AGAIN, but sometimes when i press it and just let it dr -
The future of GameSalad Creator - What we would like to see implemented next
by Socks ·Yeah, I always forget about layers control, even something as basic as this (below) would open up a world of possibilities: -
The future of GameSalad Creator - What we would like to see implemented next
by RondoRocket ·system that allows several actors to layer on top of each other properly. Maybe dynamics layers that they have mentioned will allow that? Not sure if or when that will happen though. -
Actors and Tables/Arrays: good for multiple actors?
by mhedges ·For example, i want to spawn two actors that share the same characteristics - say, two red cars. When I select both, they destroy, like a Memory card game. I could subsequently spawn them again for -
Are these Additions Possible?
by Jigglebox ·(The game is called "Don't Stop Jumping.") -
App Store Rant.... Is it time to give up on any lasting game design morals?
by FallacyStudios ·of time when all the cheapos keep hitting the top charts. I also decided to clone my own games. This way I can release more games faster. It isn't what I prefer, but it was the option I figured might -
Keeping enemies dead when re-entering a room?
by tatiang ·You'll need to store each enemy's status (dead or alive) in a table and then have each enemy actor check that status and destroy the actor if the status is "dead." -
Keeping enemies dead when re-entering a room?
by Alano ·So I have a top down shooter with multiple room and doors on each wall to enter and exit from. The rooms have enemies in them. How can I set it up so that when I re-enter a previous room the enemies a -
Display text question
by RedRobo ·the idea I have taken from @tatiang is to layer up display text attributes using a timer. if each one is set to 10% alpha for example the effect is to gradually increase the total alpha value resultin -
Display text question
by Socks ·If you could change the colour of text 'gradually' - there would be no reason to layer multiple text behaviours . . . !? -
Game of the Month: May - Submission Thread
by RondoRocket ·Timmy Top Hat - Escape From Disco Tech City. -
Display text question
by tatiang ·@Socks