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  1. Best way for ball bouncing off walls without it going crazy

    Socks
    by Socks · February 2015
    Turn the crazy setting to less than you currently have it ? (Image)
  2. Swing back and forth after colliding

    Approw
    by Approw · February 2015
    @Socks Thank you sooooo much for all the help and the demo's! I can finally continue. I will add you to the credits if you would like too. Cheers!
  3. Swing back and forth after colliding

    Socks
    by Socks · February 2015
    (Quote)
  4. Swipe Right - Actor changes velocity until collides with Actor

    swstrau118
    by swstrau118 · February 2015
    I'm new to Gamesalad and coding as well. With my game I am trying to swipe right. When you swipe right the actor will Change Velocity being able to go through the obstacle faster. I was able to get t
  5. Swing back and forth after colliding

    Approw
    by Approw · February 2015
    @Socks Thanks, I get your method now. I saw that the blue circle was made out of straight lines. So the big question now is, how do you spawn a circle made out of straight lines xD? I tried to find it
  6. Pixel Artist/Animator as well as 2D animator/Character designer

    SaladBarCresita
    by SaladBarCresita · February 2015
    Wow! You sure are talented!
  7. Swing back and forth after colliding

    Socks
    by Socks · February 2015
    Oh! Lol, I see, well thinking up how it should work is the easy bit ! (Image)
  8. Swing back and forth after colliding

    Approw
    by Approw · February 2015
    @Socks No I meant I have the idea on how it should work. Your video is the exactly what i'm looking for! How did you accomplish this?? #SocksTheHero
  9. Swing back and forth after colliding

    Socks
    by Socks · February 2015
    I haven't got a clue as I don't know how your solution works, you've not explained it, what is it you would be giving a maximum magnitude to ?
  10. Swing back and forth after colliding

    Socks
    by Socks · February 2015
    You don't have to calculate it, it's arbitrary, it can be whatever you want it to be.
  11. [Solved] Help with a very simple math expression, from official GS Basic Table Tennis template.

    osakamitsu
    by osakamitsu · February 2015
    You rule. Thank you so much. (Image)
  12. Spare Code ? Dump It here.

    Socks
    by Socks · February 2015
    (Quote)
  13. [Solved] Help with a very simple math expression, from official GS Basic Table Tennis template.

    Socks
    by Socks · February 2015
    Would you call the speed of a car its 'value of movement' or would you simply call it the 'speed' ?
  14. Spare Code ? Dump It here.

    PhilipCC
    by PhilipCC · February 2015
    @Socks I have thought about making a storybook/game for little kids, and your page turn would be a great touch. Thank you.
  15. Swing back and forth after colliding

    Socks
    by Socks · February 2015
    Wow, that's a lot of constrains for one actor, maybe just make the rope twice as long as it needs be, make one half of the length invisible (in the artwork) and just use a single constrain rotation ?
  16. [Solved] Help with a very simple math expression, from official GS Basic Table Tennis template.

    Socks
    by Socks · February 2015
    'Loop' could mean anything in this context, it helps make the question clearer if you can be specific.
  17. Swing back and forth after colliding

    Socks
    by Socks · February 2015
    I don't understand what any of that means. What is a top X and Y position ?
  18. Swing back and forth after colliding

    Approw
    by Approw · February 2015
    @socks by the way, I don't think we need the rope to be part of this behavior. it is now constrained to a top X and Y position, and to the box itself.
  19. Stuttering when previewing the Game with the Preview Button in Gamesalad

    Creator97
    by Creator97 · February 2015
    I just wanted to ask why it does stutter. (Look at the White actors on the top of the scene.) Here's my project file:
  20. Swing back and forth after colliding

    Approw
    by Approw · February 2015
    @Socks thank you very much for the template files! it gives me a great inside on how it works, very clever:)!
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